| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- /**
- * The clock of a movie: which frame is shown at each moment, and when it ends.
- *
- * It has no knowledge of the video or the screen. It's separated from {@see MoviePlayer} so its
- * rules can be tested.
- */
- class MovieState{
- public:
- /**
- * Frame reported when there is no movie to play. It's high so the scripts that wait for a
- * frame of the movie to continue don't wait for ever.
- */
- static const int NO_MOVIE_FRAME = 32767;
- /**
- * Starts the movie from its first frame.
- *
- * @param[in] frame_count Number of frames of the movie.
- * @param[in] frames_per_second Frames shown per second.
- */
- void Start(const int frame_count, const float frames_per_second);
- /**
- * Chooses a movie without playing it. Until it starts the frame is 0, which is what the
- * scripts that wait for a frame of the movie expect before it starts.
- */
- void Prepare();
- /**
- * Stops the movie. The frame it reaches is kept.
- */
- void Stop();
- /**
- * Moves the clock forward.
- *
- * @param[in] seconds Seconds since the last update.
- * @return True if the movie ended in this update.
- */
- bool Advance(const float seconds);
- /**
- * @return True while the movie is being played.
- */
- bool IsPlaying() const;
- /**
- * Retrieves the frame that must be shown.
- *
- * @return The frame, starting at 0. When the movie ended, the number of frames. If there
- * was no movie, {@see NO_MOVIE_FRAME}.
- */
- int GetFrame() const;
- private:
- /**
- * Whether the movie is being played.
- */
- bool playing_ = false;
- /**
- * Whether a movie has been started.
- */
- bool started_ = false;
- /**
- * Number of frames of the movie.
- */
- int frame_count_ = 0;
- /**
- * Frames per second.
- */
- float frames_per_second_ = 15.0f;
- /**
- * Seconds played.
- */
- float elapsed_ = 0;
- };
|