AnimationExtractor.h 304 B

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  1. #ifndef ANIMATION_EXTRACTOR_H
  2. #define ANIMATION_EXTRACTOR_H
  3. #include <Ogre.h>
  4. #include "EnemyFile.h"
  5. #include "common/File.h"
  6. void AnimationExtractor(File* file, const Ogre::SkeletonPtr& skeleton, const EnemyInfo& info, Skeleton& skeleton_data, bool with_weapon);
  7. #endif // ANIMATION_EXTRACTOR_H