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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include "Entity.h"
- /**
- * A 3D model for an entity.
- */
- class EntityModel : public Entity{
- public:
- /**
- * Constructor.
- *
- * @param name[in] Entity name.
- * @param file_name[in] File with the model data.
- * @param node[in] Scene node to attach the model to.
- */
- EntityModel(
- const Ogre::String& name, const Ogre::String file_name,
- Ogre::SceneNode* node
- );
- virtual ~EntityModel();
- /**
- * Updates the model status.
- */
- virtual void Update();
- /**
- * Toggles the model visibility.
- *
- * @param visible[in] True to make the model visible, false to turn it
- * invisible.
- */
- virtual void SetVisible(const bool visible);
- /**
- * Checks the model visibility.
- *
- * @return True if the model is visible, false if it's invisible.
- */
- virtual bool IsVisible() const;
- /**
- * Plays an animation of the model.
- *
- * @param animation[in] Name of the animation to play.
- * @param state[in] Initial state of the animation.
- * @param play_type[in] Play mode, for single or looped playbacks.
- * @param start[in] Start point in time of the animation, in seconds.
- * @param end[in] End point in time of the animation, in seconds.
- */
- virtual void PlayAnimation(
- const Ogre::String& animation, AnimationState state,
- AnimationPlayType play_type, const float start, const float end
- );
- /**
- * Resumes an animation.
- *
- * @param animation[in] The name of the animation to resume.
- */
- virtual void PlayAnimationContinue(const Ogre::String& animation);
- /**
- * Updates the animation.
- *
- * @param delta[in] Ellapsed time.
- */
- virtual void UpdateAnimation(const float delta);
- private:
- /**
- * Constructor.
- */
- EntityModel();
- /**
- * The model.
- */
- Ogre::Entity* model_;
- /**
- * The current animation state.
- */
- Ogre::AnimationState* animation_current_;
- };
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