DebugDraw.cpp 23 KB

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  1. #include "core/DebugDraw.h"
  2. #include <OgreFontManager.h>
  3. #include <OgreHardwareBufferManager.h>
  4. #include <OgreMaterialManager.h>
  5. #include "core/CameraManager.h"
  6. #include "core/Logger.h"
  7. template<>DebugDraw *Ogre::Singleton< DebugDraw >::msSingleton = NULL;
  8. DebugDraw::DebugDraw():
  9. m_Colour( 1, 1, 1, 1 ),
  10. m_ScreenSpace( true ),
  11. m_Z( 0 ),
  12. m_FadeStartSquare( 999999 ),
  13. m_FadeEndSquare( 999999 ),
  14. m_FontHeight( 16 ),
  15. m_LineMaxVertexCount( 0 ),
  16. m_Line3dMaxVertexCount( 0 ),
  17. m_QuadMaxVertexCount( 0 ),
  18. m_TextMaxVertexCount( 0 )
  19. {
  20. m_SceneManager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
  21. m_RenderSystem = Ogre::Root::getSingletonPtr()->getRenderSystem();
  22. CreateLineVertexBuffer();
  23. CreateLine3dVertexBuffer();
  24. CreateTriangle3dVertexBuffer();
  25. CreateQuadVertexBuffer();
  26. CreateTextVertexBuffer();
  27. m_Material = Ogre::MaterialManager::getSingleton().create( "DebugDraw", "General" );
  28. Ogre::Pass* pass = m_Material->getTechnique( 0 )->getPass( 0 );
  29. pass->setVertexColourTracking( Ogre::TVC_AMBIENT );
  30. pass->setCullingMode( Ogre::CULL_NONE );
  31. pass->setDepthCheckEnabled( true );
  32. pass->setDepthWriteEnabled( true );
  33. pass->setLightingEnabled( false );
  34. pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
  35. m_Material3d = Ogre::MaterialManager::getSingleton().create( "DebugDraw3d", "General" );
  36. pass = m_Material3d->getTechnique( 0 )->getPass( 0 );
  37. pass->setVertexColourTracking( Ogre::TVC_AMBIENT );
  38. pass->setCullingMode( Ogre::CULL_NONE );
  39. pass->setDepthCheckEnabled( true );
  40. pass->setDepthWriteEnabled( true );
  41. pass->setLightingEnabled( false );
  42. pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
  43. m_Font = Ogre::FontManager::getSingleton().getByName( "CourierNew" );
  44. if( m_Font.isNull() )
  45. {
  46. LOG_ERROR( "Could not find font \"CourierNew\" for debug draw." );
  47. throw std::runtime_error("Font load failure");
  48. }
  49. m_Font->load();
  50. pass = m_Font->getMaterial()->getTechnique( 0 )->getPass( 0 );
  51. pass->setVertexColourTracking( Ogre::TVC_AMBIENT );
  52. pass->setCullingMode( Ogre::CULL_NONE );
  53. pass->setDepthCheckEnabled( true );
  54. pass->setDepthWriteEnabled( true );
  55. pass->setLightingEnabled( false );
  56. pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
  57. //Ogre::MaterialSerializer mat;
  58. //mat.exportMaterial( m_Font->getMaterial(), "font.material" );
  59. m_SceneManager->addRenderQueueListener( this );
  60. }
  61. DebugDraw::~DebugDraw()
  62. {
  63. m_SceneManager->removeRenderQueueListener( this );
  64. DestroyLineVertexBuffer();
  65. DestroyLine3dVertexBuffer();
  66. DestroyTriangle3dVertexBuffer();
  67. DestroyQuadVertexBuffer();
  68. DestroyTextVertexBuffer();
  69. }
  70. void
  71. DebugDraw::SetColour( const Ogre::ColourValue& colour )
  72. {
  73. m_Colour = colour;
  74. }
  75. void
  76. DebugDraw::SetScreenSpace( const bool screen_space )
  77. {
  78. m_ScreenSpace = screen_space;
  79. }
  80. void
  81. DebugDraw::SetZ( const float z )
  82. {
  83. m_Z = z;
  84. }
  85. void
  86. DebugDraw::SetFadeDistance( const float fade_s, const float fade_e )
  87. {
