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- #ifndef ANIMATION_EXTRACTOR_H
- #define ANIMATION_EXTRACTOR_H
- #include <Ogre.h>
- #include "EnemyFile.h"
- #include "common/File.h"
- void AnimationExtractor(File* file, const Ogre::SkeletonPtr& skeleton, const EnemyInfo& info, Skeleton& skeleton_data, bool with_weapon);
- #endif // ANIMATION_EXTRACTOR_H
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