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- #include <OgreRoot.h>
- #include <OgreConfigFile.h>
- #include <OgreArchiveManager.h>
- #include <OIS.h>
- #include "QGearsGameState.h"
- #ifdef QGears_SOUND
- #include "core/AudioManager.h"
- #endif
- #include "common/QGearsApplication.h"
- #include "core/CameraManager.h"
- #include "core/ConfigCmdManager.h"
- #include "core/ConfigFile.h"
- #include "core/ConfigVarManager.h"
- #include "core/Console.h"
- #include "core/DebugDraw.h"
- #include "core/EntityManager.h"
- #include "core/GameFrameListner.h"
- #include "core/InputManager.h"
- #include "core/Logger.h"
- #include "core/ScriptManager.h"
- #include "core/Timer.h"
- #include "core/UiManager.h"
- #include "core/particles/ParticleSystemManager.h"
- #include "core/TextManager.h"
- #include "core/DialogsManager.h"
- #include "data/QGearsLZSFLevelFileManager.h"
- #include "common/make_unique.h"
- #include <OgreFontManager.h>
- #include <OgreOverlayManager.h>
- #include <OgreOverlaySystem.h>
- #include "modules/worldmap/WorldMapModule.h"
- #include "data/worldmap/MapFileManager.h"
- #include "data/QGearsLGPArchiveFactory.h"
- int
- main(int argc, char *argv[])
- {
- try
- {
- QGears::Application app(argc, argv);
- if (!app.initOgre()) return 0;
- Ogre::Root *root(app.getRoot());
- Ogre::RenderWindow *window(app.getRenderWindow());
- Ogre::SceneManager *scene_manager(nullptr);
- auto timer = std::make_unique<Timer>();
- auto particle_system_manager = std::make_unique<ParticleSystemManager>();
- // set scene camera and viewport for other moduls
- // create this before initialize particle because some of them use scene to create themself
- scene_manager = root->createSceneManager(Ogre::ST_GENERIC, "Scene");
- scene_manager->setAmbientLight(Ogre::ColourValue(1, 1, 1));
- scene_manager->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
- Ogre::Light *directionalLight(scene_manager->createLight("directionalLight"));
- directionalLight->setType(Ogre::Light::LT_DIRECTIONAL);
- directionalLight->setDiffuseColour(Ogre::ColourValue(0.5, 0.5, 0.5));
- directionalLight->setSpecularColour(Ogre::ColourValue(0.0, 0.0, 0.0));
- directionalLight->setDirection(Ogre::Vector3(0, 1, 0));
- // auto fontManager = std::make_unique<Ogre::FontManager>();
- QGears::MapFileManager* worldManager = new QGears::MapFileManager();
- Ogre::Root::getSingleton().addResourceLocation(".", "FileSystem");
- Ogre::Root::getSingleton().addResourceLocation("./data/wm", "FileSystem", "TEST");
- Ogre::Root::getSingleton().addResourceLocation("./data/wm/world_us.lgp", QGears::LGPArchiveFactory::ARCHIVE_TYPE, "TEST");
- Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
- // init it before console because it may use it
- auto config_var_manager = std::make_unique<ConfigVarManager>();
- auto config_cmd_manager = std::make_unique<ConfigCmdManager>();
- auto debug_draw = std::make_unique<DebugDraw>();
- // init before GameFrameListener, but after ConfigCmdManager
- auto input_manager = std::make_unique<InputManager>();
- #ifdef QGears_SOUND
- //auto audio_manager = std::make_unique<AudioManager>();
- //audio_manager->MusicPlay( "loop1" );
- #endif
- // create This earlier than DisplayFrameListener cause it can fire event there
- auto camera_manager = std::make_unique<CameraManager>();
- auto text_manager = std::make_unique<TextManager>();
- auto ui_manager = std::make_unique<UiManager>();
- auto dialogs_manager = std::make_unique<DialogsManager>();
- auto entity_manager = std::make_unique<EntityManager>();
- auto console = std::make_unique<Console>();
- auto worldMapModule = std::make_unique<QGears::WorldMapModule>();
- // init after game managers because it attach them to script
- auto script_manager = std::make_unique<ScriptManager>();
- // set base listner for usual game moduls
- auto frame_listener = std::make_unique<GameFrameListener>(window);
- root->addFrameListener(frame_listener.get());
- // execute config
- {
- ConfigFile config;
- config.Execute("./data/config.cfg");
- }
- // init ui and run it scripts
- ui_manager->Initialise();
- dialogs_manager->Initialise();
- // run application cycle
- QGears::g_ApplicationState = QGears::G_GAME;
- root->startRendering();
- // system moduls
- // we must remove this first cause this can fire event to console
- root->removeFrameListener(frame_listener.get());
- // Must destruct before the script manager
- entity_manager.reset();
- ui_manager.reset();
- script_manager.reset();
- }
- catch (const std::runtime_error& ex)
- {
- std::cout << "std::runtime_error thrown: " << ex.what() << std::endl;
- }
- catch (const Ogre::Exception& ex)
- {
- std::cout << "Ogre::Exception thrown: " << ex.what() << std::endl;
- }
- return 0;
- }
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