  88. m_FadeStartSquare = fade_s * fade_s;
  89. m_FadeEndSquare = fade_e * fade_e;
  90. }
  91. void
  92. DebugDraw::SetTextAlignment( TextAlignment alignment )
  93. {
  94. m_TextAlignment = alignment;
  95. }
  96. void
  97. DebugDraw::Line( const float x1, const float y1, const float x2, const float y2 )
  98. {
  99. if( m_LineRenderOp.vertexData->vertexCount + 2 > m_LineMaxVertexCount )
  100. {
  101. LOG_ERROR( "Max number of lines reached. Can't create more than " + Ogre::StringConverter::toString( m_LineMaxVertexCount / 2 ) + " lines." );
  102. return;
  103. }
  104. Ogre::Viewport *viewport( CameraManager::getSingleton().getViewport() );
  105. float width = static_cast<float>(viewport->getActualWidth());
  106. float height = static_cast<float>(viewport->getActualHeight());
  107. float new_x1 = ( m_ScreenSpace == true ) ? ( ( int ) x1 / width ) * 2 - 1 : x1;
  108. float new_y1 = ( m_ScreenSpace == true ) ? -( ( ( int ) y1 / height ) * 2 - 1 ) : y1;
  109. float new_x2 = ( m_ScreenSpace == true ) ? ( ( int ) x2 / width ) * 2 - 1 : x2;
  110. float new_y2 = ( m_ScreenSpace == true ) ? -( ( ( int ) y2 / height ) * 2 - 1 ) : y2;
  111. float* writeIterator = ( float* ) m_LineVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  112. writeIterator += m_LineRenderOp.vertexData->vertexCount * 7;
  113. *writeIterator++ = new_x1;
  114. *writeIterator++ = new_y1;
  115. *writeIterator++ = m_Z;
  116. *writeIterator++ = m_Colour.r;
  117. *writeIterator++ = m_Colour.g;
  118. *writeIterator++ = m_Colour.b;
  119. *writeIterator++ = m_Colour.a;
  120. *writeIterator++ = new_x2;
  121. *writeIterator++ = new_y2;
  122. *writeIterator++ = m_Z;
  123. *writeIterator++ = m_Colour.r;
  124. *writeIterator++ = m_Colour.g;
  125. *writeIterator++ = m_Colour.b;
  126. *writeIterator++ = m_Colour.a;
  127. m_LineRenderOp.vertexData->vertexCount += 2;
  128. m_LineVertexBuffer->unlock();
  129. }
  130. void
  131. DebugDraw::Line3d( const Ogre::Vector3& point1, const Ogre::Vector3& point2 )
  132. {
  133. if( m_Line3dRenderOp.vertexData->vertexCount + 2 > m_Line3dMaxVertexCount )
  134. {
  135. LOG_ERROR( "Max number of 3d lines reached. Can't create more than " + Ogre::StringConverter::toString( m_Line3dMaxVertexCount / 2 ) + " 3d lines." );
  136. return;
  137. }
  138. float* writeIterator = ( float* ) m_Line3dVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  139. writeIterator += m_Line3dRenderOp.vertexData->vertexCount * 7;
  140. *writeIterator++ = point1.x;
  141. *writeIterator++ = point1.y;
  142. *writeIterator++ = point1.z;
  143. *writeIterator++ = m_Colour.r;
  144. *writeIterator++ = m_Colour.g;
  145. *writeIterator++ = m_Colour.b;
  146. *writeIterator++ = m_Colour.a;
  147. *writeIterator++ = point2.x;
  148. *writeIterator++ = point2.y;
  149. *writeIterator++ = point2.z;
  150. *writeIterator++ = m_Colour.r;
  151. *writeIterator++ = m_Colour.g;
  152. *writeIterator++ = m_Colour.b;
  153. *writeIterator++ = m_Colour.a;
  154. m_Line3dRenderOp.vertexData->vertexCount += 2;
  155. m_Line3dVertexBuffer->unlock();
  156. }
  157. void
  158. DebugDraw::Triangle3d( const Ogre::Vector3& point1, const Ogre::Vector3& point2, const Ogre::Vector3& point3 )
  159. {
  160. if( m_Triangle3dRenderOp.vertexData->vertexCount + 3 > m_Triangle3dMaxVertexCount )
  161. {
