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- #include "core/UiSprite.h"
- #include <OgreHardwareBufferManager.h>
- #include <OgreMaterialManager.h>
- #include "core/Logger.h"
- UiSprite::UiSprite( const Ogre::String& name ):
- UiWidget( name )
- {
- Initialise();
- }
- UiSprite::UiSprite( const Ogre::String& name, const Ogre::String& path_name, UiWidget* parent ):
- UiWidget( name, path_name, parent )
- {
- Initialise();
- }
- UiSprite::~UiSprite()
- {
- DestroyVertexBuffer();
- }
- void
- UiSprite::Initialise()
- {
- m_SceneManager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
- m_RenderSystem = Ogre::Root::getSingletonPtr()->getRenderSystem();
- m_Material = Ogre::MaterialManager::getSingleton().create( "UiMaterials." + m_PathName, "General" );
- Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
- pass->setVertexColourTracking( Ogre::TVC_AMBIENT );
- pass->setCullingMode( Ogre::CULL_NONE );
- pass->setDepthCheckEnabled( true );
- pass->setDepthWriteEnabled( true );
- pass->setLightingEnabled( false );
- pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
- pass->setAlphaRejectFunction( Ogre::CMPF_GREATER );
- pass->setAlphaRejectValue( 0 );
- Ogre::TextureUnitState* tex = pass->createTextureUnitState();
- tex->setTextureName( "system/blank.png" );
- tex->setNumMipmaps( -1 );
- tex->setTextureFiltering( Ogre::TFO_NONE );
- CreateVertexBuffer();
- }
- void
- UiSprite::Update()
- {
- UiWidget::Update();
- }
- void
- UiSprite::Render()
- {
- if( m_Visible == true )
- {
- if( m_RenderOp.vertexData->vertexCount != 0 )
- {
- m_RenderSystem->_setWorldMatrix( Ogre::Matrix4::IDENTITY );
- m_RenderSystem->_setProjectionMatrix( Ogre::Matrix4::IDENTITY );
- m_RenderSystem->_setViewMatrix( Ogre::Matrix4::IDENTITY );
- m_SceneManager->_setPass( m_Material->getTechnique( 0 )->getPass( 0 ), true, false );
- m_RenderSystem->setScissorTest( true, m_ScissorLeft, m_ScissorTop, m_ScissorRight, m_ScissorBottom );
- m_RenderSystem->_render( m_RenderOp );
- m_RenderSystem->setScissorTest( false );
- }
- }
- UiWidget::Render();
- }
- void
- UiSprite::UpdateTransformation()
- {
- UiWidget::UpdateTransformation();
- UpdateGeometry();
- }
- void
- UiSprite::SetImage( const Ogre::String& image )
- {
- Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
- Ogre::TextureUnitState* tex = pass->getTextureUnitState( 0 );
- tex->setTextureName( image );
- }
- void
- UiSprite::SetVertexShader( const Ogre::String& shader )
- {
- Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
- pass->setVertexProgram( shader, true );
- pass->getVertexProgram()->load();
- }
- void
- UiSprite::SetFragmentShader( const Ogre::String& shader )
- {
- Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
- pass->setFragmentProgram( shader, true );
- pass->getFragmentProgram()->load();
- }
- void
- UiSprite::UpdateGeometry()
- {
- float local_x1 = -m_FinalOrigin.x;
- float local_y1 = -m_FinalOrigin.y;
- float local_x2 = m_FinalSize.x + local_x1;
- float local_y2 = m_FinalSize.y + local_y1;
- float x = m_FinalTranslate.x;
- float y = m_FinalTranslate.y;
- int x1, y1, x2, y2, x3, y3, x4, y4;
- //LOG_ERROR( m_Name + ", rotation = " + Ogre::StringConverter::toString( rotation ) );
- //LOG_ERROR( "local_x1 = " + Ogre::StringConverter::toString( local_x1 ) + ", local_y1 = " + Ogre::StringConverter::toString( local_y1 ) );
- //LOG_ERROR( "local_x2 = " + Ogre::StringConverter::toString( local_x2 ) + ", local_y2 = " + Ogre::StringConverter::toString( local_y2 ) );
- if( m_FinalRotation != 0 )
- {
- float cos = Ogre::Math::Cos( Ogre::Radian( Ogre::Degree( m_FinalRotation ) ) );
- float sin = Ogre::Math::Sin( Ogre::Radian( Ogre::Degree( m_FinalRotation ) ) );
- x1 = static_cast<int>(local_x1 * cos - local_y1 * sin + x);
- y1 = static_cast<int>(local_x1 * sin + local_y1 * cos + y);
- x2 = static_cast<int>(local_x2 * cos - local_y1 * sin + x);
- y2 = static_cast<int>(local_x2 * sin + local_y1 * cos + y);
- x3 = static_cast<int>(local_x2 * cos - local_y2 * sin + x);
- y3 = static_cast<int>(local_x2 * sin + local_y2 * cos + y);
- x4 = static_cast<int>(local_x1 * cos - local_y2 * sin + x);
