UiSprite.cpp 8.5 KB

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  1. #include "core/UiSprite.h"
  2. #include <OgreHardwareBufferManager.h>
  3. #include <OgreMaterialManager.h>
  4. #include "core/Logger.h"
  5. UiSprite::UiSprite( const Ogre::String& name ):
  6. UiWidget( name )
  7. {
  8. Initialise();
  9. }
  10. UiSprite::UiSprite( const Ogre::String& name, const Ogre::String& path_name, UiWidget* parent ):
  11. UiWidget( name, path_name, parent )
  12. {
  13. Initialise();
  14. }
  15. UiSprite::~UiSprite()
  16. {
  17. DestroyVertexBuffer();
  18. }
  19. void
  20. UiSprite::Initialise()
  21. {
  22. m_SceneManager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
  23. m_RenderSystem = Ogre::Root::getSingletonPtr()->getRenderSystem();
  24. m_Material = Ogre::MaterialManager::getSingleton().create( "UiMaterials." + m_PathName, "General" );
  25. Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
  26. pass->setVertexColourTracking( Ogre::TVC_AMBIENT );
  27. pass->setCullingMode( Ogre::CULL_NONE );
  28. pass->setDepthCheckEnabled( true );
  29. pass->setDepthWriteEnabled( true );
  30. pass->setLightingEnabled( false );
  31. pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
  32. pass->setAlphaRejectFunction( Ogre::CMPF_GREATER );
  33. pass->setAlphaRejectValue( 0 );
  34. Ogre::TextureUnitState* tex = pass->createTextureUnitState();
  35. tex->setTextureName( "system/blank.png" );
  36. tex->setNumMipmaps( -1 );
  37. tex->setTextureFiltering( Ogre::TFO_NONE );
  38. CreateVertexBuffer();
  39. }
  40. void
  41. UiSprite::Update()
  42. {
  43. UiWidget::Update();
  44. }
  45. void
  46. UiSprite::Render()
  47. {
  48. if( m_Visible == true )
  49. {
  50. if( m_RenderOp.vertexData->vertexCount != 0 )
  51. {
  52. m_RenderSystem->_setWorldMatrix( Ogre::Matrix4::IDENTITY );
  53. m_RenderSystem->_setProjectionMatrix( Ogre::Matrix4::IDENTITY );
  54. m_RenderSystem->_setViewMatrix( Ogre::Matrix4::IDENTITY );
  55. m_SceneManager->_setPass( m_Material->getTechnique( 0 )->getPass( 0 ), true, false );
  56. m_RenderSystem->setScissorTest( true, m_ScissorLeft, m_ScissorTop, m_ScissorRight, m_ScissorBottom );
  57. m_RenderSystem->_render( m_RenderOp );
  58. m_RenderSystem->setScissorTest( false );
  59. }
  60. }
  61. UiWidget::Render();
  62. }
  63. void
  64. UiSprite::UpdateTransformation()
  65. {
  66. UiWidget::UpdateTransformation();
  67. UpdateGeometry();
  68. }
  69. void
  70. UiSprite::SetImage( const Ogre::String& image )
  71. {
  72. Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
  73. Ogre::TextureUnitState* tex = pass->getTextureUnitState( 0 );
  74. tex->setTextureName( image );
  75. }
  76. void
  77. UiSprite::SetVertexShader( const Ogre::String& shader )
  78. {
  79. Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
  80. pass->setVertexProgram( shader, true );
  81. pass->getVertexProgram()->load();
  82. }
  83. void
  84. UiSprite::SetFragmentShader( const Ogre::String& shader )
  85. {
  86. Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
  87. pass->setFragmentProgram( shader, true );
  88. pass->getFragmentProgram()->load();
  89. }
  90. void
  91. UiSprite::UpdateGeometry()
  92. {
  93. float local_x1 = -m_FinalOrigin.x;
  94. float local_y1 = -m_FinalOrigin.y;
  95. float local_x2 = m_FinalSize.x + local_x1;
  96. float local_y2 = m_FinalSize.y + local_y1;
  97. float x = m_FinalTranslate.x;
  98. float y = m_FinalTranslate.y;
  99. int x1, y1, x2, y2, x3, y3, x4, y4;
  100. //LOG_ERROR( m_Name + ", rotation = " + Ogre::StringConverter::toString( rotation ) );
  101. //LOG_ERROR( "local_x1 = " + Ogre::StringConverter::toString( local_x1 ) + ", local_y1 = " + Ogre::StringConverter::toString( local_y1 ) );
  102. //LOG_ERROR( "local_x2 = " + Ogre::StringConverter::toString( local_x2 ) + ", local_y2 = " + Ogre::StringConverter::toString( local_y2 ) );
  103. if( m_FinalRotation != 0 )
  104. {
  105. float cos = Ogre::Math::Cos( Ogre::Radian( Ogre::Degree( m_FinalRotation ) ) );
  106. float sin = Ogre::Math::Sin( Ogre::Radian( Ogre::Degree( m_FinalRotation ) ) );
  107. x1 = static_cast<int>(local_x1 * cos - local_y1 * sin + x);
  108. y1 = static_cast<int>(local_x1 * sin + local_y1 * cos + y);
  109. x2 = static_cast<int>(local_x2 * cos - local_y1 * sin + x);
  110. y2 = static_cast<int>(local_x2 * sin + local_y1 * cos + y);
  111. x3 = static_cast<int>(local_x2 * cos - local_y2 * sin + x);
  112. y3 = static_cast<int>(local_x2 * sin + local_y2 * cos + y);
  113. x4 = static_cast<int>(local_x1 * cos - local_y2 * sin + x);
