SoundManager.cpp 84 KB

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  1. #include <iostream>
  2. #include <fstream>
  3. #include <iomanip>
  4. #include "SoundManager.h"
  5. #include "SoundBackend.h"
  6. #include "backends/SoundBackendSDL.h"
  7. #ifdef _MSC_VER
  8. #include <windows.h>
  9. #else
  10. #include <sys/time.h>
  11. #endif
  12. SoundManager *SOUNDMAN = NULL;
  13. SoundBackend *SBE = NULL;
  14. #ifndef LOWORD
  15. #define LOWORD(l) ((unsigned short)(l))
  16. #endif
  17. #ifndef HIWORD
  18. #define HIWORD(l) ((unsigned short)(((unsigned long)(l) >> 16) & 0xFFFF))
  19. #endif
  20. unsigned long RateTable[160];
  21. // REVERB info and timing vars...
  22. int *sRVBPlay = NULL;
  23. int *sRVBEnd = NULL;
  24. int *sRVBStart = NULL;
  25. // some delay factor for reverb
  26. int iReverbOff = -1;
  27. int iReverbRepeat = 0;
  28. int iReverbNum = 1;
  29. xa_decode_t * xapGlobal=0;
  30. u32 * XAFeed = NULL;
  31. u32 * XAPlay = NULL;
  32. u32 * XAStart = NULL;
  33. u32 * XAEnd = NULL;
  34. u32 XARepeat = 0;
  35. u32 XALastVal = 0;
  36. int iLeftXAVol = 32767;
  37. int iRightXAVol = 32767;
  38. static int gauss_ptr = 0;
  39. static int gauss_window[8] = {0, 0, 0, 0, 0, 0, 0, 0};
  40. #define gvall0 gauss_window[gauss_ptr]
  41. #define gvall(x) gauss_window[(gauss_ptr+x)&3]
  42. #define gvalr0 gauss_window[4+gauss_ptr]
  43. #define gvalr(x) gauss_window[4+((gauss_ptr+x)&3)]
  44. void SetupTimer();
  45. void RemoveTimer();
  46. const unsigned char version = 1;
  47. const unsigned char revision = 0;
  48. const unsigned char build = 0;
  49. // psx buffer / addresses
  50. unsigned short regArea[10000];
  51. unsigned short spuMem[256 * 1024];
  52. unsigned char * spuMemC;
  53. unsigned char * pSpuIrq = 0;
  54. unsigned char * pSpuBuffer;
  55. // user settings
  56. int iUseXA = 1;
  57. int iVolume = 3;
  58. int iXAPitch = 1;
  59. int iUseTimer = 2;
  60. int iSPUIRQWait = 1;
  61. int iDebugMode = 0;
  62. int iRecordMode = 0;
  63. int iUseReverb = 2;
  64. int iUseInterpolation = 2;
  65. //int iDisStereo = 0;
  66. // MAIN infos struct for each channel
  67. // channel + 1 infos (1 is security for fmod handling)
  68. SPUCHAN s_chan[MAXCHAN + 1];
  69. REVERBInfo rvb;
  70. // global noise generator
  71. unsigned long dwNoiseVal = 1;
  72. int iWatchDog = 0;
  73. // some vars to store psx reg infos
  74. unsigned short spuCtrl = 0;
  75. unsigned short spuStat = 0;
  76. unsigned short spuIrq = 0;
  77. // address into spu mem
  78. unsigned long spuAddr = 0xffffffff;
  79. // thread handlers
  80. int bEndThread = 0;
  81. int bThreadEnded = 0;
  82. int bSpuInit = 0;
  83. int bSPUIsOpen = 0;
  84. // flags for faster testing, if new channel starts
  85. unsigned long dwNewChannel = 0;
  86. // func of main emu, called on spu irq
  87. void (*irqCallback)(void) = 0;
  88. void (*cddavCallback)(unsigned short, unsigned short) = 0;
  89. // certain globals (were local before, but
  90. // with the new timeproc I need em global)
  91. static const int f[5][2] =
  92. {
  93. { 0, 0},
  94. { 60, 0},
  95. {115, -52},
  96. { 98, -55},
  97. {122, -60}
  98. };
  99. int SSumR[NSSIZE];
  100. int SSumL[NSSIZE];
  101. int iCycle = 0;
  102. short * pS;
  103. // last channel processed on spu irq in timer mode
  104. static int lastch = -1;
  105. // last ns pos
  106. static int lastns = 0;
  107. // secure start counter
  108. static int iSecureStart = 0;
  109. SoundManager::SoundManager()
  110. {
  111. u8 *buffer;
  112. /* SPU initialization */
  113. SPUinit();
  114. SPUopen();
  115. /* base initialization of main registers */
  116. u16 temp;
  117. SPUwriteRegister(0x1f801d80, 0x0000);
  118. SPUwriteRegister(0x1f801d82, 0x0000);
  119. // H_SPUctrl
  120. SPUwriteRegister(0x1f801daa, 0x0000);
  121. SPUwriteRegister(0x1f801d80, 0x0000);
  122. SPUwriteRegister(0x1f801d82, 0x0000);
  123. // returns 0x0000
  124. temp = SPUreadRegister(0x1f801dae);
  125. SPUwriteRegister(0x1f801dac, 0x0004);
  126. // H_SPUvolL
  127. SPUwriteRegister(0x1f801d84, 0x0000);
  128. // H_SPUvolR
  129. SPUwriteRegister(0x1f801d86, 0x0000);
  130. // H_SPUoff1
  131. SPUwriteRegister(0x1f801d8c, 0xffff);
  132. // H_SPUoff2
  133. SPUwriteRegister(0x1f801d8e, 0xffff);
  134. // H_RVBon1
  135. SPUwriteRegister(0x1f801d98, 0x0000);
  136. // H_RVBon2
  137. SPUwriteRegister(0x1f801d9a, 0x0000);
  138. // H_Fmod1
  139. SPUwriteRegister(0x1f801d90, 0x0000);
  140. // H_Fmod2
  141. SPUwriteRegister(0x1f801d92, 0x0000);
  142. // H_Noise1
  143. SPUwriteRegister(0x1f801d94, 0x0000);
  144. // H_Noise2
  145. SPUwriteRegister(0x1f801d96, 0x0000);
  146. // H_CDLeft
  147. SPUwriteRegister(0x1f801db0, 0x0000);
  148. // H_CDRight
  149. SPUwriteRegister(0x1f801db2, 0x0000);
  150. SPUwriteRegister(0x1f801db4, 0x0000);
  151. SPUwriteRegister(0x1f801db6, 0x0000);
  152. // returns 0x0000
  153. temp = SPUreadRegister(0x1f801dae);
  154. // H_SPUaddr
  155. SPUwriteRegister(0x1f801da6, 0x0200);
  156. // H_SPUdata, hmmm... why 8 times??
  157. for(int i = 0; i < 8; ++i)
  158. SPUwriteRegister(0x1f801da8, 0x0707);
  159. // returns 0x0000
  160. temp = SPUreadRegister(0x1f801daa);
  161. // H_SPUctrl
  162. SPUwriteRegister(0x1f801daa, 0x0010);
  163. // returns 0x0000
  164. temp = SPUreadRegister(0x1f801dae);
  165. // returns 0x0010
  166. temp = SPUreadRegister(0x1f801daa);
  167. // H_SPUctrl
  168. SPUwriteRegister(0x1f801daa, 0x0000);
  169. // returns 0x0000
  170. temp = SPUreadRegister(0x1f801dae);
  171. /* clear channels */
  172. for(int i = 0; i < 24; ++i)
  173. {
  174. // left volume
  175. SPUwriteRegister(m_REGISTER_BASE + 16 * i + 0x00, 0x0000);
  176. // right volume
  177. SPUwriteRegister(m_REGISTER_BASE + 16 * i + 0x02, 0x0000);
  178. // pitch
  179. SPUwriteRegister(m_REGISTER_BASE + 16 * i + 0x04, 0x3fff);
  180. // start address
  181. SPUwriteRegister(m_REGISTER_BASE + 16 * i + 0x06, 0x0200);
  182. // level with pre-calcs
  183. SPUwriteRegister(m_REGISTER_BASE + 16 * i + 0x08, 0x0000);
  184. // adsr times with precalcs
  185. SPUwriteRegister(m_REGISTER_BASE + 16 * i + 0x0a, 0x0000);
  186. }
  187. /* on/off SPU channels, why?? ;) */
  188. // H_SPUon1
  189. SPUwriteRegister(0x1f801d88, 0xffff);
  190. // H_SPUon2
  191. SPUwriteRegister(0x1f801d8a, 0x00ff);
  192. // H_SPUoff1
  193. SPUwriteRegister(0x1f801d8c, 0xffff);
  194. // H_SPUoff2
  195. SPUwriteRegister(0x1f801d8e, 0x00ff);
  196. /* reverb initialization */
  197. // H_SPUctrl
  198. SPUwriteRegister(0x1f801daa, 0xc000);
  199. // H_SPUReverbAddr
  200. SPUwriteRegister(0x1f801da2, 0xfffe);
  201. /* another dma transfer [unknown yet] */
  202. // temporary writing another dma dump gotten with real emu
  203. {
  204. std::ifstream iF;
  205. iF.open("data/dmadump2.bin", std::ios_base::binary);
  206. u32 datasize = 64;
  207. buffer = new u8[datasize];
  208. iF.read((char *)buffer, datasize);
  209. iF.close();
  210. if(!this->PsxWriteDMA(0xedfc, buffer, datasize))
  211. {
  212. std::cout << "[SoundManager] error: failed to DMA write unknown data" << std::endl;
  213. exit(EXIT_FAILURE);
  214. }
  215. delete [] buffer;
  216. }
  217. /* CDaudio controls? */
  218. SPUwriteRegister(0x1f801d80, 0x3fff);
  219. SPUwriteRegister(0x1f801d82, 0x3fff);
  220. // H_CDLeft
  221. SPUwriteRegister(0x1f801db0, 0x7fff);
  222. // H_CDRight
  223. SPUwriteRegister(0x1f801db2, 0x7fff);
  224. SPUwriteRegister(0x1f801db4, 0x0000);
  225. SPUwriteRegister(0x1f801db6, 0x0000);
  226. /* here turning something important on, or clear something, me thinks... */
  227. // returns 0xc0000
  228. temp = SPUreadRegister(0x1f801daa);
  229. // H_SPUctrl
  230. SPUwriteRegister(0x1f801daa, 0xc000);
  231. // returns 0xc000
  232. temp = SPUreadRegister(0x1f801daa);
  233. // H_SPUctrl
  234. SPUwriteRegister(0x1f801daa, 0xc001);
  235. // returns 0xc001
  236. temp = SPUreadRegister(0x1f801daa);
  237. // H_SPUctrl
  238. SPUwriteRegister(0x1f801daa, 0xc001);
  239. // returns 0xc001
  240. temp = SPUreadRegister(0x1f801daa);
  241. // H_SPUctrl
  242. SPUwriteRegister(0x1f801daa, 0xc001);
  243. /* clear channels volume again, for safe?? (cleared before) */
  244. for(int i = 0; i < 24; ++i)
  245. {
  246. // left volume
  247. SPUwriteRegister(m_REGISTER_BASE + 16 * i + 0x00, 0x0000);
