map.xml 1.8 KB

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  1. <map>
  2. <script file_name="path/to/script.lua" />
  3. <background2d file_name="background_2d_resource_name" />
  4. <walkmesh file_name="walkmesh_resource_name" />
  5. <movement_rotation degree="-5.625" />
  6. <entity_script name="Director" />
  7. <!--entity_model name="Cloud" file_name="models/ffvii/field/units/cloud.mesh" position="29.0547 229.234 2.56082" direction="0" /-->
  8. <entity_model name="Cloud" file_name="n_cloud.mesh" position="29.0547 229.234 2.56082" direction="0"
  9. scale="0.03125 0.03125 0.03125" root_orientation="0.7071067811865476 0.7071067811865476 0 0" />
  10. <entity_model name="Barret" file_name="models/ffvii/field/units/barret.mesh" position="0 0 0" direction="0" />
  11. <entity_script name="View" />
  12. <entity_model name="Hei0" file_name="models/ffvii/field/units/soldier.mesh" position="0 0 0" direction="0" />
  13. <entity_model name="Hei1" file_name="models/ffvii/field/units/soldier.mesh" position="0 0 0" direction="0" />
  14. <entity_model name="Biggs" file_name="models/ffvii/field/units/biggs.mesh" position="0 0 0" direction="0" />
  15. <entity_model name="Jessie" file_name="models/ffvii/field/units/jessie.mesh" position="0 0 0" direction="0" />
  16. <entity_model name="Wedge" file_name="models/ffvii/field/units/wedge.mesh" position="0 0 0" direction="0" />
  17. <entity_model name="Gu0" file_name="models/ffvii/field/units/guard.mesh" position="0 0 0" direction="0" />
  18. <entity_model name="Gu1" file_name="models/ffvii/field/units/guard.mesh" position="0 0 0" direction="0" />
  19. <entity_model name="GuAdd" file_name="models/ffvii/field/units/guard.mesh" position="0 0 0" direction="0" />
  20. <entity_trigger name="Gateway0" point1="28.6016 228.562 2.75781" point2="28.6641 229.438 2.75781" enabled="true" />
  21. <entity_point name="Spawn_md1_1" position="29.0547 229.234 2.56082" rotation="67.7647" />
  22. </map>