Walkmesh.cpp 4.3 KB

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  1. #include "core/ConfigVar.h"
  2. #include "core/DebugDraw.h"
  3. #include "core/Logger.h"
  4. #include "core/Walkmesh.h"
  5. #include "map/QGearsWalkmeshFile.h"
  6. ConfigVar cv_debug_walkmesh("debug_walkmesh", "Draw walkmesh and walkmesh debug info", "false");
  7. Walkmesh::Walkmesh()
  8. {
  9. }
  10. Walkmesh::~Walkmesh()
  11. {
  12. }
  13. void
  14. Walkmesh::UpdateDebug()
  15. {
  16. if(cv_debug_walkmesh.GetB() == true)
  17. {
  18. DEBUG_DRAW.SetScreenSpace(true);
  19. DEBUG_DRAW.SetTextAlignment(DEBUG_DRAW.CENTER);
  20. for(const auto &triangle : m_Triangles)
  21. {
  22. if(triangle.access_side[0] == -1)
  23. {
  24. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 0, 0, 1));
  25. }
  26. else
  27. {
  28. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 1, 1, 1));
  29. }
  30. DEBUG_DRAW.Line3d(triangle.a, triangle.b);
  31. if(triangle.access_side[1] == -1)
  32. {
  33. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 0, 0, 1));
  34. }
  35. else
  36. {
  37. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 1, 1, 1));
  38. }
  39. DEBUG_DRAW.Line3d(triangle.b, triangle.c);
  40. if(triangle.access_side[2] == -1)
  41. {
  42. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 0, 0, 1));
  43. }
  44. else
  45. {
  46. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 1, 1, 1));
  47. }
  48. DEBUG_DRAW.Line3d(triangle.c, triangle.a);
  49. /*
  50. if(m_Triangles[i].locked == false)
  51. {
  52. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 1, 1, 0.5));
  53. }
  54. else
  55. {
  56. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 0, 0, 0.5));
  57. }
  58. */
  59. //DEBUG_DRAW.Triangle3d(m_Triangles[i].a, m_Triangles[i].b, m_Triangles[i].c);
  60. DEBUG_DRAW.SetColour(Ogre::ColourValue(1, 1, 1, 1));
  61. DEBUG_DRAW.SetFadeDistance(40, 50);
  62. Ogre::Vector3 triangle_pos = (triangle.a + triangle.b + triangle.c) / 3;
  63. }
  64. }
  65. }
  66. void
  67. Walkmesh::Clear()
  68. {
  69. m_Triangles.clear();
  70. }
  71. void
  72. Walkmesh::AddTriangle(const WalkmeshTriangle& triangle)
  73. {
  74. m_Triangles.push_back(triangle);
  75. }
  76. int
  77. Walkmesh::GetAccessSide(unsigned int triangle_id, unsigned char side) const
  78. {
  79. if(triangle_id >= m_Triangles.size())
  80. {
  81. LOG_ERROR("Triangle_id greater than number of triangles in walkmesh or less than zero.");
  82. return -1;
  83. }
  84. if(side >= 3)
  85. {
  86. LOG_ERROR("Side greater than 2. Side indexed from 0 to 2.");
  87. return -1;
  88. }
  89. return m_Triangles[triangle_id].access_side[side];
  90. }
  91. const Ogre::Vector3&
  92. Walkmesh::GetA(unsigned int triangle_id) const
  93. {
  94. if(triangle_id >= m_Triangles.size())
  95. {
  96. LOG_ERROR("Triangle_id greater than number of triangles in walkmesh or less than zero.");
  97. return Ogre::Vector3::ZERO;
  98. }
  99. return m_Triangles[triangle_id].a;
  100. }
  101. const Ogre::Vector3&
  102. Walkmesh::GetB(unsigned int triangle_id) const
  103. {
  104. if(triangle_id >= m_Triangles.size())
  105. {
  106. LOG_ERROR("Triangle_id greater than number of triangles in walkmesh or less than zero.");
  107. return Ogre::Vector3::ZERO;
  108. }
  109. return m_Triangles[triangle_id].b;
  110. }
  111. const Ogre::Vector3&
  112. Walkmesh::GetC(unsigned int triangle_id) const
  113. {
  114. if(triangle_id >= m_Triangles.size())
  115. {
  116. LOG_ERROR("Triangle_id greater than number of triangles in walkmesh or less than zero.");
  117. return Ogre::Vector3::ZERO;
  118. }
  119. return m_Triangles[triangle_id].c;
  120. }
  121. int
  122. Walkmesh::GetNumberOfTriangles() const
  123. {
  124. return m_Triangles.size();
  125. }
  126. void
  127. Walkmesh::LockWalkmesh(unsigned int triangle_id, bool lock)
  128. {
  129. if(triangle_id >= m_Triangles.size())
  130. {
  131. LOG_ERROR("Triangle_id greater than number of triangles in walkmesh or less than zero.");
  132. return;
  133. }
  134. m_Triangles[triangle_id].locked = lock;
  135. }
  136. bool
  137. Walkmesh::IsLocked(unsigned int triangle_id) const
  138. {
  139. if(triangle_id >= m_Triangles.size())
  140. {
  141. LOG_ERROR("Triangle_id greater than number of triangles in walkmesh or less than zero.");
  142. return false;
  143. }
  144. return m_Triangles[triangle_id].locked;
  145. }
  146. void Walkmesh::load(const QGears::WalkmeshFilePtr &walkmesh)
  147. {
  148. for(const auto &triangle : walkmesh->getTriangles())
  149. {
  150. AddTriangle(triangle);
  151. }
  152. }