  248. // right volume
  249. SPUwriteRegister(m_REGISTER_BASE + 16 * i + 0x02, 0x0000);
  250. }
  251. /* another init ;) */
  252. // returns 0xc001
  253. temp = SPUreadRegister(0x1f801daa);
  254. // H_SPUctrl
  255. SPUwriteRegister(0x1f801daa, 0xc001);
  256. // returns 0xc001
  257. temp = SPUreadRegister(0x1f801daa);
  258. // H_SPUoff1
  259. SPUwriteRegister(0x1f801d8c, 0x0000);
  260. // H_SPUoff2
  261. SPUwriteRegister(0x1f801d8e, 0x0000);
  262. // returns 0x0000
  263. temp = SPUreadRegister(0x1f801d9a);
  264. // returns 0x0000
  265. temp = SPUreadRegister(0x1f801d98);
  266. // returns 0x0000
  267. temp = SPUreadRegister(0x1f801d98);
  268. // H_RVBon1
  269. SPUwriteRegister(0x1f801d98, 0x0000);
  270. // returns 0x0000
  271. temp = SPUreadRegister(0x1f801d9a);
  272. // H_RVBon2
  273. SPUwriteRegister(0x1f801d9a, 0x0000);
  274. // returns 0x0000
  275. temp = SPUreadRegister(0x1f801d9a);
  276. // returns 0x0000
  277. temp = SPUreadRegister(0x1f801d98);
  278. // returns 0x0000
  279. temp = SPUreadRegister(0x1f801d98);
  280. // H_RVBon1
  281. SPUwriteRegister(0x1f801d98, 0x0000);
  282. // returns 0x0000
  283. temp = SPUreadRegister(0x1f801d9a);
  284. // H_RVBon2
  285. SPUwriteRegister(0x1f801d9a, 0x0000);
  286. // returns 0x0000
  287. temp = SPUreadRegister(0x1f801d92);
  288. // returns 0x0000
  289. temp = SPUreadRegister(0x1f801d90);
  290. // returns 0x0000
  291. temp = SPUreadRegister(0x1f801d90);
  292. // H_FMod1
  293. SPUwriteRegister(0x1f801d90, 0x0000);
  294. // returns 0x0000
  295. temp = SPUreadRegister(0x1f801d92);
  296. // H_FMod2
  297. SPUwriteRegister(0x1f801d92, 0x0000);
  298. // returns 0x0000
  299. temp = SPUreadRegister(0x1f801d92);
  300. // returns 0x0000
  301. temp = SPUreadRegister(0x1f801d90);
  302. // returns 0x0000
  303. temp = SPUreadRegister(0x1f801d90);
  304. // H_FMod1
  305. SPUwriteRegister(0x1f801d90, 0x0000);
  306. // returns 0x0000
  307. temp = SPUreadRegister(0x1f801d92);
  308. // H_FMod2
  309. SPUwriteRegister(0x1f801d92, 0x0000);
  310. // returns 0x0000
  311. temp = SPUreadRegister(0x1f801d96);
  312. // returns 0x0000
  313. temp = SPUreadRegister(0x1f801d94);
  314. // returns 0x0000
  315. temp = SPUreadRegister(0x1f801d94);
  316. // H_Noise1
  317. SPUwriteRegister(0x1f801d94, 0x0000);
  318. // returns 0x0000
  319. temp = SPUreadRegister(0x1f801d96);
  320. // H_Noise2
  321. SPUwriteRegister(0x1f801d96, 0x0000);
  322. // returns 0x0000
  323. temp = SPUreadRegister(0x1f801d96);
  324. // returns 0x0000
  325. temp = SPUreadRegister(0x1f801d94);
  326. // returns 0x0000
  327. temp = SPUreadRegister(0x1f801d94);
  328. // H_Noise1
  329. SPUwriteRegister(0x1f801d94, 0x0000);
  330. // returns 0x0000
  331. temp = SPUreadRegister(0x1f801d96);
  332. // H_Noise2
  333. SPUwriteRegister(0x1f801d96, 0x0000);
  334. // returns 0xc001
  335. temp = SPUreadRegister(0x1f801daa);
  336. // H_SPUctrl
  337. SPUwriteRegister(0x1f801daa, 0xc001);
  338. // returns 0xc001
  339. temp = SPUreadRegister(0x1f801daa);
  340. // H_SPUrvolL
  341. SPUwriteRegister(0x1f801d84, 0x0000);
  342. // H_SPUrvolR
  343. SPUwriteRegister(0x1f801d86, 0x0000);
  344. /* set reverb parameters?? */
  345. // H_Reverb
  346. SPUwriteRegister(0x1f801dc0, 0x00e3);
  347. SPUwriteRegister(0x1f801dc2, 0x00a9);
  348. SPUwriteRegister(0x1f801dc4, 0x6f60);
  349. SPUwriteRegister(0x1f801dc6, 0x4fa8);
  350. SPUwriteRegister(0x1f801dc8, 0xbce0);
  351. SPUwriteRegister(0x1f801dca, 0x4510);
  352. SPUwriteRegister(0x1f801dcc, 0xbef0);
  353. SPUwriteRegister(0x1f801dce, 0xa680);
  354. SPUwriteRegister(0x1f801dd0, 0x5680);
  355. SPUwriteRegister(0x1f801dd2, 0x52c0);
  356. SPUwriteRegister(0x1f801dd4, 0x0dfb);
  357. SPUwriteRegister(0x1f801dd6, 0x0b58);
  358. SPUwriteRegister(0x1f801dd8, 0x0d09);
  359. SPUwriteRegister(0x1f801dda, 0x0a3c);
  360. SPUwriteRegister(0x1f801ddc, 0x0bd9);
  361. SPUwriteRegister(0x1f801dde, 0x0973);
  362. SPUwriteRegister(0x1f801de0, 0x0b59);
  363. SPUwriteRegister(0x1f801de2, 0x08da);
  364. SPUwriteRegister(0x1f801de4, 0x08d9);
  365. SPUwriteRegister(0x1f801de6, 0x05e9);
  366. SPUwriteRegister(0x1f801de8, 0x07ec);
  367. SPUwriteRegister(0x1f801dea, 0x04b0);
  368. SPUwriteRegister(0x1f801dec, 0x06ef);
  369. SPUwriteRegister(0x1f801dee, 0x03d2);
  370. SPUwriteRegister(0x1f801df0, 0x05ea);
  371. SPUwriteRegister(0x1f801df2, 0x031d);
  372. SPUwriteRegister(0x1f801df4, 0x031c);
  373. SPUwriteRegister(0x1f801df6, 0x0238);
  374. SPUwriteRegister(0x1f801df8, 0x0154);
  375. SPUwriteRegister(0x1f801dfa, 0x00aa);
  376. SPUwriteRegister(0x1f801dfc, 0x8000);
  377. SPUwriteRegister(0x1f801dfe, 0x8000);
  378. /* and finishing dma transfer of zeroes :), phew */
  379. {
  380. u32 datasize = 1024;
  381. u8 *buffer = new u8[datasize];
  382. memset((void *)buffer, 0x00, datasize);
  383. for(int i = 0; i < 28; ++i)
  384. {
  385. if(!this->PsxWriteDMA(0xf204 + 128 * i, buffer, datasize))
  386. {
  387. std::cout << "[SoundManager] error: failed to DMA write 0x00 data" << std::endl;
  388. exit(EXIT_FAILURE);
  389. }
  390. }
  391. delete [] buffer;
  392. }
  393. /* last init */
  394. // H_SPUReverbAddr
  395. SPUwriteRegister(0x1f801da2, 0xf204);
  396. // returns 0xc001
  397. temp = SPUreadRegister(0x1f801daa);
  398. // H_SPUctrl
  399. SPUwriteRegister(0x1f801daa, 0xc081);
  400. // returns 0x0000
  401. temp = SPUreadRegister(0x1f801d96);
  402. // returns 0x0000
  403. temp = SPUreadRegister(0x1f801d94);
  404. // returns 0x0000
  405. temp = SPUreadRegister(0x1f801d94);
  406. // H_Noise1
  407. SPUwriteRegister(0x1f801d94, 0x0000);
  408. // returns 0x0000
  409. temp = SPUreadRegister(0x1f801d96);
  410. // H_Noise2
  411. SPUwriteRegister(0x1f801d96, 0x0000);
  412. // returns 0x0000
  413. temp = SPUreadRegister(0x1f801d96);
  414. // returns 0x0000
  415. temp = SPUreadRegister(0x1f801d94);
  416. // returns 0x0000
  417. temp = SPUreadRegister(0x1f801d94);
  418. // H_Noise1
  419. SPUwriteRegister(0x1f801d94, 0x0000);
  420. // returns 0x0000
  421. temp = SPUreadRegister(0x1f801d96);
  422. // H_Noise2
  423. SPUwriteRegister(0x1f801d96, 0x0000);
  424. // returns 0x0000
  425. temp = SPUreadRegister(0x1f801d9a);
  426. // returns 0x0000
  427. temp = SPUreadRegister(0x1f801d98);
  428. // returns 0x0000
  429. temp = SPUreadRegister(0x1f801d98);
  430. // H_RVBon1
  431. SPUwriteRegister(0x1f801d98, 0x0000);
  432. // returns 0x0000
  433. temp = SPUreadRegister(0x1f801d9a);
  434. // H_RVBon2
  435. SPUwriteRegister(0x1f801d9a, 0x0000);
  436. // returns 0x0000
  437. temp = SPUreadRegister(0x1f801d9a);
  438. // returns 0x0000
  439. temp = SPUreadRegister(0x1f801d98);
  440. // returns 0x0000
  441. temp = SPUreadRegister(0x1f801d98);
  442. // H_RVBon1
  443. SPUwriteRegister(0x1f801d98, 0x0000);
  444. // returns 0x0000
  445. temp = SPUreadRegister(0x1f801d9a);
  446. // H_RVBon2
  447. SPUwriteRegister(0x1f801d9a, 0x0000);
  448. // returns 0x0000
  449. temp = SPUreadRegister(0x1f801d92);
  450. // returns 0x0000
  451. temp = SPUreadRegister(0x1f801d90);
  452. // returns 0x0000
  453. temp = SPUreadRegister(0x1f801d90);
  454. // H_FMod1
  455. SPUwriteRegister(0x1f801d90, 0x0000);
  456. // returns 0x0000
  457. temp = SPUreadRegister(0x1f801d92);
  458. // H_FMod2
  459. SPUwriteRegister(0x1f801d92, 0x0000);
  460. // returns 0x0000
  461. temp = SPUreadRegister(0x1f801d92);
  462. // returns 0x0000
  463. temp = SPUreadRegister(0x1f801d90);
  464. // returns 0x0000
  465. temp = SPUreadRegister(0x1f801d90);
  466. // H_FMod1
  467. SPUwriteRegister(0x1f801d90, 0x0000);
  468. // returns 0x0000
  469. temp = SPUreadRegister(0x1f801d92);
  470. // H_FMod2
  471. SPUwriteRegister(0x1f801d92, 0x0000);
  472. // H_SPUoff1
  473. SPUwriteRegister(0x1f801d8c, 0xffff);
  474. // H_SPUoff2
  475. SPUwriteRegister(0x1f801d8e, 0x00ff);
  476. }
  477. bool SoundManager::PsxWriteDMA(u16 arg_address, u8 *arg_data, u32 arg_length)
  478. {
  479. u16 temp;
  480. // write and verify destination address
  481. SPUwriteRegister(0x1f801da6, arg_address);
  482. if(SPUreadRegister(0x1f801da6) != arg_address)
  483. return false;
  484. // set and verify dma operation
  485. temp = SPUreadRegister(0x1f801daa);
  486. temp |= 32;
  487. SPUwriteRegister(0x1f801daa, temp);
  488. if(SPUreadRegister(0x1f801daa) != temp)
