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- #ifndef PARTICLE_ENTITY_RENDERER_H
- #define PARTICLE_ENTITY_RENDERER_H
- #include <OgreSceneNode.h>
- #include "ParticleEntityAdditionalData.h"
- #include "ParticleEntityRendererDictionary.h"
- #include "../ParticleRenderer.h"
- class ParticleEntityRenderer : public ParticleRenderer
- {
- public:
- ParticleEntityRenderer();
- virtual ~ParticleEntityRenderer();
- virtual void CopyAttributesTo(ParticleRenderer* renderer);
- const Ogre::String& GetMeshName() const;
- void SetMeshName(const Ogre::String& mesh_name);
- void Clear();
- virtual void SetVisible(bool visible);
- virtual void Initialize();
- virtual void UpdateRenderQueue(Ogre::RenderQueue* queue, ParticlePool<VisualParticle>& pool);
- protected:
- std::vector<ParticleEntityAdditionalData*> m_AllAdditionalData;
- std::vector<ParticleEntityAdditionalData*> m_UnassignedAdditionalData;
- std::vector<Ogre::Entity*> m_Entities;
- static ParticleEntityRendererDictionary::MeshName m_MeshNameDictionary;
- Ogre::String m_MeshName;
- };
- #endif // PARTICLE_ENTITY_RENDERER_H
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