  162. LOG_ERROR( "Max number of 3d triangles reached. Can't create more than " + Ogre::StringConverter::toString( m_Triangle3dMaxVertexCount / 3 ) + " 3d triangles." );
  163. return;
  164. }
  165. float* writeIterator = ( float* ) m_Triangle3dVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  166. writeIterator += m_Triangle3dRenderOp.vertexData->vertexCount * 7;
  167. *writeIterator++ = point1.x;
  168. *writeIterator++ = point1.y;
  169. *writeIterator++ = point1.z;
  170. *writeIterator++ = m_Colour.r;
  171. *writeIterator++ = m_Colour.g;
  172. *writeIterator++ = m_Colour.b;
  173. *writeIterator++ = m_Colour.a;
  174. *writeIterator++ = point2.x;
  175. *writeIterator++ = point2.y;
  176. *writeIterator++ = point2.z;
  177. *writeIterator++ = m_Colour.r;
  178. *writeIterator++ = m_Colour.g;
  179. *writeIterator++ = m_Colour.b;
  180. *writeIterator++ = m_Colour.a;
  181. *writeIterator++ = point3.x;
  182. *writeIterator++ = point3.y;
  183. *writeIterator++ = point3.z;
  184. *writeIterator++ = m_Colour.r;
  185. *writeIterator++ = m_Colour.g;
  186. *writeIterator++ = m_Colour.b;
  187. *writeIterator++ = m_Colour.a;
  188. m_Triangle3dRenderOp.vertexData->vertexCount += 3;
  189. m_Triangle3dVertexBuffer->unlock();
  190. }
  191. void
  192. DebugDraw::Quad( const float x1, const float y1, const float x2, const float y2, const float x3, const float y3, const float x4, const float y4 )
  193. {
  194. if( m_QuadRenderOp.vertexData->vertexCount + 6 > m_QuadMaxVertexCount )
  195. {
  196. LOG_ERROR( "Max number of quads reached. Can't create more than " + Ogre::StringConverter::toString( m_QuadMaxVertexCount / 6 ) + " quads." );
  197. return;
  198. }
  199. Ogre::Viewport *viewport( CameraManager::getSingleton().getViewport() );
  200. float width = static_cast<float>(viewport->getActualWidth());
  201. float height = static_cast<float>(viewport->getActualHeight());
  202. float new_x1 = ( m_ScreenSpace == true ) ? ( ( int ) x1 / width ) * 2 - 1 : x1;
  203. float new_y1 = ( m_ScreenSpace == true ) ? -( ( ( int ) y1 / height ) * 2 - 1 ) : y1;
  204. float new_x2 = ( m_ScreenSpace == true ) ? ( ( int ) x2 / width ) * 2 - 1 : x2;
  205. float new_y2 = ( m_ScreenSpace == true ) ? -( ( y2 / height ) * 2 - 1 ) : y2;
  206. float new_x3 = ( m_ScreenSpace == true ) ? ( ( int ) x3 / width ) * 2 - 1 : x3;
  207. float new_y3 = ( m_ScreenSpace == true ) ? -( ( ( int ) y3 / height ) * 2 - 1 ) : y3;
  208. float new_x4 = ( m_ScreenSpace == true ) ? ( ( int ) x4 / width ) * 2 - 1 : x4;
  209. float new_y4 = ( m_ScreenSpace == true ) ? -( ( ( int ) y4 / height ) * 2 - 1 ) : y4;
  210. float* writeIterator = ( float* ) m_QuadVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  211. writeIterator += m_QuadRenderOp.vertexData->vertexCount * 7;
  212. *writeIterator++ = new_x1;
  213. *writeIterator++ = new_y1;
  214. *writeIterator++ = m_Z;
  215. *writeIterator++ = m_Colour.r;
  216. *writeIterator++ = m_Colour.g;
  217. *writeIterator++ = m_Colour.b;
  218. *writeIterator++ = m_Colour.a;
  219. *writeIterator++ = new_x2;
  220. *writeIterator++ = new_y2;
  221. *writeIterator++ = m_Z;
  222. *writeIterator++ = m_Colour.r;
  223. *writeIterator++ = m_Colour.g;
  224. *writeIterator++ = m_Colour.b;
  225. *writeIterator++ = m_Colour.a;
  226. *writeIterator++ = new_x3;
  227. *writeIterator++ = new_y3;
  228. *writeIterator++ = m_Z;
  229. *writeIterator++ = m_Colour.r;
  230. *writeIterator++ = m_Colour.g;
