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- /*
- * Copyright (C) 2022 The V-Gears Team
- *
- * This file is part of V-Gears
- *
- * V-Gears is free software: you can redistribute it and/or modify it under
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, version 3.0 (GPLv3) of the License.
- *
- * V-Gears is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- */
- #pragma once
- #include <OgreCamera.h>
- #include <OgreSingleton.h>
- #include "Event.h"
- #include "Manager.h"
- /**
- * The camera manager.
- */
- class CameraManager : public Manager, public Ogre::Singleton<CameraManager>{
- public:
- /**
- * Constructor.
- *
- * Initializes the camera with default parameters attached to the root scene
- * manager.
- */
- CameraManager();
- /**
- * Destructor.
- */
- virtual ~CameraManager();
- /**
- * Handles camera actions.
- *
- * Handles the scene manager camera actions based on events.
- *
- * @param[in] event Event that triggers the camera action.
- */
- void Input(const VGears::Event& event) override;
- /**
- * Handles camera actions.
- *
- * Handles the scene manager camera actions based on events.
- *
- * @param[in] event Event that triggers the camera action.
- * @param[in] time_since_last_frame For speed calculation.
- */
- void Input(const VGears::Event& event , Ogre::Real time_since_last_frame);
- /**
- * Trigered when the viewport is resized.
- *
- * Resets the aspect ratio.
- */
- void OnResize() override;
- /**
- * Updates debug information.
- */
- void UpdateDebug() override;
- /**
- * Clears all field information in the camera manager.
- */
- void ClearField() override;
- /**
- * Clears all battle information in the camera manager.
- */
- void ClearBattle() override;
- /**
- * Clears all world map information in the camera manager.
- */
- void ClearWorld() override;
- /**
- * Enables or disables the free camera.
- *
- * A free camera moves depending on player input, not according to a
- * script. For example, a camera following the PC is a free camera.
- *
- * @param[in] enable True to enable free camera, false to disable it.
- */
- void SetCameraFree(const bool enable);
- /**
- * Sets the camera properties.
- *
- * @param[in] position Camera coordinates.
- * @param[in] orientation Camera rotation, in quaternion format.
- * @param[in] fov Field of view, in radians.
- */
- void Set2DCamera(
- const Ogre::Vector3 position, const Ogre::Quaternion orientation,
- const Ogre::Radian fov
- );
- /**
- * Starts the battle camera
- *
- * Saves the position and orientation of the current camera to return once the battle is
- * over.
- *
- * @param[in] position Initial position of the battle camera.
- * @param[in] orientation Initial orientation of the battle camera. It indicates the point
- * the camera will look at.
- */
- void StartBattleCamera(const Ogre::Vector3 position, const Ogre::Vector3 orientation);
- /**
- * Ends the battle camera
- *
- * Returns the camera to the state it was when {@see StartBattleCamera} was called.
- */
- void EndBattleCamera();
- /**
- * Sets the camera scroll.
- *
- * Moves the camera to the desired position. If the camera is in free
- * mode, it sets the position, but it won't actually move the camera.
- *
- * @param[in] position Position to scroll the camera to.
- */
- void Set2DScroll(const Ogre::Vector2& position);
- /**
- * Retrieves the camera position.
- *
- * @return The camera current position, relative to absolute origin.
- */
- const Ogre::Vector2& Get2DScroll() const;
- /**
- * Calculates the position of a point in screen.
- *
- * The calculation is done using A map position and the camera scroll.
- *
- * @param[in] point Position of the map to be translated to screen
- * position.
- * @return Position of POINT in screen coordinates.
- */
- const Ogre::Vector3 ProjectPointToScreen(const Ogre::Vector3& point);
- /**
- * Retrieves the camera.
- *
- * @return The current camera.
- */
- Ogre::Camera* GetCurrentCamera();
- /**
- * Retrieves the viewport.
- *
- * @return The camera viewport.
- */
- Ogre::Viewport* getViewport();
- /**
- * Enables or disables the camera wireframe.
- *
- * In wireframe mode, faces will not be rendered, only edges
- *
- * @param[in] enable True to enable wireframe mode, false to disable.
- */
- void EnableWireFrame(bool enable);
- /**
- * Sets the camera position and orientation.
- *
- * It's only meand to be used for 3D cameras (battle, world map...), and using it while on
- * a field can have unexpected results.
- *
- * @param[in] x X coordinate for the camera position.
- * @param[in] y Y coordinate for the camera position.
- * @param[in] z Z coordinate for the camera position.
- * @param[in] d_x X coordinate of the point the camera looks at.
- * @param[in] d_y Y coordinate of the point the camera looks at.
- * @param[in] d_y Z coordinate of the point the camera looks at.
- */
- void ScriptSetCamera(
- const int x, const int y, const int z, const int d_x, const int d_y, const int d_z
- );
- private:
- /**
- * Initializes the camera parameters.
- *
- * Must be called on construction.
- */
- void InitCommands();
- /**
- * Updates while the camera is in the field.
- */
- void UpdateField() override;
- /**
- * Updates while the camera is in battle.
- */
- void UpdateBattle() override;
- /**
- * Updates while the camera is in the world map.
- */
- void UpdateWorld() override;
- /**
- * The camera.
- */
- Ogre::Camera *camera_;
- /**
- * The viewport.
- */
- Ogre::Viewport *viewport_;
- /**
- * The initial position of the camera, saved when created.
- */
- Ogre::Vector3 position_initial_;
- /**
- * The initial orientation of the camera, saved when created.
- */
- Ogre::Quaternion orientation_initial_;
- /**
- * A backup of the field or world camera position for when the battle camera is activated.
- */
- Ogre::Vector3 position_backup_;
- /**
- * A backup of the field or world camera orientation for when the battle camera is active.
- */
- Ogre::Quaternion orientation_backup_;
- /**
- * Flag to indicate a free camera.
- *
- * A free camera moves depending on player input, not according to a
- * script. For example, a camera following the PC is a free camera.
- */
- bool camera_free_;
- /**
- * Flag to indicate the free camera has rotated.
- */
- bool camera_free_rotate_;
- /**
- * Camera position.
- */
- Ogre::Vector3 d2_position_;
- /**
- * Camera orientation.
- */
- Ogre::Quaternion d2_orientation_;
- /**
- * The field of view.
- */
- Ogre::Radian d2_fov_;
- /**
- * The camera scroll.
- */
- Ogre::Vector2 d2_scroll_;
- };
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