  489. return false;
  490. SPUwriteDMAMem((unsigned short *)arg_data, arg_length / 2);
  491. // clear and verify dma operation
  492. temp = SPUreadRegister(0x1f801daa);
  493. temp &= ~32;
  494. SPUwriteRegister(0x1f801daa, temp);
  495. if(SPUreadRegister(0x1f801daa) != temp)
  496. return false;
  497. return true;
  498. }
  499. SoundManager::~SoundManager()
  500. {
  501. // close SPU
  502. SPUclose();
  503. }
  504. void SoundManager::Update()
  505. {
  506. SPUasync(0xc000);
  507. }
  508. void
  509. SoundManager::PsxChannelPlay( u8 arg_channel )
  510. {
  511. if( arg_channel < 16 )
  512. {
  513. // H_SPUon1
  514. SPUwriteRegister( 0x1f801d88, 1 << arg_channel );
  515. }
  516. else if( arg_channel >= 16 && arg_channel < 24 )
  517. {
  518. // H_SPUon2
  519. SPUwriteRegister( 0x1f801d8a, 1 << ( arg_channel - 16 ) );
  520. }
  521. }
  522. void
  523. SoundManager::PsxChannelStop( u8 arg_channel )
  524. {
  525. if( arg_channel < 16 )
  526. {
  527. // H_SPUoff1
  528. SPUwriteRegister( 0x1f801d8c, 1 << arg_channel );
  529. }
  530. else if( arg_channel >= 16 && arg_channel < 24 )
  531. {
  532. // H_SPUoff2
  533. SPUwriteRegister( 0x1f801d8e, 1 << ( arg_channel - 16 ) );
  534. }
  535. }
  536. void
  537. SoundManager::PsxReverbOn( u8 arg_channel )
  538. {
  539. if( arg_channel < 16 )
  540. {
  541. // H_RVBon1
  542. SPUwriteRegister( 0x1f801d98, 1 << arg_channel );
  543. }
  544. else if( arg_channel >= 16 && arg_channel < 24 )
  545. {
  546. // H_RVBon2
  547. SPUwriteRegister( 0x1f801d9a, 1 << ( arg_channel - 16 ) );
  548. }
  549. }
  550. void
  551. SoundManager::PsxSetReverbDepth( u16 arg_left, u16 arg_right )
  552. {
  553. SPUwriteRegister( 0x1f801d84, arg_left );
  554. SPUwriteRegister( 0x1f801d86, arg_right );
  555. }
  556. void
  557. SoundManager::SetVoiceStartAddress( u8 arg_voice, u32 arg_address )
  558. {
  559. if( arg_voice < 0x18 )
  560. {
  561. // if address isn't divisible by 8, it's
  562. // increased to the next value divisible by 8
  563. if( arg_address % 8 )
  564. {
  565. arg_address += 8;
  566. arg_address &= ~7;
  567. }
  568. SPUwriteRegister( m_PSX_SPU_BASE + arg_voice * 0x10 + 0x06, ( u16 )( arg_address / 8 ) );
  569. }
  570. }
  571. void SoundManager::SetVoiceLoopAddress(u8 arg_voice, u32 arg_address)
  572. {
  573. if(arg_voice >= 0x18)
  574. {
  575. std::cout << "*** error: wrong channel!" << std::endl;
  576. return;
  577. }
  578. // if address isn't divisible by 8, it's
  579. // increased to the next value divisible by 8
  580. if(arg_address % 8)
  581. {
  582. arg_address += 8;
  583. arg_address &= ~7;
  584. }
  585. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x0e, (u16)(arg_address / 8));
  586. }
  587. // +++
  588. void SoundManager::SetVoiceVolume(u8 arg_voice,
  589. s16 arg_volume_left, s16 arg_volume_right)
  590. {
  591. if(arg_voice >= 0x18)
  592. {
  593. std::cout << "*** error: wrong channel!" << std::endl;
  594. return;
  595. }
  596. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x00,
  597. arg_volume_left & 0x7fff);
  598. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x02,
  599. arg_volume_right & 0x7fff);
  600. }
  601. // +++
  602. void SoundManager::SetVoicePitch(u8 arg_voice, u16 arg_pitch)
  603. {
  604. if(arg_voice >= 0x18)
  605. {
  606. std::cout << "*** error: wrong channel!" << std::endl;
  607. return;
  608. }
  609. if(arg_pitch >= 0x4000)
  610. {
  611. std::cout << "*** error: wrong pitch!" << std::endl;
  612. return;
  613. }
  614. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x04, arg_pitch);
  615. }
  616. // +++
  617. void SoundManager::SetVoiceAttackRate(u8 arg_voice,
  618. u16 arg_rate, SpuRateMode arg_mode)
  619. {
  620. if(arg_voice >= 0x18)
  621. {
  622. std::cout << "*** error: wrong channel!" << std::endl;
  623. return;
  624. }
  625. if(arg_rate >= 0x80)
  626. {
  627. std::cout << "*** error: wrong attack rate!" << std::endl;
  628. return;
  629. }
  630. u16 value = (arg_mode == SPU_VOICE_EXPIncN) ? (1 << 7) : 0;
  631. value |= arg_rate;
  632. value <<= 8;
  633. u16 temp = SPUreadRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x08) & 0xFF;
  634. temp |= value;
  635. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x08, temp);
  636. }
  637. // +++
  638. void SoundManager::SetVoiceSustainRate(u8 arg_voice,
  639. u16 arg_rate, SpuRateMode arg_mode)
  640. {
  641. if(arg_voice >= 0x18)
  642. {
  643. std::cout << "*** error: wrong channel!" << std::endl;
  644. return;
  645. }
  646. if(arg_rate >= 0x80)
  647. {
  648. std::cout << "*** error: wrong sustain rate!" << std::endl;
  649. return;
  650. }
  651. u16 value;
  652. switch(arg_mode)
  653. {
  654. case SPU_VOICE_EXPIncN:
  655. value = 0x200;
  656. break;
  657. case SPU_VOICE_LINEARDecN:
  658. value = 0x100;
  659. break;
  660. case SPU_VOICE_EXPDec:
  661. value = 0x300;
  662. break;
  663. default:
  664. std::cout << "*** error: wrong sustain rate mode!" << std::endl;
  665. case SPU_VOICE_LINEARIncN:
  666. value = 0x000;
  667. break;
  668. }
  669. u16 temp = SPUreadRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x0a) & 0x3F;
  670. temp |= (arg_rate | value) << 6;
  671. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x0a, temp);
  672. }
  673. // +++
  674. void SoundManager::SetVoiceReleaseRate(u8 arg_voice,
  675. u16 arg_rate, SpuRateMode arg_mode)
  676. {
  677. if(arg_voice >= 0x18)
  678. {
  679. std::cout << "*** error: wrong channel!" << std::endl;
  680. return;
  681. }
  682. if(arg_rate >= 0x20)
  683. {
  684. std::cout << "*** error: wrong release rate!" << std::endl;
  685. return;
  686. }
  687. u16 value = (arg_mode == SPU_VOICE_EXPDec) ? (1 << 5) : 0;
  688. value |= arg_rate;
  689. u16 temp = SPUreadRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x0a)
  690. & 0xFFC0;
  691. temp |= value;
  692. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x0a, temp);
  693. }
  694. // +++
  695. void SoundManager::SetVoiceDecayRate(u8 arg_voice, u16 arg_rate)
  696. {
  697. if(arg_voice >= 0x18)
  698. {
  699. std::cout << "*** error: wrong channel!" << std::endl;
  700. return;
  701. }
  702. if(arg_rate >= 0x10)
  703. {
  704. std::cout << "*** error: wrong decay rate!" << std::endl;
  705. return;
  706. }
  707. u16 temp = SPUreadRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x08)
  708. & 0xFF0F;
  709. temp |= arg_rate << 4;
  710. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x08, temp);
  711. }
  712. // +++
  713. void SoundManager::SetVoiceSustainLevel(u8 arg_voice, u16 arg_level)
  714. {
  715. if(arg_voice >= 0x18)
  716. {
  717. std::cout << "*** error: wrong channel!" << std::endl;
  718. return;
  719. }
  720. if(arg_level >= 0x10)
  721. {
  722. std::cout << "*** error: wrong sustain level!" << std::endl;
  723. return;
  724. }
  725. u16 temp = SPUreadRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x08)
  726. & 0xFFF0;
  727. temp |= arg_level;
  728. SPUwriteRegister(m_PSX_SPU_BASE + arg_voice * 0x10 + 0x08, temp);
  729. }
  730. void InitADSR()
  731. {
  732. unsigned long r = 3;
  733. unsigned long rs = 1;
  734. unsigned long rd = 0;
  735. int i;
  736. // build the rate table according to Neill's rules
  737. memset(RateTable, 0, sizeof(unsigned long) * 160);
  738. // we start at pos 32 with the real values... everything before is 0
  739. for(i = 32; i < 160; i++)
  740. {
  741. if(r < 0x3FFFFFFF)
  742. {
  743. r += rs;
  744. rd++;
  745. if(rd == 5)
  746. {
  747. rd = 1;
  748. rs *= 2;
  749. }
  750. }
  751. if(r > 0x3FFFFFFF)
  752. r = 0x3FFFFFFF;
  753. RateTable[i] = r;
  754. }
  755. }
  756. void StartADSR(int ch)
  757. {
  758. s_chan[ch].ADSRX.lVolume = 1;
  759. s_chan[ch].ADSRX.State = 0;
  760. s_chan[ch].ADSRX.EnvelopeVol = 0;
  761. }
  762. int MixADSR(int ch)
  763. {
  764. // channel stopped
  765. if(s_chan[ch].bStop)
  766. {
  767. // release
  768. if(s_chan[ch].ADSRX.ReleaseModeExp)
  769. {
  770. switch((s_chan[ch].ADSRX.EnvelopeVol >> 28) & 0x07)
  771. {
  772. case 0:
  773. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  774. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x18 + 0 + 32];
  775. break;
  776. case 1:
  777. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  778. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x18 + 4 + 32];