  231. *writeIterator++ = m_Colour.b;
  232. *writeIterator++ = m_Colour.a;
  233. *writeIterator++ = new_x1;
  234. *writeIterator++ = new_y1;
  235. *writeIterator++ = m_Z;
  236. *writeIterator++ = m_Colour.r;
  237. *writeIterator++ = m_Colour.g;
  238. *writeIterator++ = m_Colour.b;
  239. *writeIterator++ = m_Colour.a;
  240. *writeIterator++ = new_x3;
  241. *writeIterator++ = new_y3;
  242. *writeIterator++ = m_Z;
  243. *writeIterator++ = m_Colour.r;
  244. *writeIterator++ = m_Colour.g;
  245. *writeIterator++ = m_Colour.b;
  246. *writeIterator++ = m_Colour.a;
  247. *writeIterator++ = new_x4;
  248. *writeIterator++ = new_y4;
  249. *writeIterator++ = m_Z;
  250. *writeIterator++ = m_Colour.r;
  251. *writeIterator++ = m_Colour.g;
  252. *writeIterator++ = m_Colour.b;
  253. *writeIterator++ = m_Colour.a;
  254. m_QuadRenderOp.vertexData->vertexCount += 6;
  255. m_QuadVertexBuffer->unlock();
  256. }
  257. void
  258. DebugDraw::Text( const float x, const float y, const Ogre::String& text )
  259. {
  260. if( m_TextRenderOp.vertexData->vertexCount + text.size() * 6 > m_TextMaxVertexCount )
  261. {
  262. LOG_ERROR( "Max number of text reached. Can't add text \"" + text + "\". Max number of letters is " + Ogre::StringConverter::toString( m_TextMaxVertexCount / 6 ) + "." );
  263. return;
  264. }
  265. float* writeIterator = ( float* ) m_TextVertexBuffer->lock( Ogre::HardwareBuffer::HBL_NORMAL );
  266. writeIterator += m_TextRenderOp.vertexData->vertexCount * 9;
  267. Ogre::Viewport *viewport( CameraManager::getSingleton().getViewport() );
  268. float width = static_cast<float>(viewport->getActualWidth());
  269. float height = static_cast<float>(viewport->getActualHeight());
  270. float length = 0;
  271. if( m_TextAlignment != LEFT )
  272. {
  273. for( unsigned int i = 0; i < text.size(); ++i )
  274. {
  275. length += ( ( m_Font->getGlyphAspectRatio( text[ i ] ) * m_FontHeight ) / width ) * 2;
  276. }
  277. if( m_TextAlignment == CENTER )
  278. {
  279. length /= 2;
  280. }
  281. }
  282. float current_x = ( m_ScreenSpace == true ) ? ( ( int ) x / width ) * 2 - 1 : x;
  283. current_x -= length;
  284. float current_y = ( m_ScreenSpace == true ) ? -( ( ( int ) y / height ) * 2 - 1 ) : y;
  285. float char_height = -( m_FontHeight / height ) * 2;
  286. for( unsigned int i = 0; i < text.size(); ++i )
  287. {
  288. float char_width = ( ( m_Font->getGlyphAspectRatio( text[ i ] ) * m_FontHeight ) / width ) * 2;
  289. float new_x1 = current_x;
  290. float new_y1 = current_y;
  291. float new_x2 = current_x + char_width;
  292. float new_y2 = current_y;
  293. float new_x3 = current_x + char_width;
  294. float new_y3 = current_y + char_height;
  295. float new_x4 = current_x;
  296. float new_y4 = current_y + char_height;
  297. current_x += char_width;
  298. const Ogre::Font::UVRect& uv = m_Font->getGlyphTexCoords( text[ i ] );
  299. *writeIterator++ = new_x1;
  300. *writeIterator++ = new_y1;
  301. *writeIterator++ = m_Z;
  302. *writeIterator++ = m_Colour.r;
  303. *writeIterator++ = m_Colour.g;
  304. *writeIterator++ = m_Colour.b;
  305. *writeIterator++ = m_Colour.a;
  306. *writeIterator++ = uv.left;
  307. *writeIterator++ = uv.top;
  308. *writeIterator++ = new_x2;
  309. *writeIterator++ = new_y2;
  310. *writeIterator++ = m_Z;
  311. *writeIterator++ = m_Colour.r;
  312. *writeIterator++ = m_Colour.g;
