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- // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
- // Permission is hereby granted, free of charge, to any person obtaining a
- // copy of this software and associated documentation files (the "Software"),
- // to deal in the Software without restriction, including without limitation
- // the rights to use, copy, modify, merge, publish, distribute, sublicense,
- // and/or sell copies of the Software, and to permit persons to whom the
- // Software is furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included
- // in all copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
- // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
- // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
- // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
- // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
- // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
- // OR OTHER DEALINGS IN THE SOFTWARE.
- #ifndef LUABIND_CLASS_REP_HPP_INCLUDED
- #define LUABIND_CLASS_REP_HPP_INCLUDED
- #include <boost/limits.hpp>
- #include <string>
- #include <utility>
- #include <vector>
- #include <luabind/config.hpp>
- #include <luabind/lua_include.hpp>
- #include <luabind/detail/garbage_collector.hpp>
- #include <luabind/detail/operator_id.hpp>
- #include <luabind/detail/class_registry.hpp>
- #include <luabind/error.hpp>
- #include <luabind/handle.hpp>
- #include <luabind/detail/primitives.hpp>
- #include <luabind/typeid.hpp>
- #include <luabind/detail/ref.hpp>
- namespace luabind { namespace detail
- {
- LUABIND_API std::string stack_content_by_name(lua_State* L, int start_index);
- struct class_registration;
- struct conversion_storage;
- // This function is used as a tag to identify "properties".
- LUABIND_API int property_tag(lua_State*);
- // this is class-specific information, poor man's vtable
- // this is allocated statically (removed by the compiler)
- // a pointer to this structure is stored in the lua tables'
- // metatable with the name __classrep
- // it is used when matching parameters to function calls
- // to determine possible implicit casts
- // it is also used when finding the best match for overloaded
- // methods
- class cast_graph;
- class class_id_map;
- class LUABIND_API class_rep
- {
- friend struct class_registration;
- friend int super_callback(lua_State*);
- //TODO: avoid the lua-prefix
- friend int lua_class_gettable(lua_State*);
- friend int lua_class_settable(lua_State*);
- friend int static_class_gettable(lua_State*);
- public:
- enum class_type
- {
- cpp_class = 0,
- lua_class = 1
- };
- // EXPECTS THE TOP VALUE ON THE LUA STACK TO
- // BE THE USER DATA WHERE THIS CLASS IS BEING
- // INSTANTIATED!
- class_rep(type_id const& type
- , const char* name
- , lua_State* L
- );
- // used when creating a lua class
- // EXPECTS THE TOP VALUE ON THE LUA STACK TO
- // BE THE USER DATA WHERE THIS CLASS IS BEING
- // INSTANTIATED!
- class_rep(lua_State* L, const char* name);
- ~class_rep();
- std::pair<void*,void*> allocate(lua_State* L) const;
- // this is called as metamethod __call on the class_rep.
- static int constructor_dispatcher(lua_State* L);
- struct base_info
- {
- int pointer_offset; // the offset added to the pointer to obtain a basepointer (due to multiple-inheritance)
- class_rep* base;
- };
- void add_base_class(const base_info& binfo);
- const std::vector<base_info>& bases() const throw() { return m_bases; }
- void set_type(type_id const& t) { m_type = t; }
- type_id const& type() const throw() { return m_type; }
- const char* name() const throw() { return name_; }
- // the lua reference to the metatable for this class' instances
- int metatable_ref() const throw() { return m_instance_metatable; }
- void get_table(lua_State* L) const { m_table.push(L); }
- void get_default_table(lua_State* L) const { m_default_table.push(L); }
- class_type get_class_type() const { return m_class_type; }
- void add_static_constant(const char* name, int val);
- static int super_callback(lua_State* L);
- static int lua_settable_dispatcher(lua_State* L);
- // called from the metamethod for __index
- // obj is the object pointer
- static int static_class_gettable(lua_State* L);
- bool has_operator_in_lua(lua_State*, int id);
- cast_graph const& casts() const
- {
- return *m_casts;
- }
- class_id_map const& classes() const
- {
- return *m_classes;
- }
- private:
- void cache_operators(lua_State*);
- // this is a pointer to the type_info structure for
- // this type
- // warning: this may be a problem when using dll:s, since
- // typeid() may actually return different pointers for the same
- // type.
- type_id m_type;
- // a list of info for every class this class derives from
- // the information stored here is sufficient to do
- // type casts to the base classes
- std::vector<base_info> m_bases;
- // the class' name (as given when registered to lua with class_)
- const char* name_;
- // a reference to this structure itself. Since this struct
- // is kept inside lua (to let lua collect it when lua_close()
- // is called) we need to lock it to prevent collection.
- // the actual reference is not currently used.
- detail::lua_reference m_self_ref;
- // this should always be used when accessing
- // members in instances of a class.
- // this table contains c closures for all
- // member functions in this class, they
- // may point to both static and virtual functions
- handle m_table;
- // this table contains default implementations of the
- // virtual functions in m_table.
- handle m_default_table;
- // the type of this class.. determines if it's written in c++ or lua
- class_type m_class_type;
- // this is a lua reference that points to the lua table
- // that is to be used as meta table for all instances
- // of this class.
- int m_instance_metatable;
- std::map<const char*, int, ltstr> m_static_constants;
- // the first time an operator is invoked
- // we check the associated lua table
- // and cache the result
- int m_operator_cache;
- cast_graph* m_casts;
- class_id_map* m_classes;
- };
- bool is_class_rep(lua_State* L, int index);
- }}
- //#include <luabind/detail/overload_rep_impl.hpp>
- #endif // LUABIND_CLASS_REP_HPP_INCLUDED
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