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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <OIS/OIS.h>
- #include "Event.h"
- /**
- * Possible states of a module.
- */
- enum MODULE_STATE{
- /**
- * The module is starting.
- */
- MODULE_START,
- /**
- * The module is running.
- */
- MODULE_RUN,
- /**
- * The module has finished running.
- */
- MODULE_FINISH,
- /**
- * The module is stopped.
- */
- MODULE_STOP,
- /**
- * The module is paused.
- */
- MODULE_PAUSE
- };
- /**
- * A game module
- */
- class Module {
- public:
- /**
- * Destructor.
- */
- virtual ~Module(){}
- /**
- * Handles an input event.
- */
- virtual void Input(const Event& event) = 0;
- /**
- * Updates the module state.
- */
- virtual void Update() = 0;
- /**
- * Sets the module state.
- *
- * @param state[in] Module's new state.
- */
- void SetState(const MODULE_STATE state){state_ = state;}
- /**
- * Retrieves the module state.
- *
- * @return The module's current state.
- */
- const MODULE_STATE GetState() const {return state_;}
- private:
- /**
- * The current module state.
- */
- MODULE_STATE state_;
- };
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