  313. *writeIterator++ = m_Colour.b;
  314. *writeIterator++ = m_Colour.a;
  315. *writeIterator++ = uv.right;
  316. *writeIterator++ = uv.top;
  317. *writeIterator++ = new_x3;
  318. *writeIterator++ = new_y3;
  319. *writeIterator++ = m_Z;
  320. *writeIterator++ = m_Colour.r;
  321. *writeIterator++ = m_Colour.g;
  322. *writeIterator++ = m_Colour.b;
  323. *writeIterator++ = m_Colour.a;
  324. *writeIterator++ = uv.right;
  325. *writeIterator++ = uv.bottom;
  326. *writeIterator++ = new_x1;
  327. *writeIterator++ = new_y1;
  328. *writeIterator++ = m_Z;
  329. *writeIterator++ = m_Colour.r;
  330. *writeIterator++ = m_Colour.g;
  331. *writeIterator++ = m_Colour.b;
  332. *writeIterator++ = m_Colour.a;
  333. *writeIterator++ = uv.left;
  334. *writeIterator++ = uv.top;
  335. *writeIterator++ = new_x3;
  336. *writeIterator++ = new_y3;
  337. *writeIterator++ = m_Z;
  338. *writeIterator++ = m_Colour.r;
  339. *writeIterator++ = m_Colour.g;
  340. *writeIterator++ = m_Colour.b;
  341. *writeIterator++ = m_Colour.a;
  342. *writeIterator++ = uv.right;
  343. *writeIterator++ = uv.bottom;
  344. *writeIterator++ = new_x4;
  345. *writeIterator++ = new_y4;
  346. *writeIterator++ = m_Z;
  347. *writeIterator++ = m_Colour.r;
  348. *writeIterator++ = m_Colour.g;
  349. *writeIterator++ = m_Colour.b;
  350. *writeIterator++ = m_Colour.a;
  351. *writeIterator++ = uv.left;
  352. *writeIterator++ = uv.bottom;
  353. m_TextRenderOp.vertexData->vertexCount += 6;
  354. }
  355. m_TextVertexBuffer->unlock();
  356. }
  357. void
  358. DebugDraw::Text( const Ogre::Vector3& point, const float x, const float y, const Ogre::String& text )
  359. {
  360. Ogre::Vector3 point2d = CameraManager::getSingleton().ProjectPointToScreen( point );
  361. if( point2d.z <= 0 )
  362. {
  363. float dist_sq = point.squaredDistance( CameraManager::getSingleton().GetCurrentCamera()->getPosition() );
  364. if( dist_sq < m_FadeEndSquare )
  365. {
  366. float a = ( dist_sq > m_FadeStartSquare ) ? ( 1.0f - ( dist_sq - m_FadeStartSquare ) / ( m_FadeEndSquare - m_FadeStartSquare ) ) : 1.0f;
  367. Ogre::ColourValue colour = m_Colour;
  368. colour.a = a;
  369. SetColour( colour );
  370. Text( point2d.x + x, point2d.y + y, text );
  371. }
  372. }
  373. }
  374. void
  375. DebugDraw::renderQueueEnded( Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation )
  376. {
  377. if( queueGroupId == Ogre::RENDER_QUEUE_OVERLAY )
  378. {
  379. m_RenderSystem->clearFrameBuffer( Ogre::FBT_DEPTH );
  380. m_RenderSystem->_setWorldMatrix( Ogre::Matrix4::IDENTITY );
  381. m_RenderSystem->_setViewMatrix( Ogre::Matrix4::IDENTITY );
  382. m_RenderSystem->_setProjectionMatrix( Ogre::Matrix4::IDENTITY );
  383. if( m_LineRenderOp.vertexData->vertexCount != 0 )
  384. {
  385. m_SceneManager->_setPass( m_Material->getTechnique( 0 )->getPass( 0 ), true, false );
  386. m_RenderSystem->_render( m_LineRenderOp );
  387. m_LineRenderOp.vertexData->vertexCount = 0;
  388. }
  389. if( m_QuadRenderOp.vertexData->vertexCount != 0 )
  390. {
  391. m_SceneManager->_setPass( m_Material->getTechnique( 0 )->getPass( 0 ), true, false );
  392. m_RenderSystem->_render( m_QuadRenderOp );
  393. m_QuadRenderOp.vertexData->vertexCount = 0;
  394. }
  395. if( m_TextRenderOp.vertexData->vertexCount != 0 )
  396. {
  397. m_SceneManager->_setPass( m_Font->getMaterial()->getTechnique( 0 )->getPass( 0 ), true, false );