  779. break;
  780. case 2:
  781. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  782. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x18 + 6 + 32];
  783. break;
  784. case 3:
  785. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  786. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x18 + 8 + 32];
  787. break;
  788. case 4:
  789. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  790. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x18 + 9 + 32];
  791. break;
  792. case 5:
  793. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  794. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x18 + 10 + 32];
  795. break;
  796. case 6:
  797. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  798. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x18 + 11 + 32];
  799. break;
  800. case 7:
  801. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  802. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x18 + 12 + 32];
  803. break;
  804. }
  805. }
  806. else
  807. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  808. (s_chan[ch].ADSRX.ReleaseRate^0x1F)) - 0x0C + 32];
  809. if(s_chan[ch].ADSRX.EnvelopeVol < 0)
  810. {
  811. s_chan[ch].ADSRX.EnvelopeVol = 0;
  812. s_chan[ch].bOn = 0;
  813. }
  814. s_chan[ch].ADSRX.lVolume = s_chan[ch].ADSRX.EnvelopeVol >> 21;
  815. return s_chan[ch].ADSRX.lVolume;
  816. }
  817. // channel not stopped
  818. else
  819. {
  820. // attack
  821. if(s_chan[ch].ADSRX.State == 0)
  822. {
  823. if(s_chan[ch].ADSRX.AttackModeExp)
  824. {
  825. if(s_chan[ch].ADSRX.EnvelopeVol < 0x60000000)
  826. s_chan[ch].ADSRX.EnvelopeVol += RateTable[
  827. (s_chan[ch].ADSRX.AttackRate^0x7F) - 0x10 + 32];
  828. else
  829. s_chan[ch].ADSRX.EnvelopeVol += RateTable[
  830. (s_chan[ch].ADSRX.AttackRate^0x7F) - 0x18 + 32];
  831. }
  832. else
  833. s_chan[ch].ADSRX.EnvelopeVol += RateTable[
  834. (s_chan[ch].ADSRX.AttackRate^0x7F) - 0x10 + 32];
  835. if(s_chan[ch].ADSRX.EnvelopeVol < 0)
  836. {
  837. s_chan[ch].ADSRX.EnvelopeVol = 0x7FFFFFFF;
  838. s_chan[ch].ADSRX.State = 1;
  839. }
  840. s_chan[ch].ADSRX.lVolume = s_chan[ch].ADSRX.EnvelopeVol >> 21;
  841. return s_chan[ch].ADSRX.lVolume;
  842. }
  843. // decay
  844. if(s_chan[ch].ADSRX.State == 1)
  845. {
  846. switch((s_chan[ch].ADSRX.EnvelopeVol >> 28) & 0x07)
  847. {
  848. case 0:
  849. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  850. (s_chan[ch].ADSRX.DecayRate^0x1F)) - 0x18 + 0 + 32];
  851. break;
  852. case 1:
  853. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  854. (s_chan[ch].ADSRX.DecayRate^0x1F)) - 0x18 + 4 + 32];
  855. break;
  856. case 2:
  857. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  858. (s_chan[ch].ADSRX.DecayRate^0x1F)) - 0x18 + 6 + 32];
  859. break;
  860. case 3:
  861. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  862. (s_chan[ch].ADSRX.DecayRate^0x1F)) - 0x18 + 8 + 32];
  863. break;
  864. case 4:
  865. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  866. (s_chan[ch].ADSRX.DecayRate^0x1F)) - 0x18 + 9 + 32];
  867. break;
  868. case 5:
  869. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  870. (s_chan[ch].ADSRX.DecayRate^0x1F)) - 0x18 + 10 + 32];
  871. break;
  872. case 6:
  873. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  874. (s_chan[ch].ADSRX.DecayRate^0x1F)) - 0x18 + 11 + 32];
  875. break;
  876. case 7:
  877. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[(4 *
  878. (s_chan[ch].ADSRX.DecayRate^0x1F)) - 0x18 + 12 + 32];
  879. break;
  880. }
  881. if(s_chan[ch].ADSRX.EnvelopeVol < 0)
  882. s_chan[ch].ADSRX.EnvelopeVol = 0;
  883. if(((s_chan[ch].ADSRX.EnvelopeVol >> 27) & 0xF) <=
  884. s_chan[ch].ADSRX.SustainLevel)
  885. s_chan[ch].ADSRX.State = 2;
  886. s_chan[ch].ADSRX.lVolume = s_chan[ch].ADSRX.EnvelopeVol >> 21;
  887. return s_chan[ch].ADSRX.lVolume;
  888. }
  889. // sustain
  890. if(s_chan[ch].ADSRX.State == 2)
  891. {
  892. if(s_chan[ch].ADSRX.SustainIncrease)
  893. {
  894. if(s_chan[ch].ADSRX.SustainModeExp)
  895. {
  896. if(s_chan[ch].ADSRX.EnvelopeVol < 0x60000000)
  897. s_chan[ch].ADSRX.EnvelopeVol += RateTable[
  898. (s_chan[ch].ADSRX.SustainRate^0x7F) - 0x10 + 32];
  899. else
  900. s_chan[ch].ADSRX.EnvelopeVol += RateTable[
  901. (s_chan[ch].ADSRX.SustainRate^0x7F) - 0x18 + 32];
  902. }
  903. else
  904. s_chan[ch].ADSRX.EnvelopeVol += RateTable[
  905. (s_chan[ch].ADSRX.SustainRate^0x7F) - 0x10 + 32];
  906. if(s_chan[ch].ADSRX.EnvelopeVol < 0)
  907. s_chan[ch].ADSRX.EnvelopeVol = 0x7FFFFFFF;
  908. }
  909. else
  910. {
  911. if(s_chan[ch].ADSRX.SustainModeExp)
  912. {
  913. switch((s_chan[ch].ADSRX.EnvelopeVol >> 28) & 0x7)
  914. {
  915. case 0:
  916. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  917. ((s_chan[ch].ADSRX.SustainRate^0x7F))
  918. - 0x1B + 0 + 32];
  919. break;
  920. case 1:
  921. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  922. ((s_chan[ch].ADSRX.SustainRate^0x7F))
  923. - 0x1B + 4 + 32];
  924. break;
  925. case 2:
  926. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  927. ((s_chan[ch].ADSRX.SustainRate^0x7F))
  928. - 0x1B + 6 + 32];
  929. break;
  930. case 3:
  931. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  932. ((s_chan[ch].ADSRX.SustainRate^0x7F))
  933. - 0x1B + 8 + 32];
  934. break;
  935. case 4:
  936. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  937. ((s_chan[ch].ADSRX.SustainRate^0x7F))
  938. - 0x1B + 9 + 32];
  939. break;
  940. case 5:
  941. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  942. ((s_chan[ch].ADSRX.SustainRate^0x7F))
  943. - 0x1B + 10 + 32];
  944. break;
  945. case 6:
  946. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  947. ((s_chan[ch].ADSRX.SustainRate^0x7F))
  948. - 0x1B + 11 + 32];
  949. break;
  950. case 7:
  951. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  952. ((s_chan[ch].ADSRX.SustainRate^0x7F))
  953. - 0x1B + 12 + 32];
  954. break;
  955. }
  956. }
  957. else
  958. s_chan[ch].ADSRX.EnvelopeVol -= RateTable[
  959. ((s_chan[ch].ADSRX.SustainRate^0x7F)) - 0x0F + 32];
  960. if(s_chan[ch].ADSRX.EnvelopeVol < 0)
  961. s_chan[ch].ADSRX.EnvelopeVol = 0;
  962. }
  963. s_chan[ch].ADSRX.lVolume = s_chan[ch].ADSRX.EnvelopeVol >> 21;
  964. return s_chan[ch].ADSRX.lVolume;
  965. }
  966. }
  967. return 0;
  968. }
  969. unsigned short SPUreadDMA()
  970. {
  971. #ifdef DEBUG_OUTPUT
  972. std::cout << "SPUreadDMA()" << std::endl;
  973. #endif
  974. unsigned short s = spuMem[spuAddr >> 1];
  975. spuAddr += 2;
  976. if(spuAddr > 0x7ffff)
  977. spuAddr = 0;
  978. iWatchDog = 0;
  979. return s;
  980. }
  981. void SPUreadDMAMem(unsigned short *pusPSXMem, int iSize)
  982. {
  983. #ifdef DEBUG_OUTPUT
  984. std::cout << "SPUreadDMAMem()" << std::endl;
  985. #endif
  986. int i;
  987. for(i = 0; i < iSize; i++)
  988. {
  989. // spu addr got by writeregister
  990. *pusPSXMem++ = spuMem[spuAddr >> 1];
  991. // inc spu addr
  992. spuAddr += 2;
  993. // wrap
  994. if(spuAddr > 0x7ffff)
  995. spuAddr = 0;
  996. }
  997. iWatchDog = 0;
  998. }
  999. // to investigate: do sound data updates by writedma affect spu
  1000. // irqs? Will an irq be triggered, if new data is written to
  1001. // the memory irq address?
  1002. void SPUwriteDMA(unsigned short val)
  1003. {
  1004. #ifdef DEBUG_OUTPUT
  1005. std::cout << "SPUwriteDMA()" << std::endl;
  1006. #endif
  1007. // spu addr got by writeregister
  1008. spuMem[spuAddr >> 1] = val;
  1009. // inc spu addr
  1010. spuAddr += 2;
  1011. // wrap
  1012. if(spuAddr > 0x7ffff)
  1013. spuAddr = 0;
  1014. iWatchDog = 0;
  1015. }
  1016. void SPUwriteDMAMem(unsigned short *pusPSXMem, int iSize)
  1017. {
  1018. int i;
  1019. for ( i = 0; i < iSize; i++ )
  1020. {
  1021. // spu addr got by writeregister
  1022. spuMem[spuAddr >> 1] = *pusPSXMem++;
  1023. // inc spu addr
  1024. spuAddr += 2;
  1025. // wrap
  1026. if(spuAddr > 0x7ffff)
  1027. {
  1028. spuAddr = 0;
  1029. }
  1030. }
  1031. iWatchDog = 0;
  1032. }
  1033. const int gauss[] =
  1034. {
  1035. 0x172, 0x519, 0x176, 0x000, 0x16E, 0x519, 0x17A, 0x000,
  1036. 0x16A, 0x518, 0x17D, 0x000, 0x166, 0x518, 0x181, 0x000,
  1037. 0x162, 0x518, 0x185, 0x000, 0x15F, 0x518, 0x189, 0x000,
