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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <OgreHardwareVertexBuffer.h>
- #include <OgreRenderQueueListener.h>
- #include <OgreRoot.h>
- #include "UiWidget.h"
- /**
- * A sprite.
- */
- class UiSprite : public UiWidget{
- public:
- /**
- * Constructor.
- *
- * @param[in] name The sprite name.
- */
- UiSprite(const Ogre::String& name);
- /**
- * Constructor.
- *
- * @param[in] name The sprinte name.
- * @param[in] path_name Path to the sprite file.
- * @param[in] parent Widget to be set as parent of the sprite.
- * @todo path_name is relative to data? Filename is needed?
- */
- UiSprite(
- const Ogre::String& name, const Ogre::String& path_name,
- UiWidget* parent
- );
- /**
- * Destructor.
- */
- virtual ~UiSprite();
- /**
- * Loads an initializes the sprite.
- */
- void Initialise();
- /**
- * Updates the sprite state.
- */
- virtual void Update();
- /**
- * Renders the sprite.
- */
- virtual void Render();
- /**
- * Updates the sprite state.
- */
- virtual void UpdateTransformation();
- /**
- * Sets the sprite image.
- *
- * @param[in] image Path to the image.
- */
- void SetImage(const Ogre::String& image);
- /**
- * Sets the sprite image.
- *
- * @param[in] image Path to the image.
- */
- void SetImage(const char* image) override;
- void SetImageRegion(const float u1, const float v1, const float u2, const float v2) override;
- void SetAdditive(const bool additive) override;
- /**
- * Sets the vertex shader for the sprite.
- *
- * @param[in] shader The shader to set.
- */
- void SetVertexShader(const Ogre::String& shader);
- /**
- * Sets the fragment shader for the sprite.
- *
- * @param[in] shader The shader to set.
- */
- void SetFragmentShader(const Ogre::String& shader);
- /**
- * Recalculates the sprite geometry.
- */
- void UpdateGeometry();
- private:
- /**
- * Constructor.
- */
- UiSprite();
- /**
- * Creates a vertex buffer for the sprite.
- */
- void CreateVertexBuffer();
- /**
- * Destroys a vertex buffer for the sprite.
- */
- void DestroyVertexBuffer();
- /**
- * The sprite material.
- */
- Ogre::MaterialPtr material_;
- /**
- * The scene manager.
- */
- Ogre::SceneManager* scene_manager_;
- /**
- * The render system.
- */
- Ogre::RenderSystem* render_system_;
- /**
- * The render operation.
- */
- Ogre::RenderOperation render_operation_;
- /**
- * Part of the image that is drawn: left, top, right and bottom, from 0 to 1.
- */
- float image_region_[4] = {0.0f, 0.0f, 1.0f, 1.0f};
- /**
- * The vertex buffer.
- */
- Ogre::HardwareVertexBufferSharedPtr vertex_buffer_;
- };
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