CMakeLists.txt 3.2 KB

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  1. include_directories(
  2. ${CMAKE_CURRENT_SOURCE_DIR}/include
  3. )
  4. # define header and source files
  5. set(HEADER_FILES
  6. ./src/core/input/InputFilter.h
  7. ./src/core/ui/MovableTextArea.h
  8. ./src/game/field/WalkmeshFile.h
  9. ./src/game/field/Walkmesh.h
  10. ./src/game/filesystem/File.h
  11. ./src/game/filesystem/FileStream.h
  12. ./src/game/filetypes/LzsFile.h
  13. ./src/game/filetypes/FontFile.h
  14. ./src/game/filetypes/BinGZipFile.h
  15. ./src/game/filetypes/image/Vram.h
  16. ./src/game/filetypes/TimFile.h
  17. ./src/common/filesystem/GameFileSystem.h
  18. ./src/common/filesystem/driver/RealFileDriver.h
  19. ./src/common/filesystem/driver/NullFileDriver.h
  20. ./src/common/filesystem/driver/FileDriver.h
  21. ./src/common/filesystem/XmlFile.h
  22. ./src/common/filesystem/FileSystem.h
  23. ./src/common/filesystem/RealFileSystem.h
  24. ./src/common/TypeDefine.h
  25. ./src/common/display/actor/Actor.h
  26. ./src/common/display/surface/SurfaceLoad.h
  27. ./src/common/display/surface/SurfaceLoadBmp.h
  28. ./src/common/display/surface/Surface.h
  29. ./src/common/display/surface/SurfaceSaveBmp.h
  30. ./src/common/display/3dTypes.h
  31. ./src/common/display/math
  32. ./src/common/display/math/VectorMath.h
  33. ./src/common/display/math/Matrix.cpp
  34. ./src/common/display/math/Vector.h
  35. ./src/common/display/math/MatrixMath.h
  36. ./src/common/display/math/Box.h
  37. ./src/common/display/math/Matrix.h
  38. ./src/common/utilites/Logger.h
  39. ./src/common/utilites/StdString.h
  40. ./src/common/utilites/Utilites.h
  41. ./src/common/utilites/NoCopy.h
  42. ./src/Main.h
  43. ./src/Define.h
  44. )
  45. set(SOURCE_FILES
  46. ./src/core/input/InputFilter.cpp
  47. ./src/core/ui/MovableTextArea.cpp
  48. ./src/game/field/Walkmesh.cpp
  49. ./src/game/field/WalkmeshFile.cpp
  50. ./src/game/filesystem/File.cpp
  51. ./src/game/filetypes/BinGZipFile.cpp
  52. ./src/game/filetypes/FontFile.cpp
  53. ./src/game/filetypes/LzsFile.cpp
  54. ./src/game/filetypes/TimFile.cpp
  55. ./src/game/filetypes/image/Vram.cpp
  56. ./src/common/filesystem/RealFileSystem.cpp
  57. ./src/common/filesystem/XmlFile.cpp
  58. ./src/common/filesystem/GameFileSystem.cpp
  59. ./src/common/filesystem/driver/RealFileDriver.cpp
  60. ./src/common/filesystem/driver/NullFileDriver.cpp
  61. ./src/common/filesystem/driver/FileDriver.cpp
  62. ./src/common/filesystem/FileSystem.cpp
  63. ./src/common/display/actor/Actor.cpp
  64. ./src/common/display/surface/SurfaceLoad.cpp
  65. ./src/common/display/surface/SurfaceLoadBmp.cpp
  66. ./src/common/display/surface/Surface.cpp
  67. ./src/common/display/surface/SurfaceSaveBmp.cpp
  68. ./src/common/display/math/Matrix.cpp
  69. ./src/common/display/math/VectorMath.cpp
  70. ./src/common/display/math/MatrixMath.cpp
  71. ./src/common/utilites/Logger.cpp
  72. ./src/common/utilites/Utilites.cpp
  73. ./src/Main.cpp
  74. )
  75. add_definitions(
  76. -DQGEARS_ADD_MANAGERS
  77. )
  78. add_executable(xeno_walkmesh_exporter
  79. ${HEADER_FILES}
  80. ${SOURCE_FILES}
  81. )
  82. SET_PROPERTY(TARGET xeno_walkmesh_exporter PROPERTY FOLDER "utilities")
  83. if (APPLE)
  84. target_link_libraries(xeno_walkmesh_exporter "-framework CoreFoundation -framework Cocoa -framework IOKit")
  85. endif()
  86. if(WIN32)
  87. set_target_properties(xeno_walkmesh_exporter PROPERTIES WIN32_EXECUTABLE ON)
  88. if (MSVC)
  89. set_target_properties(xeno_walkmesh_exporter PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE")
  90. endif()
  91. endif()
  92. set(LIBRARIES
  93. Utility
  94. QGearsMain
  95. q-gears-data
  96. )
  97. target_link_libraries(xeno_walkmesh_exporter ${LIBRARIES})
  98. install(TARGETS xeno_walkmesh_exporter
  99. DESTINATION tools/xeno
  100. )