  1038. 0x15B, 0x518, 0x18D, 0x000, 0x157, 0x517, 0x191, 0x000,
  1039. 0x153, 0x517, 0x195, 0x000, 0x150, 0x517, 0x19A, 0x000,
  1040. 0x14C, 0x516, 0x19E, 0x000, 0x148, 0x516, 0x1A2, 0x000,
  1041. 0x145, 0x515, 0x1A6, 0x000, 0x141, 0x514, 0x1AA, 0x000,
  1042. 0x13E, 0x514, 0x1AE, 0x000, 0x13A, 0x513, 0x1B2, 0x000,
  1043. 0x137, 0x512, 0x1B7, 0x001, 0x133, 0x511, 0x1BB, 0x001,
  1044. 0x130, 0x511, 0x1BF, 0x001, 0x12C, 0x510, 0x1C3, 0x001,
  1045. 0x129, 0x50F, 0x1C8, 0x001, 0x125, 0x50E, 0x1CC, 0x001,
  1046. 0x122, 0x50D, 0x1D0, 0x001, 0x11E, 0x50C, 0x1D5, 0x001,
  1047. 0x11B, 0x50B, 0x1D9, 0x001, 0x118, 0x50A, 0x1DD, 0x001,
  1048. 0x114, 0x508, 0x1E2, 0x001, 0x111, 0x507, 0x1E6, 0x002,
  1049. 0x10E, 0x506, 0x1EB, 0x002, 0x10B, 0x504, 0x1EF, 0x002,
  1050. 0x107, 0x503, 0x1F3, 0x002, 0x104, 0x502, 0x1F8, 0x002,
  1051. 0x101, 0x500, 0x1FC, 0x002, 0x0FE, 0x4FF, 0x201, 0x002,
  1052. 0x0FB, 0x4FD, 0x205, 0x003, 0x0F8, 0x4FB, 0x20A, 0x003,
  1053. 0x0F5, 0x4FA, 0x20F, 0x003, 0x0F2, 0x4F8, 0x213, 0x003,
  1054. 0x0EF, 0x4F6, 0x218, 0x003, 0x0EC, 0x4F5, 0x21C, 0x004,
  1055. 0x0E9, 0x4F3, 0x221, 0x004, 0x0E6, 0x4F1, 0x226, 0x004,
  1056. 0x0E3, 0x4EF, 0x22A, 0x004, 0x0E0, 0x4ED, 0x22F, 0x004,
  1057. 0x0DD, 0x4EB, 0x233, 0x005, 0x0DA, 0x4E9, 0x238, 0x005,
  1058. 0x0D7, 0x4E7, 0x23D, 0x005, 0x0D4, 0x4E5, 0x241, 0x005,
  1059. 0x0D2, 0x4E3, 0x246, 0x006, 0x0CF, 0x4E0, 0x24B, 0x006,
  1060. 0x0CC, 0x4DE, 0x250, 0x006, 0x0C9, 0x4DC, 0x254, 0x006,
  1061. 0x0C7, 0x4D9, 0x259, 0x007, 0x0C4, 0x4D7, 0x25E, 0x007,
  1062. 0x0C1, 0x4D5, 0x263, 0x007, 0x0BF, 0x4D2, 0x267, 0x008,
  1063. 0x0BC, 0x4D0, 0x26C, 0x008, 0x0BA, 0x4CD, 0x271, 0x008,
  1064. 0x0B7, 0x4CB, 0x276, 0x009, 0x0B4, 0x4C8, 0x27B, 0x009,
  1065. 0x0B2, 0x4C5, 0x280, 0x009, 0x0AF, 0x4C3, 0x284, 0x00A,
  1066. 0x0AD, 0x4C0, 0x289, 0x00A, 0x0AB, 0x4BD, 0x28E, 0x00A,
  1067. 0x0A8, 0x4BA, 0x293, 0x00B, 0x0A6, 0x4B7, 0x298, 0x00B,
  1068. 0x0A3, 0x4B5, 0x29D, 0x00B, 0x0A1, 0x4B2, 0x2A2, 0x00C,
  1069. 0x09F, 0x4AF, 0x2A6, 0x00C, 0x09C, 0x4AC, 0x2AB, 0x00D,
  1070. 0x09A, 0x4A9, 0x2B0, 0x00D, 0x098, 0x4A6, 0x2B5, 0x00E,
  1071. 0x096, 0x4A2, 0x2BA, 0x00E, 0x093, 0x49F, 0x2BF, 0x00F,
  1072. 0x091, 0x49C, 0x2C4, 0x00F, 0x08F, 0x499, 0x2C9, 0x00F,
  1073. 0x08D, 0x496, 0x2CE, 0x010, 0x08B, 0x492, 0x2D3, 0x010,
  1074. 0x089, 0x48F, 0x2D8, 0x011, 0x086, 0x48C, 0x2DC, 0x011,
  1075. 0x084, 0x488, 0x2E1, 0x012, 0x082, 0x485, 0x2E6, 0x013,
  1076. 0x080, 0x481, 0x2EB, 0x013, 0x07E, 0x47E, 0x2F0, 0x014,
  1077. 0x07C, 0x47A, 0x2F5, 0x014, 0x07A, 0x477, 0x2FA, 0x015,
  1078. 0x078, 0x473, 0x2FF, 0x015, 0x076, 0x470, 0x304, 0x016,
  1079. 0x075, 0x46C, 0x309, 0x017, 0x073, 0x468, 0x30E, 0x017,
  1080. 0x071, 0x465, 0x313, 0x018, 0x06F, 0x461, 0x318, 0x018,
  1081. 0x06D, 0x45D, 0x31D, 0x019, 0x06B, 0x459, 0x322, 0x01A,
  1082. 0x06A, 0x455, 0x326, 0x01B, 0x068, 0x452, 0x32B, 0x01B,
  1083. 0x066, 0x44E, 0x330, 0x01C, 0x064, 0x44A, 0x335, 0x01D,
  1084. 0x063, 0x446, 0x33A, 0x01D, 0x061, 0x442, 0x33F, 0x01E,
  1085. 0x05F, 0x43E, 0x344, 0x01F, 0x05E, 0x43A, 0x349, 0x020,
  1086. 0x05C, 0x436, 0x34E, 0x020, 0x05A, 0x432, 0x353, 0x021,
  1087. 0x059, 0x42E, 0x357, 0x022, 0x057, 0x42A, 0x35C, 0x023,
  1088. 0x056, 0x425, 0x361, 0x024, 0x054, 0x421, 0x366, 0x024,
  1089. 0x053, 0x41D, 0x36B, 0x025, 0x051, 0x419, 0x370, 0x026,
  1090. 0x050, 0x415, 0x374, 0x027, 0x04E, 0x410, 0x379, 0x028,
  1091. 0x04D, 0x40C, 0x37E, 0x029, 0x04C, 0x408, 0x383, 0x02A,
  1092. 0x04A, 0x403, 0x388, 0x02B, 0x049, 0x3FF, 0x38C, 0x02C,
  1093. 0x047, 0x3FB, 0x391, 0x02D, 0x046, 0x3F6, 0x396, 0x02E,
  1094. 0x045, 0x3F2, 0x39B, 0x02F, 0x043, 0x3ED, 0x39F, 0x030,
  1095. 0x042, 0x3E9, 0x3A4, 0x031, 0x041, 0x3E5, 0x3A9, 0x032,
  1096. 0x040, 0x3E0, 0x3AD, 0x033, 0x03E, 0x3DC, 0x3B2, 0x034,
  1097. 0x03D, 0x3D7, 0x3B7, 0x035, 0x03C, 0x3D2, 0x3BB, 0x036,
  1098. 0x03B, 0x3CE, 0x3C0, 0x037, 0x03A, 0x3C9, 0x3C5, 0x038,
  1099. 0x038, 0x3C5, 0x3C9, 0x03A, 0x037, 0x3C0, 0x3CE, 0x03B,
  1100. 0x036, 0x3BB, 0x3D2, 0x03C, 0x035, 0x3B7, 0x3D7, 0x03D,
  1101. 0x034, 0x3B2, 0x3DC, 0x03E, 0x033, 0x3AD, 0x3E0, 0x040,
  1102. 0x032, 0x3A9, 0x3E5, 0x041, 0x031, 0x3A4, 0x3E9, 0x042,
  1103. 0x030, 0x39F, 0x3ED, 0x043, 0x02F, 0x39B, 0x3F2, 0x045,
  1104. 0x02E, 0x396, 0x3F6, 0x046, 0x02D, 0x391, 0x3FB, 0x047,
  1105. 0x02C, 0x38C, 0x3FF, 0x049, 0x02B, 0x388, 0x403, 0x04A,
  1106. 0x02A, 0x383, 0x408, 0x04C, 0x029, 0x37E, 0x40C, 0x04D,
  1107. 0x028, 0x379, 0x410, 0x04E, 0x027, 0x374, 0x415, 0x050,
  1108. 0x026, 0x370, 0x419, 0x051, 0x025, 0x36B, 0x41D, 0x053,
  1109. 0x024, 0x366, 0x421, 0x054, 0x024, 0x361, 0x425, 0x056,
  1110. 0x023, 0x35C, 0x42A, 0x057, 0x022, 0x357, 0x42E, 0x059,
  1111. 0x021, 0x353, 0x432, 0x05A, 0x020, 0x34E, 0x436, 0x05C,
  1112. 0x020, 0x349, 0x43A, 0x05E, 0x01F, 0x344, 0x43E, 0x05F,
  1113. 0x01E, 0x33F, 0x442, 0x061, 0x01D, 0x33A, 0x446, 0x063,
  1114. 0x01D, 0x335, 0x44A, 0x064, 0x01C, 0x330, 0x44E, 0x066,
  1115. 0x01B, 0x32B, 0x452, 0x068, 0x01B, 0x326, 0x455, 0x06A,
  1116. 0x01A, 0x322, 0x459, 0x06B, 0x019, 0x31D, 0x45D, 0x06D,
  1117. 0x018, 0x318, 0x461, 0x06F, 0x018, 0x313, 0x465, 0x071,
  1118. 0x017, 0x30E, 0x468, 0x073, 0x017, 0x309, 0x46C, 0x075,
  1119. 0x016, 0x304, 0x470, 0x076, 0x015, 0x2FF, 0x473, 0x078,
  1120. 0x015, 0x2FA, 0x477, 0x07A, 0x014, 0x2F5, 0x47A, 0x07C,
  1121. 0x014, 0x2F0, 0x47E, 0x07E, 0x013, 0x2EB, 0x481, 0x080,
  1122. 0x013, 0x2E6, 0x485, 0x082, 0x012, 0x2E1, 0x488, 0x084,
  1123. 0x011, 0x2DC, 0x48C, 0x086, 0x011, 0x2D8, 0x48F, 0x089,
  1124. 0x010, 0x2D3, 0x492, 0x08B, 0x010, 0x2CE, 0x496, 0x08D,
  1125. 0x00F, 0x2C9, 0x499, 0x08F, 0x00F, 0x2C4, 0x49C, 0x091,
  1126. 0x00F, 0x2BF, 0x49F, 0x093, 0x00E, 0x2BA, 0x4A2, 0x096,
  1127. 0x00E, 0x2B5, 0x4A6, 0x098, 0x00D, 0x2B0, 0x4A9, 0x09A,
  1128. 0x00D, 0x2AB, 0x4AC, 0x09C, 0x00C, 0x2A6, 0x4AF, 0x09F,
  1129. 0x00C, 0x2A2, 0x4B2, 0x0A1, 0x00B, 0x29D, 0x4B5, 0x0A3,
  1130. 0x00B, 0x298, 0x4B7, 0x0A6, 0x00B, 0x293, 0x4BA, 0x0A8,
  1131. 0x00A, 0x28E, 0x4BD, 0x0AB, 0x00A, 0x289, 0x4C0, 0x0AD,
  1132. 0x00A, 0x284, 0x4C3, 0x0AF, 0x009, 0x280, 0x4C5, 0x0B2,
  1133. 0x009, 0x27B, 0x4C8, 0x0B4, 0x009, 0x276, 0x4CB, 0x0B7,
  1134. 0x008, 0x271, 0x4CD, 0x0BA, 0x008, 0x26C, 0x4D0, 0x0BC,
  1135. 0x008, 0x267, 0x4D2, 0x0BF, 0x007, 0x263, 0x4D5, 0x0C1,
  1136. 0x007, 0x25E, 0x4D7, 0x0C4, 0x007, 0x259, 0x4D9, 0x0C7,
  1137. 0x006, 0x254, 0x4DC, 0x0C9, 0x006, 0x250, 0x4DE, 0x0CC,
  1138. 0x006, 0x24B, 0x4E0, 0x0CF, 0x006, 0x246, 0x4E3, 0x0D2,
  1139. 0x005, 0x241, 0x4E5, 0x0D4, 0x005, 0x23D, 0x4E7, 0x0D7,
  1140. 0x005, 0x238, 0x4E9, 0x0DA, 0x005, 0x233, 0x4EB, 0x0DD,
  1141. 0x004, 0x22F, 0x4ED, 0x0E0, 0x004, 0x22A, 0x4EF, 0x0E3,
  1142. 0x004, 0x226, 0x4F1, 0x0E6, 0x004, 0x221, 0x4F3, 0x0E9,
  1143. 0x004, 0x21C, 0x4F5, 0x0EC, 0x003, 0x218, 0x4F6, 0x0EF,
  1144. 0x003, 0x213, 0x4F8, 0x0F2, 0x003, 0x20F, 0x4FA, 0x0F5,
  1145. 0x003, 0x20A, 0x4FB, 0x0F8, 0x003, 0x205, 0x4FD, 0x0FB,
  1146. 0x002, 0x201, 0x4FF, 0x0FE, 0x002, 0x1FC, 0x500, 0x101,
  1147. 0x002, 0x1F8, 0x502, 0x104, 0x002, 0x1F3, 0x503, 0x107,
  1148. 0x002, 0x1EF, 0x504, 0x10B, 0x002, 0x1EB, 0x506, 0x10E,
  1149. 0x002, 0x1E6, 0x507, 0x111, 0x001, 0x1E2, 0x508, 0x114,
  1150. 0x001, 0x1DD, 0x50A, 0x118, 0x001, 0x1D9, 0x50B, 0x11B,
  1151. 0x001, 0x1D5, 0x50C, 0x11E, 0x001, 0x1D0, 0x50D, 0x122,
  1152. 0x001, 0x1CC, 0x50E, 0x125, 0x001, 0x1C8, 0x50F, 0x129,
  1153. 0x001, 0x1C3, 0x510, 0x12C, 0x001, 0x1BF, 0x511, 0x130,
  1154. 0x001, 0x1BB, 0x511, 0x133, 0x001, 0x1B7, 0x512, 0x137,
  1155. 0x000, 0x1B2, 0x513, 0x13A, 0x000, 0x1AE, 0x514, 0x13E,
  1156. 0x000, 0x1AA, 0x514, 0x141, 0x000, 0x1A6, 0x515, 0x145,
  1157. 0x000, 0x1A2, 0x516, 0x148, 0x000, 0x19E, 0x516, 0x14C,
  1158. 0x000, 0x19A, 0x517, 0x150, 0x000, 0x195, 0x517, 0x153,
  1159. 0x000, 0x191, 0x517, 0x157, 0x000, 0x18D, 0x518, 0x15B,
  1160. 0x000, 0x189, 0x518, 0x15F, 0x000, 0x185, 0x518, 0x162,
  1161. 0x000, 0x181, 0x518, 0x166, 0x000, 0x17D, 0x518, 0x16A,
  1162. 0x000, 0x17A, 0x519, 0x16E, 0x000, 0x176, 0x519, 0x172
  1163. };
  1164. void SPUwriteRegister(unsigned long reg, unsigned short val)
  1165. {
  1166. #ifdef DEBUG_OUTPUT
  1167. std::cout << setfill('0');
  1168. std::cout << "*** SPUwriteRegister() " << "[address 0x"
  1169. << hex << setw(8) << reg << "] ";
  1170. #endif
  1171. const unsigned long r = reg & 0xfff;
  1172. regArea[(r - 0xc00) >> 1] = val;
  1173. // some channel info?