  398. m_RenderSystem->_render( m_TextRenderOp );
  399. m_TextRenderOp.vertexData->vertexCount = 0;
  400. }
  401. }
  402. else if( queueGroupId == Ogre::RENDER_QUEUE_MAIN )
  403. {
  404. m_RenderSystem->_setWorldMatrix( Ogre::Matrix4::IDENTITY );
  405. m_RenderSystem->_setViewMatrix( CameraManager::getSingleton().GetCurrentCamera()->getViewMatrix() );
  406. m_RenderSystem->_setProjectionMatrix( CameraManager::getSingleton().GetCurrentCamera()->getProjectionMatrix() );
  407. if( m_Line3dRenderOp.vertexData->vertexCount != 0 )
  408. {
  409. m_SceneManager->_setPass( m_Material3d->getTechnique( 0 )->getPass( 0 ), true, false );
  410. m_RenderSystem->_render( m_Line3dRenderOp );
  411. m_Line3dRenderOp.vertexData->vertexCount = 0;
  412. }
  413. if( m_Triangle3dRenderOp.vertexData->vertexCount != 0 )
  414. {
  415. m_SceneManager->_setPass( m_Material3d->getTechnique( 0 )->getPass( 0 ), true, false );
  416. m_RenderSystem->_render( m_Triangle3dRenderOp );
  417. m_Triangle3dRenderOp.vertexData->vertexCount = 0;
  418. }
  419. }
  420. }
  421. void
  422. DebugDraw::CreateLineVertexBuffer()
  423. {
  424. m_LineMaxVertexCount = 1024 * 2;
  425. m_LineRenderOp.vertexData = new Ogre::VertexData;
  426. m_LineRenderOp.vertexData->vertexStart = 0;
  427. Ogre::VertexDeclaration* vDecl = m_LineRenderOp.vertexData->vertexDeclaration;
  428. size_t offset = 0;
  429. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  430. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  431. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  432. m_LineVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_LineMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  433. m_LineRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_LineVertexBuffer );
  434. m_LineRenderOp.operationType = Ogre::RenderOperation::OT_LINE_LIST;
  435. m_LineRenderOp.useIndexes = false;
  436. }
  437. void
  438. DebugDraw::DestroyLineVertexBuffer()
  439. {
  440. delete m_LineRenderOp.vertexData;
  441. m_LineRenderOp.vertexData = 0;
  442. m_LineVertexBuffer.setNull();
  443. m_LineMaxVertexCount = 0;
  444. }
  445. void
  446. DebugDraw::CreateLine3dVertexBuffer()
  447. {
  448. m_Line3dMaxVertexCount = 1024 * 2;
  449. m_Line3dRenderOp.vertexData = new Ogre::VertexData;
  450. m_Line3dRenderOp.vertexData->vertexStart = 0;
  451. Ogre::VertexDeclaration* vDecl = m_Line3dRenderOp.vertexData->vertexDeclaration;
  452. size_t offset = 0;
  453. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  454. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  455. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  456. m_Line3dVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_Line3dMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  457. m_Line3dRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_Line3dVertexBuffer );
  458. m_Line3dRenderOp.operationType = Ogre::RenderOperation::OT_LINE_LIST;
  459. m_Line3dRenderOp.useIndexes = false;
  460. }
  461. void
  462. DebugDraw::DestroyLine3dVertexBuffer()
  463. {
  464. delete m_Line3dRenderOp.vertexData;
  465. m_Line3dRenderOp.vertexData = 0;
  466. m_Line3dVertexBuffer.setNull();
  467. m_Line3dMaxVertexCount = 0;
  468. }
  469. void
  470. DebugDraw::CreateTriangle3dVertexBuffer()
  471. {
  472. m_Triangle3dMaxVertexCount = 128 * 3;
  473. m_Triangle3dRenderOp.vertexData = new Ogre::VertexData;