  114. y4 = static_cast<int>(local_x1 * sin + local_y2 * cos + y);
  115. }
  116. else
  117. {
  118. x1 = static_cast<int>(local_x1 + x);
  119. y1 = static_cast<int>(local_y1 + y);
  120. x2 = static_cast<int>(local_x2 + x);
  121. y2 = static_cast<int>(local_y1 + y);
  122. x3 = static_cast<int>(local_x2 + x);
  123. y3 = static_cast<int>(local_y2 + y);
  124. x4 = static_cast<int>(local_x1 + x);
  125. y4 = static_cast<int>(local_y2 + y);
  126. }
  127. //LOG_ERROR( "x1 = " + Ogre::StringConverter::toString( x1 ) + ", y1 = " + Ogre::StringConverter::toString( y1 ) );
  128. //LOG_ERROR( "x2 = " + Ogre::StringConverter::toString( x2 ) + ", y2 = " + Ogre::StringConverter::toString( y2 ) );
  129. //LOG_ERROR( "x3 = " + Ogre::StringConverter::toString( x3 ) + ", y3 = " + Ogre::StringConverter::toString( y3 ) );
  130. //LOG_ERROR( "x4 = " + Ogre::StringConverter::toString( x4 ) + ", y4 = " + Ogre::StringConverter::toString( y4 ) );
  131. float new_x1 = ( x1 / m_ScreenWidth ) * 2 - 1;
  132. float new_y1 = -( ( y1 / m_ScreenHeight ) * 2 - 1 );
  133. float new_x2 = ( x2 / m_ScreenWidth ) * 2 - 1;
  134. float new_y2 = -( ( y2 / m_ScreenHeight ) * 2 - 1 );
  135. float new_x3 = ( x3 / m_ScreenWidth ) * 2 - 1;
  136. float new_y3 = -( ( y3 / m_ScreenHeight ) * 2 - 1 );
  137. float new_x4 = ( x4 / m_ScreenWidth ) * 2 - 1;
  138. float new_y4 = -( ( y4 / m_ScreenHeight ) * 2 - 1 );
  139. float* writeIterator = ( float* ) m_VertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  140. *writeIterator++ = new_x1;
  141. *writeIterator++ = new_y1;
  142. *writeIterator++ = m_FinalZ;
  143. *writeIterator++ = m_Colour1.r;
  144. *writeIterator++ = m_Colour1.g;
  145. *writeIterator++ = m_Colour1.b;
  146. *writeIterator++ = m_Colour1.a;
  147. *writeIterator++ = 0;
  148. *writeIterator++ = 0;
  149. *writeIterator++ = new_x2;
  150. *writeIterator++ = new_y2;
  151. *writeIterator++ = m_FinalZ;
  152. *writeIterator++ = m_Colour2.r;
  153. *writeIterator++ = m_Colour2.g;
  154. *writeIterator++ = m_Colour2.b;
  155. *writeIterator++ = m_Colour2.a;
  156. *writeIterator++ = 1;
  157. *writeIterator++ = 0;
  158. *writeIterator++ = new_x3;
  159. *writeIterator++ = new_y3;
  160. *writeIterator++ = m_FinalZ;
  161. *writeIterator++ = m_Colour3.r;
  162. *writeIterator++ = m_Colour3.g;
  163. *writeIterator++ = m_Colour3.b;
  164. *writeIterator++ = m_Colour3.a;
  165. *writeIterator++ = 1;
  166. *writeIterator++ = 1;
  167. *writeIterator++ = new_x1;
  168. *writeIterator++ = new_y1;
  169. *writeIterator++ = m_FinalZ;
  170. *writeIterator++ = m_Colour1.r;
  171. *writeIterator++ = m_Colour1.g;
  172. *writeIterator++ = m_Colour1.b;
  173. *writeIterator++ = m_Colour1.a;
  174. *writeIterator++ = 0;
  175. *writeIterator++ = 0;
  176. *writeIterator++ = new_x3;
  177. *writeIterator++ = new_y3;
  178. *writeIterator++ = m_FinalZ;
  179. *writeIterator++ = m_Colour3.r;
  180. *writeIterator++ = m_Colour3.g;
  181. *writeIterator++ = m_Colour3.b;
  182. *writeIterator++ = m_Colour3.a;
  183. *writeIterator++ = 1;
  184. *writeIterator++ = 1;
  185. *writeIterator++ = new_x4;
  186. *writeIterator++ = new_y4;
  187. *writeIterator++ = m_FinalZ;
  188. *writeIterator++ = m_Colour4.r;
  189. *writeIterator++ = m_Colour4.g;
  190. *writeIterator++ = m_Colour4.b;
  191. *writeIterator++ = m_Colour4.a;
  192. *writeIterator++ = 0;
  193. *writeIterator++ = 1;
  194. m_RenderOp.vertexData->vertexCount = 6;
  195. m_VertexBuffer->unlock();
  196. }
  197. void
  198. UiSprite::CreateVertexBuffer()
  199. {
  200. m_RenderOp.vertexData = new Ogre::VertexData;
  201. m_RenderOp.vertexData->vertexStart = 0;
  202. Ogre::VertexDeclaration* vDecl = m_RenderOp.vertexData->vertexDeclaration;
  203. size_t offset = 0;
  204. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  205. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  206. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  207. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT4 );
  208. vDecl->addElement( 0, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES );
  209. m_VertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), 6, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  210. m_RenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_VertexBuffer );
  211. m_RenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  212. m_RenderOp.useIndexes = false;
  213. }
  214. void
  215. UiSprite::DestroyVertexBuffer()
  216. {
  217. delete m_RenderOp.vertexData;
  218. m_RenderOp.vertexData = 0;
  219. m_VertexBuffer.setNull();
  220. }