  1174. if(r >= 0x0c00 && r < 0x0d80)
  1175. {
  1176. // calc channel
  1177. int ch = (r >> 4) - 0xc0;
  1178. switch(r & 0x0f)
  1179. {
  1180. // l volume
  1181. case 0:
  1182. #ifdef DEBUG_OUTPUT
  1183. std::cout << "Left Volume - ";
  1184. #endif
  1185. SetVolumeL((unsigned char)ch, val);
  1186. break;
  1187. // r volume
  1188. case 2:
  1189. #ifdef DEBUG_OUTPUT
  1190. std::cout << "Right Volume - ";
  1191. #endif
  1192. SetVolumeR((unsigned char)ch, val);
  1193. break;
  1194. // pitch
  1195. case 4:
  1196. #ifdef DEBUG_OUTPUT
  1197. std::cout << "Pitch - ";
  1198. #endif
  1199. SetPitch(ch, val);
  1200. break;
  1201. // start
  1202. case 6:
  1203. #ifdef DEBUG_OUTPUT
  1204. std::cout << "Start Address - ";
  1205. #endif
  1206. s_chan[ch].pStart = spuMemC + ((unsigned long)val << 3);
  1207. break;
  1208. // level with pre-calcs
  1209. case 8:
  1210. #ifdef DEBUG_OUTPUT
  1211. std::cout << "Level with Pre-Calcs - ";
  1212. #endif
  1213. {
  1214. const unsigned long lval = val;
  1215. s_chan[ch].ADSRX.AttackModeExp=(lval&0x8000)?1:0;
  1216. s_chan[ch].ADSRX.AttackRate=(lval>>8) & 0x007f;
  1217. s_chan[ch].ADSRX.DecayRate=(lval>>4) & 0x000f;
  1218. s_chan[ch].ADSRX.SustainLevel=lval & 0x000f;
  1219. }
  1220. break;
  1221. // adsr times with pre-calcs
  1222. case 10:
  1223. #ifdef DEBUG_OUTPUT
  1224. std::cout << "ADSR Times with Pre-Calcs - ";
  1225. #endif
  1226. {
  1227. const unsigned long lval = val;
  1228. s_chan[ch].ADSRX.SustainModeExp = (lval & 0x8000) ? 1 : 0;
  1229. s_chan[ch].ADSRX.SustainIncrease = (lval & 0x4000) ? 0 : 1;
  1230. s_chan[ch].ADSRX.SustainRate = (lval >> 6) & 0x007f;
  1231. s_chan[ch].ADSRX.ReleaseModeExp = (lval & 0x0020) ? 1 : 0;
  1232. s_chan[ch].ADSRX.ReleaseRate = lval & 0x001f;
  1233. }
  1234. break;
  1235. // adsr volume... mmm have to investigate this
  1236. case 12:
  1237. #ifdef DEBUG_OUTPUT
  1238. std::cout << "ADSR Volume - ";
  1239. #endif
  1240. break;
  1241. // loop
  1242. case 14:
  1243. #ifdef DEBUG_OUTPUT
  1244. std::cout << "Loop Address - ";
  1245. #endif
  1246. s_chan[ch].pLoop = spuMemC + ((unsigned long)val << 3);
  1247. s_chan[ch].bIgnoreLoop = 1;
  1248. break;
  1249. }
  1250. iWatchDog = 0;
  1251. #ifdef DEBUG_OUTPUT
  1252. std::cout << "0x" << hex << setw(4) << val << std::endl;
  1253. #endif
  1254. return;
  1255. }
  1256. switch(r)
  1257. {
  1258. case H_SPUaddr:
  1259. #ifdef DEBUG_OUTPUT
  1260. std::cout << "H_SPUaddr - ";
  1261. #endif
  1262. spuAddr = (unsigned long)val << 3;
  1263. break;
  1264. case H_SPUdata:
  1265. #ifdef DEBUG_OUTPUT
  1266. std::cout << "H_SPUdata - ";
  1267. #endif
  1268. spuMem[spuAddr >> 1] = val;
  1269. spuAddr += 2;
  1270. if(spuAddr > 0x7ffff)
  1271. spuAddr = 0;
  1272. break;
  1273. case H_SPUctrl:
  1274. #ifdef DEBUG_OUTPUT
  1275. std::cout << "H_SPUctrl - ";
  1276. #endif
  1277. spuCtrl = val;
  1278. break;
  1279. case H_SPUstat:
  1280. #ifdef DEBUG_OUTPUT
  1281. std::cout << "H_SPUstat - ";
  1282. #endif
  1283. spuStat = val & 0xf800;
  1284. break;
  1285. case H_SPUReverbAddr:
  1286. #ifdef DEBUG_OUTPUT
  1287. std::cout << "H_SPUReverbAddr - ";
  1288. #endif
  1289. if(val == 0xFFFF || val <= 0x200)
  1290. rvb.StartAddr = rvb.CurrAddr = 0;
  1291. else
  1292. {
  1293. const long iv = (unsigned long)val << 2;
  1294. if(rvb.StartAddr != iv)
  1295. {
  1296. rvb.StartAddr = (unsigned long)val << 2;
  1297. rvb.CurrAddr = rvb.StartAddr;
  1298. }
  1299. }
  1300. break;
  1301. case H_SPUirqAddr:
  1302. #ifdef DEBUG_OUTPUT
  1303. std::cout << "H_SPUirqAddr - ";
  1304. #endif
  1305. spuIrq = val;
  1306. pSpuIrq = spuMemC + ((unsigned long) val << 3);
  1307. break;
  1308. case H_SPUrvolL:
  1309. #ifdef DEBUG_OUTPUT
  1310. std::cout << "H_SPUrvolL - ";
  1311. #endif
  1312. rvb.VolLeft = val;
  1313. break;
  1314. case H_SPUrvolR:
  1315. #ifdef DEBUG_OUTPUT
  1316. std::cout << "H_SPUrvolR - ";
  1317. #endif
  1318. rvb.VolRight = val;
  1319. break;
  1320. case H_SPUon1:
  1321. #ifdef DEBUG_OUTPUT
  1322. std::cout << "H_SPUon1 - ";
  1323. #endif
  1324. SoundOn(0, 16, val);
  1325. break;
  1326. case H_SPUon2:
  1327. #ifdef DEBUG_OUTPUT
  1328. std::cout << "H_SPUon2 - ";
  1329. #endif
  1330. SoundOn(16, 24, val);
  1331. break;
  1332. case H_SPUoff1:
  1333. #ifdef DEBUG_OUTPUT
  1334. std::cout << "H_SPUoff1 - ";
  1335. #endif
  1336. SoundOff(0, 16, val);
  1337. break;
  1338. case H_SPUoff2:
  1339. #ifdef DEBUG_OUTPUT
  1340. std::cout << "H_SPUoff2 - ";
  1341. #endif
  1342. SoundOff(16, 24, val);
  1343. break;
  1344. case H_CDLeft:
  1345. #ifdef DEBUG_OUTPUT
  1346. std::cout << "H_CDLeft - ";
  1347. #endif
  1348. iLeftXAVol = val & 0x7fff;
  1349. if(cddavCallback)
  1350. cddavCallback(0, val);
  1351. break;
  1352. case H_CDRight:
  1353. #ifdef DEBUG_OUTPUT
  1354. std::cout << "H_CDRight - ";
  1355. #endif
  1356. iRightXAVol = val & 0x7fff;
  1357. if(cddavCallback)
  1358. cddavCallback(1, val);
  1359. break;
  1360. case H_FMod1:
  1361. #ifdef DEBUG_OUTPUT
  1362. std::cout << "H_FMod1 - ";
  1363. #endif
  1364. FModOn(0, 16, val);
  1365. break;
  1366. case H_FMod2:
  1367. #ifdef DEBUG_OUTPUT
  1368. std::cout << "H_FMod2 - ";
  1369. #endif
  1370. FModOn(16, 24, val);
  1371. break;
  1372. case H_Noise1:
  1373. #ifdef DEBUG_OUTPUT
  1374. std::cout << "H_Noise1 - ";
  1375. #endif
  1376. NoiseOn(0, 16, val);
  1377. break;
  1378. case H_Noise2:
  1379. #ifdef DEBUG_OUTPUT
  1380. std::cout << "H_Noise2 - ";
  1381. #endif
  1382. NoiseOn(16, 24, val);
  1383. break;
  1384. case H_RVBon1:
  1385. #ifdef DEBUG_OUTPUT
  1386. std::cout << "H_RVBon1 - ";
  1387. #endif
  1388. ReverbOn(0, 16, val);
  1389. break;
  1390. case H_RVBon2:
  1391. #ifdef DEBUG_OUTPUT
  1392. std::cout << "H_RVBon2 - ";
  1393. #endif
  1394. ReverbOn(16, 24, val);
  1395. break;
  1396. case H_Reverb + 0:
  1397. #ifdef DEBUG_OUTPUT
  1398. std::cout << "H_Reverb - ";
  1399. #endif
  1400. rvb.FB_SRC_A = val;
  1401. // OK, here's the fake REVERB stuff...