  474. m_Triangle3dRenderOp.vertexData->vertexStart = 0;
  475. Ogre::VertexDeclaration* vDecl = m_Triangle3dRenderOp.vertexData->vertexDeclaration;
  476. size_t offset = 0;
  477. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  478. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  479. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  480. m_Triangle3dVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_Triangle3dMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  481. m_Triangle3dRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_Triangle3dVertexBuffer );
  482. m_Triangle3dRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  483. m_Triangle3dRenderOp.useIndexes = false;
  484. }
  485. void
  486. DebugDraw::DestroyTriangle3dVertexBuffer()
  487. {
  488. delete m_Triangle3dRenderOp.vertexData;
  489. m_Triangle3dRenderOp.vertexData = 0;
  490. m_Triangle3dVertexBuffer.setNull();
  491. m_Triangle3dMaxVertexCount = 0;
  492. }
  493. void
  494. DebugDraw::CreateQuadVertexBuffer()
  495. {
  496. m_QuadMaxVertexCount = 128 * 6;
  497. m_QuadRenderOp.vertexData = new Ogre::VertexData;
  498. m_QuadRenderOp.vertexData->vertexStart = 0;
  499. Ogre::VertexDeclaration* vDecl = m_QuadRenderOp.vertexData->vertexDeclaration;
  500. size_t offset = 0;
  501. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  502. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  503. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  504. m_QuadVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_QuadMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  505. m_QuadRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_QuadVertexBuffer );
  506. m_QuadRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  507. m_QuadRenderOp.useIndexes = false;
  508. }
  509. void
  510. DebugDraw::DestroyQuadVertexBuffer()
  511. {
  512. delete m_QuadRenderOp.vertexData;
  513. m_QuadRenderOp.vertexData = 0;
  514. m_QuadVertexBuffer.setNull();
  515. m_QuadMaxVertexCount = 0;
  516. }
  517. void
  518. DebugDraw::CreateTextVertexBuffer()
  519. {
  520. m_TextMaxVertexCount = 4096 * 6;
  521. m_TextRenderOp.vertexData = new Ogre::VertexData;
  522. m_TextRenderOp.vertexData->vertexStart = 0;
  523. Ogre::VertexDeclaration* vDecl = m_TextRenderOp.vertexData->vertexDeclaration;
  524. size_t offset = 0;
  525. vDecl->addElement( 0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION );
  526. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT3 );
  527. vDecl->addElement( 0, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE );
  528. offset += Ogre::VertexElement::getTypeSize( Ogre::VET_FLOAT4 );
  529. vDecl->addElement( 0, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES );
  530. m_TextVertexBuffer = Ogre::HardwareBufferManager::getSingletonPtr()->createVertexBuffer( vDecl->getVertexSize( 0 ), m_TextMaxVertexCount, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false );
  531. m_TextRenderOp.vertexData->vertexBufferBinding->setBinding( 0, m_TextVertexBuffer );
  532. m_TextRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  533. m_TextRenderOp.useIndexes = false;
  534. }
  535. void
  536. DebugDraw::DestroyTextVertexBuffer()
  537. {
  538. delete m_TextRenderOp.vertexData;
  539. m_TextRenderOp.vertexData = 0;
  540. m_TextVertexBuffer.setNull();
  541. m_TextMaxVertexCount = 0;
  542. }