- y4 = static_cast<int>(local_x1 * sin + local_y2 * cos + y);
- }
- else
- {
- x1 = static_cast<int>(local_x1 + x);
- y1 = static_cast<int>(local_y1 + y);
- x2 = static_cast<int>(local_x2 + x);
- y2 = static_cast<int>(local_y1 + y);
- x3 = static_cast<int>(local_x2 + x);
- y3 = static_cast<int>(local_y2 + y);
- x4 = static_cast<int>(local_x1 + x);
- y4 = static_cast<int>(local_y2 + y);
- }
- //LOG_ERROR( "x1 = " + Ogre::StringConverter::toString( x1 ) + ", y1 = " + Ogre::StringConverter::toString( y1 ) );
- //LOG_ERROR( "x2 = " + Ogre::StringConverter::toString( x2 ) + ", y2 = " + Ogre::StringConverter::toString( y2 ) );
- //LOG_ERROR( "x3 = " + Ogre::StringConverter::toString( x3 ) + ", y3 = " + Ogre::StringConverter::toString( y3 ) );
- //LOG_ERROR( "x4 = " + Ogre::StringConverter::toString( x4 ) + ", y4 = " + Ogre::StringConverter::toString( y4 ) );
- float new_x1 = ( x1 / m_ScreenWidth ) * 2 - 1;
- float new_y1 = -( ( y1 / m_ScreenHeight ) * 2 - 1 );
- float new_x2 = ( x2 / m_ScreenWidth ) * 2 - 1;
- float new_y2 = -( ( y2 / m_ScreenHeight ) * 2 - 1 );
- float new_x3 = ( x3 / m_ScreenWidth ) * 2 - 1;
- float new_y3 = -( ( y3 / m_ScreenHeight ) * 2 - 1 );
- float new_x4 = ( x4 / m_ScreenWidth ) * 2 - 1;
- float new_y4 = -( ( y4 / m_ScreenHeight ) * 2 - 1 );
- float* writeIterator = ( float* ) m_VertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
- *writeIterator++ = new_x1;
- *writeIterator++ = new_y1;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour1.r;
- *writeIterator++ = m_Colour1.g;
- *writeIterator++ = m_Colour1.b;
- *writeIterator++ = m_Colour1.a;
- *writeIterator++ = 0;
- *writeIterator++ = 0;
- *writeIterator++ = new_x2;
- *writeIterator++ = new_y2;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour2.r;
- *writeIterator++ = m_Colour2.g;
- *writeIterator++ = m_Colour2.b;
- *writeIterator++ = m_Colour2.a;
- *writeIterator++ = 1;
- *writeIterator++ = 0;
- *writeIterator++ = new_x3;
- *writeIterator++ = new_y3;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour3.r;
- *writeIterator++ = m_Colour3.g;
- *writeIterator++ = m_Colour3.b;
- *writeIterator++ = m_Colour3.a;
- *writeIterator++ = 1;
- *writeIterator++ = 1;
- *writeIterator++ = new_x1;
- *writeIterator++ = new_y1;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour1.r;
- *writeIterator++ = m_Colour1.g;
- *writeIterator++ = m_Colour1.b;
- *writeIterator++ = m_Colour1.a;
- *writeIterator++ = 0;
- *writeIterator++ = 0;
- *writeIterator++ = new_x3;
- *writeIterator++ = new_y3;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour3.r;
- *writeIterator++ = m_Colour3.g;
- *writeIterator++ = m_Colour3.b;
- *writeIterator++ = m_Colour3.a;
- *writeIterator++ = 1;
- *writeIterator++ = 1;
- *writeIterator++ = new_x4;
- *writeIterator++ = new_y4;
- *writeIterator++ = m_FinalZ;
- *writeIterator++ = m_Colour4.r;
- *writeIterator++ = m_Colour4.g;
- *writeIterator++ = m_Colour4.b;
- *writeIterator++ = m_Colour4.a;
- *writeIterator++ = 0;
- *writeIterator++ = 1;
- m_RenderOp.vertexData->vertexCount = 6;
- m_VertexBuffer->unlock();
- }
- void
- UiSprite::CreateVertexBuffer()
- {
- m_RenderOp.vertexData = new Ogre::VertexData;
- m_RenderOp.vertexData->vertexStart = 0;
- Ogre::VertexDeclaration* vDecl = m_RenderOp.vertexData->vertexDeclaration;
- size_t offset = 0;
- vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
- offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
- vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
- offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT4 );
- vDecl->addElement( 0, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES );
- m_VertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), 6, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
- m_RenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_VertexBuffer );
- m_RenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
- m_RenderOp.useIndexes = false;
- }
- void
- UiSprite::DestroyVertexBuffer()
- {
- delete m_RenderOp.vertexData;
- m_RenderOp.vertexData = 0;
- m_VertexBuffer.setNull();
- }
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