  1402. // depending on effect we do more or less delay and repeats... bah
  1403. // still... better than nothing :)
  1404. SetREVERB(val);
  1405. break;
  1406. case H_Reverb+2 : rvb.FB_SRC_B=(short)val; break;
  1407. case H_Reverb+4 : rvb.IIR_ALPHA=(short)val; break;
  1408. case H_Reverb+6 : rvb.ACC_COEF_A=(short)val; break;
  1409. case H_Reverb+8 : rvb.ACC_COEF_B=(short)val; break;
  1410. case H_Reverb+10 : rvb.ACC_COEF_C=(short)val; break;
  1411. case H_Reverb+12 : rvb.ACC_COEF_D=(short)val; break;
  1412. case H_Reverb+14 : rvb.IIR_COEF=(short)val; break;
  1413. case H_Reverb+16 : rvb.FB_ALPHA=(short)val; break;
  1414. case H_Reverb+18 : rvb.FB_X=(short)val; break;
  1415. case H_Reverb+20 : rvb.IIR_DEST_A0=(short)val; break;
  1416. case H_Reverb+22 : rvb.IIR_DEST_A1=(short)val; break;
  1417. case H_Reverb+24 : rvb.ACC_SRC_A0=(short)val; break;
  1418. case H_Reverb+26 : rvb.ACC_SRC_A1=(short)val; break;
  1419. case H_Reverb+28 : rvb.ACC_SRC_B0=(short)val; break;
  1420. case H_Reverb+30 : rvb.ACC_SRC_B1=(short)val; break;
  1421. case H_Reverb+32 : rvb.IIR_SRC_A0=(short)val; break;
  1422. case H_Reverb+34 : rvb.IIR_SRC_A1=(short)val; break;
  1423. case H_Reverb+36 : rvb.IIR_DEST_B0=(short)val; break;
  1424. case H_Reverb+38 : rvb.IIR_DEST_B1=(short)val; break;
  1425. case H_Reverb+40 : rvb.ACC_SRC_C0=(short)val; break;
  1426. case H_Reverb+42 : rvb.ACC_SRC_C1=(short)val; break;
  1427. case H_Reverb+44 : rvb.ACC_SRC_D0=(short)val; break;
  1428. case H_Reverb+46 : rvb.ACC_SRC_D1=(short)val; break;
  1429. case H_Reverb+48 : rvb.IIR_SRC_B1=(short)val; break;
  1430. case H_Reverb+50 : rvb.IIR_SRC_B0=(short)val; break;
  1431. case H_Reverb+52 : rvb.MIX_DEST_A0=(short)val; break;
  1432. case H_Reverb+54 : rvb.MIX_DEST_A1=(short)val; break;
  1433. case H_Reverb+56 : rvb.MIX_DEST_B0=(short)val; break;
  1434. case H_Reverb+58 : rvb.MIX_DEST_B1=(short)val; break;
  1435. case H_Reverb+60 : rvb.IN_COEF_L=(short)val; break;
  1436. case H_Reverb+62 : rvb.IN_COEF_R=(short)val; break;
  1437. }
  1438. iWatchDog = 0;
  1439. #ifdef DEBUG_OUTPUT
  1440. std::cout << "0x" << hex << setw(4) << val << std::endl;
  1441. #endif
  1442. }
  1443. unsigned short SPUreadRegister(unsigned long reg)
  1444. {
  1445. #ifdef DEBUG_OUTPUT
  1446. std::cout << setfill('0');
  1447. std::cout << "*** SPUreadRegister(0x" << hex << setw(8) << reg << "), returned ";
  1448. #endif
  1449. const unsigned long r = reg & 0xfff;
  1450. iWatchDog = 0;
  1451. if(r >= 0x0c00 && r < 0x0d80)
  1452. {
  1453. switch(r & 0x0f)
  1454. {
  1455. // get adsr vol
  1456. case 12:
  1457. {
  1458. const int ch = (r >> 4) - 0xc0;
  1459. // we are started, but not processed? return 1
  1460. if(s_chan[ch].bNew)
  1461. {
  1462. #ifdef DEBUG_OUTPUT
  1463. std::cout << "0x" << hex << setw(4) << 1 << std::endl;
  1464. #endif
  1465. return 1;
  1466. }
  1467. // same here... we haven't decoded one sample
  1468. // yet, so no envelope yet. return 1 as well
  1469. if(s_chan[ch].ADSRX.lVolume &&
  1470. !s_chan[ch].ADSRX.EnvelopeVol)
  1471. {
  1472. #ifdef DEBUG_OUTPUT
  1473. std::cout << "0x" << hex << setw(4) << 1 << std::endl;
  1474. #endif
  1475. return 1;
  1476. }
  1477. #ifdef DEBUG_OUTPUT
  1478. std::cout << "0x" << hex << setw(4)
  1479. << (unsigned short)(s_chan[ch].ADSRX.EnvelopeVol >> 16)
  1480. << std::endl;
  1481. #endif
  1482. return (unsigned short)(s_chan[ch].ADSRX.EnvelopeVol >> 16);
  1483. }
  1484. // get loop address
  1485. case 14:
  1486. {
  1487. const int ch = (r >> 4) - 0xc0;
  1488. if(s_chan[ch].pLoop == NULL)
  1489. {
  1490. #ifdef DEBUG_OUTPUT
  1491. std::cout << "0x" << hex << setw(4) << 0 << std::endl;
  1492. #endif
  1493. return 0;
  1494. }
  1495. #ifdef DEBUG_OUTPUT
  1496. std::cout << "0x" << hex << setw(4)
  1497. << (unsigned short)((s_chan[ch].pLoop - spuMemC) >> 3)
  1498. << std::endl;
  1499. #endif
  1500. return (unsigned short)((s_chan[ch].pLoop - spuMemC) >> 3);
  1501. }
  1502. }
  1503. }
  1504. switch(r)
  1505. {
  1506. case H_SPUctrl:
  1507. #ifdef DEBUG_OUTPUT
  1508. std::cout << "0x" << hex << setw(4) << spuCtrl << std::endl;
  1509. #endif
  1510. return spuCtrl;
  1511. case H_SPUstat:
  1512. #ifdef DEBUG_OUTPUT
  1513. std::cout << "0x" << hex << setw(4) << spuStat << std::endl;
  1514. #endif
  1515. return spuStat;
  1516. case H_SPUaddr:
  1517. #ifdef DEBUG_OUTPUT
  1518. std::cout << "0x" << hex
  1519. << setw(4) << (unsigned short)(spuAddr >> 3) << std::endl;
  1520. #endif
  1521. return (unsigned short)(spuAddr >> 3);
  1522. case H_SPUdata:
  1523. {
  1524. unsigned short s = spuMem[spuAddr >> 1];
  1525. spuAddr += 2;
  1526. if(spuAddr > 0x7ffff)
  1527. spuAddr = 0;
  1528. #ifdef DEBUG_OUTPUT
  1529. std::cout << "0x" << hex << setw(4) << s << std::endl;
  1530. #endif
  1531. return s;
  1532. }
  1533. case H_SPUirqAddr:
  1534. #ifdef DEBUG_OUTPUT
  1535. std::cout << "0x" << hex << setw(4) << spuIrq << std::endl;
  1536. #endif
  1537. return spuIrq;
  1538. }
  1539. #ifdef DEBUG_OUTPUT
  1540. std::cout << "0x" << hex << setw(4) << regArea[(r - 0xc00) >> 1] << std::endl;
  1541. #endif
  1542. return regArea[(r - 0xc00) >> 1];
  1543. }
  1544. void SoundOn(int start, int end, unsigned short val)
  1545. {
  1546. int ch;
  1547. // loop channels
  1548. for(ch = start; ch < end; ch++, val >>= 1)
  1549. {
  1550. if((val & 1) && s_chan[ch].pStart)
  1551. // mmm... start has to be set before key on !?!
  1552. {
  1553. s_chan[ch].bIgnoreLoop = 0;
  1554. s_chan[ch].bNew = 1;
  1555. // bitfield for faster testing
  1556. dwNewChannel |= (1 << ch);
  1557. }
  1558. }
  1559. }
  1560. void SoundOff(int start, int end, unsigned short val)
  1561. {
  1562. int ch;
  1563. // loop channels
  1564. for(ch = start; ch < end; ch++, val >>= 1)
  1565. {
  1566. if(val & 1) // && s_chan[i].bOn) mmm...
  1567. s_chan[ch].bStop = 1;
  1568. }
  1569. }
  1570. void FModOn(int start, int end, unsigned short val)
  1571. {
  1572. int ch;
  1573. // loop channels
  1574. for(ch = start; ch < end; ch++, val >>= 1)
  1575. {
  1576. // fmod on/off
  1577. if(val & 1)
  1578. {
  1579. if(ch > 0)
  1580. {
  1581. // sound channel
  1582. s_chan[ch].bFMod = 1;
  1583. // freq channel
  1584. s_chan[ch - 1].bFMod = 2;
  1585. }
  1586. }
  1587. else
  1588. s_chan[ch].bFMod = 0;
  1589. }
  1590. }
  1591. void NoiseOn(int start, int end, unsigned short val)
  1592. {
  1593. int ch;
  1594. // loop channels
  1595. for(ch = start; ch < end; ch++, val >>= 1)
  1596. {
  1597. // noise on/off
  1598. if(val & 1)
  1599. {
  1600. s_chan[ch].bNoise = 1;
  1601. }
  1602. else
  1603. {
  1604. s_chan[ch].bNoise = 0;
  1605. }
  1606. }
  1607. }
  1608. // please note: sweep and phase invert are wrong... but I've never seen
  1609. // them used
  1610. void SetVolumeL(unsigned char ch, short vol)
  1611. {
  1612. s_chan[ch].iLeftVolRaw = vol;
  1613. // sweep
  1614. if(vol & 0x8000)
  1615. {
  1616. short sInc = 1;
  1617. if(vol & 0x2000)
  1618. sInc = -1;
  1619. // -> mmm... phase inverted? have to investigate this
  1620. if(vol & 0x1000)
  1621. vol ^= 0xffff;
  1622. // -> sweep: 0..127 -> 0..64
  1623. vol = ((vol & 0x7f) + 1) / 2;
  1624. // -> HACK: we don't sweep right now, so we
  1625. // just raise/lower the volume by the half!
  1626. vol += vol / (2 * sInc);
  1627. vol *= 128;
  1628. }
  1629. // no sweep
  1630. else
  1631. {
  1632. // -> mmm... phase inverted? have to investigate this
  1633. if(vol & 0x4000)
  1634. vol = 0x3fff - (vol & 0x3fff);
  1635. }
  1636. vol &= 0x3fff;
  1637. // store volume
  1638. s_chan[ch].iLeftVolume = vol;
  1639. }
  1640. void SetVolumeR(unsigned char ch, short vol)
  1641. {
  1642. s_chan[ch].iRightVolRaw = vol;
  1643. // comments... see above :)
  1644. if(vol & 0x8000)
  1645. {
  1646. short sInc = 1;
  1647. if(vol & 0x2000)
  1648. sInc = -1;
  1649. if(vol & 0x1000)
  1650. vol ^= 0xffff;
  1651. vol = ((vol & 0x7f) + 1) / 2;
  1652. vol += vol / (2 * sInc);
  1653. vol *= 128;
  1654. }
  1655. else
  1656. {
  1657. if(vol & 0x4000)
  1658. vol = 0x3fff - (vol & 0x3fff);
  1659. }
  1660. vol &= 0x3fff;
  1661. s_chan[ch].iRightVolume = vol;
  1662. }
  1663. void SetPitch(int ch, unsigned short val)
  1664. {
  1665. int NP;
  1666. if(val > 0x3fff)
  1667. NP = 0x3fff;
  1668. else
  1669. NP = val;
  1670. s_chan[ch].iRawPitch = NP;
  1671. NP = (44100L * NP) / 4096L;
  1672. if(NP < 1)
  1673. NP = 1;
  1674. s_chan[ch].iActFreq = NP;
  1675. }
  1676. void ReverbOn(int start, int end, unsigned short val)
  1677. {
  1678. int ch;
  1679. // loop channels
  1680. for(ch = start; ch < end; ch++, val >>= 1)
  1681. {
  1682. // reverb on/off
  1683. if(val & 1)
  1684. s_chan[ch].bReverb = 1;
  1685. else
  1686. s_chan[ch].bReverb = 0;
  1687. }
  1688. }
  1689. void SetREVERB(unsigned short val)
  1690. {
  1691. switch(val)
  1692. {
  1693. // off
  1694. case 0x0000:
  1695. iReverbOff = -1;
  1696. break;
  1697. // ok room
  1698. case 0x007D:
  1699. iReverbOff = 32;
  1700. iReverbNum = 2;
  1701. iReverbRepeat = 128;
  1702. break;
  1703. // studio small
  1704. case 0x0033:
  1705. iReverbOff = 32;
  1706. iReverbNum = 2;
  1707. iReverbRepeat = 64;
  1708. break;
  1709. // ok studio medium
  1710. case 0x00B1:
  1711. iReverbOff = 48;
  1712. iReverbNum = 2;
  1713. iReverbRepeat = 96;
  1714. break;
  1715. // ok studio large ok
  1716. case 0x00E3:
  1717. iReverbOff = 64;
  1718. iReverbNum = 2;
  1719. iReverbRepeat = 128;
  1720. break;
  1721. // ok hall
  1722. case 0x01A5:
  1723. iReverbOff = 128;
  1724. iReverbNum = 4;
  1725. iReverbRepeat = 32;
  1726. break;
  1727. // space echo
  1728. case 0x033D:
  1729. iReverbOff = 256;
  1730. iReverbNum = 4;
  1731. iReverbRepeat = 64;
  1732. break;
  1733. // echo/delay
  1734. case 0x0001:
  1735. iReverbOff = 184;
  1736. iReverbNum = 3;
  1737. iReverbRepeat = 128;
  1738. break;
  1739. // half echo
  1740. case 0x0017:
  1741. iReverbOff = 128;
  1742. iReverbNum = 2;
  1743. iReverbRepeat = 128;
  1744. break;
  1745. default:
  1746. iReverbOff = 32;
  1747. iReverbNum = 1;
  1748. iReverbRepeat = 0;
  1749. break;
  1750. }
  1751. }
  1752. void StartREVERB(int ch)
  1753. {
  1754. // reverb possible?
  1755. if(s_chan[ch].bReverb && (spuCtrl & 0x80))
  1756. {
  1757. if(iUseReverb == 2)
  1758. s_chan[ch].bRVBActive = 1;
  1759. else
  1760. // fake reverb used?
  1761. if(iUseReverb == 1 && iReverbOff > 0)
  1762. {
  1763. // activate it
  1764. s_chan[ch].bRVBActive = 1;
  1765. s_chan[ch].iRVBOffset = iReverbOff * 45;
  1766. s_chan[ch].iRVBRepeat = iReverbRepeat * 45;
  1767. s_chan[ch].iRVBNum = iReverbNum;
  1768. }
  1769. }
  1770. else
  1771. // no reverb
  1772. s_chan[ch].bRVBActive = 0;
  1773. }
  1774. void InitREVERB()
  1775. {
  1776. if(iUseReverb == 2)
  1777. memset(sRVBStart, 0, NSSIZE * 2 * 4);
  1778. }
  1779. void StoreREVERB(int ch, int ns)
  1780. {
  1781. if(iUseReverb == 0)
  1782. return;
  1783. // Neil's reverb
  1784. if(iUseReverb == 2)
  1785. {
  1786. const int iRxl =
  1787. (s_chan[ch].sval * s_chan[ch].iLeftVolume) / 0x4000;
  1788. const int iRxr =
  1789. (s_chan[ch].sval * s_chan[ch].iRightVolume) / 0x4000;
  1790. ns <<= 1;
  1791. // -> we mix all active reverb channels into an extra buffer
  1792. *(sRVBStart + ns) += iRxl;
  1793. *(sRVBStart + ns + 1) += iRxr;
  1794. }
  1795. // Pete's easy fake reverb
  1796. else
  1797. {
  1798. int *pN;
  1799. int iRn, iRr = 0;
  1800. // we use the half channel volume (/0x8000) for the
  1801. // first reverb effects, quarter for next and so on
  1802. int iRxl =
  1803. (s_chan[ch].sval * s_chan[ch].iLeftVolume) / 0x8000;
  1804. int iRxr =
  1805. (s_chan[ch].sval * s_chan[ch].iRightVolume) / 0x8000;
  1806. for(iRn = 1; iRn <= s_chan[ch].iRVBNum;
  1807. iRn++, iRr += s_chan[ch].iRVBRepeat,iRxl /= 2, iRxr /= 2)
  1808. {
  1809. pN = sRVBPlay + ((s_chan[ch].iRVBOffset + iRr + ns) << 1);
  1810. if(pN >= sRVBEnd)
  1811. pN = sRVBStart + (pN - sRVBEnd);
  1812. (*pN) += iRxl;
  1813. pN++;
  1814. (*pN) += iRxr;
  1815. }
  1816. }
  1817. }
  1818. // get_buffer content helper: takes care about wraps
  1819. int g_buffer(int iOff)
  1820. {
  1821. short *p = (short *)spuMem;
  1822. iOff = (iOff * 4) + rvb.CurrAddr;
  1823. while(iOff > 0x3FFFF)
  1824. iOff = rvb.StartAddr + (iOff - 0x40000);
  1825. while(iOff < rvb.StartAddr)
  1826. iOff = 0x3ffff - (rvb.StartAddr - iOff);
  1827. return (int)*(p + iOff);
  1828. }
  1829. // set_buffer content helper: takes care about wraps and clipping
  1830. void s_buffer(int iOff, int iVal)
  1831. {
  1832. short *p = (short *)spuMem;
  1833. iOff = (iOff * 4) + rvb.CurrAddr;
  1834. while(iOff > 0x3FFFF)
  1835. iOff = rvb.StartAddr + (iOff - 0x40000);
  1836. while(iOff < rvb.StartAddr)
  1837. iOff = 0x3ffff - (rvb.StartAddr - iOff);
  1838. if(iVal < -32768L)
  1839. iVal = -32768L;
  1840. if(iVal > 32767L)
  1841. iVal = 32767L;
  1842. *(p + iOff) = (short)iVal;
  1843. }
  1844. // set_buffer (+1 sample) content helper: takes care about wraps and clipping
  1845. void s_buffer1(int iOff, int iVal)
  1846. {
  1847. short *p = (short *)spuMem;
  1848. iOff = (iOff * 4) + rvb.CurrAddr + 1;
  1849. while(iOff > 0x3FFFF)
  1850. iOff = rvb.StartAddr + (iOff - 0x40000);
  1851. while(iOff < rvb.StartAddr)
  1852. iOff = 0x3ffff - (rvb.StartAddr - iOff);
  1853. if(iVal < -32768L)
  1854. iVal = -32768L;
  1855. if(iVal > 32767L)
  1856. iVal = 32767L;
  1857. *(p + iOff) = (short)iVal;
  1858. }
  1859. int MixREVERBLeft(int ns)
  1860. {
  1861. if(iUseReverb == 0)
  1862. return 0;
  1863. if(iUseReverb == 2)
  1864. {
  1865. // this func will be called with 44.1 khz
  1866. static int iCnt = 0;
  1867. // reverb is off
  1868. if(!rvb.StartAddr)
  1869. {
  1870. rvb.iLastRVBLeft = rvb.iLastRVBRight =
  1871. rvb.iRVBLeft = rvb.iRVBRight = 0;
  1872. return 0;
  1873. }
  1874. iCnt++;
  1875. // we work on every second left value: downsample to 22 khz
  1876. if(iCnt & 1)
  1877. {
  1878. // -> reverb on? oki
  1879. if(spuCtrl & 0x80)
  1880. {
  1881. int ACC0, ACC1, FB_A0, FB_A1, FB_B0, FB_B1;
  1882. const int INPUT_SAMPLE_L = *(sRVBStart + (ns << 1));
  1883. const int INPUT_SAMPLE_R = *(sRVBStart + (ns << 1) + 1);
  1884. const int IIR_INPUT_A0 =
  1885. (g_buffer(rvb.IIR_SRC_A0) * rvb.IIR_COEF) / 32768L +
  1886. (INPUT_SAMPLE_L * rvb.IN_COEF_L) / 32768L;
  1887. const int IIR_INPUT_A1 =
  1888. (g_buffer(rvb.IIR_SRC_A1) * rvb.IIR_COEF) / 32768L +
  1889. (INPUT_SAMPLE_R * rvb.IN_COEF_R) / 32768L;
  1890. const int IIR_INPUT_B0 =
  1891. (g_buffer(rvb.IIR_SRC_B0) * rvb.IIR_COEF) / 32768L +
  1892. (INPUT_SAMPLE_L * rvb.IN_COEF_L) / 32768L;
  1893. const int IIR_INPUT_B1 =
  1894. (g_buffer(rvb.IIR_SRC_B1) * rvb.IIR_COEF) / 32768L +
  1895. (INPUT_SAMPLE_R * rvb.IN_COEF_R) / 32768L;
  1896. const int IIR_A0 = (IIR_INPUT_A0 * rvb.IIR_ALPHA) / 32768L +
  1897. (g_buffer(rvb.IIR_DEST_A0) *
  1898. (32768L - rvb.IIR_ALPHA)) / 32768L;
  1899. const int IIR_A1 = (IIR_INPUT_A1 * rvb.IIR_ALPHA) / 32768L +
  1900. (g_buffer(rvb.IIR_DEST_A1) *
  1901. (32768L - rvb.IIR_ALPHA)) / 32768L;
  1902. const int IIR_B0 = (IIR_INPUT_B0 * rvb.IIR_ALPHA) / 32768L +
  1903. (g_buffer(rvb.IIR_DEST_B0) *
  1904. (32768L - rvb.IIR_ALPHA)) / 32768L;
  1905. const int IIR_B1 = (IIR_INPUT_B1 * rvb.IIR_ALPHA) / 32768L +
  1906. (g_buffer(rvb.IIR_DEST_B1) *
  1907. (32768L - rvb.IIR_ALPHA)) / 32768L;
  1908. s_buffer1(rvb.IIR_DEST_A0, IIR_A0);
  1909. s_buffer1(rvb.IIR_DEST_A1, IIR_A1);
  1910. s_buffer1(rvb.IIR_DEST_B0, IIR_B0);
  1911. s_buffer1(rvb.IIR_DEST_B1, IIR_B1);
  1912. ACC0 = (g_buffer(rvb.ACC_SRC_A0) * rvb.ACC_COEF_A) / 32768L +
  1913. (g_buffer(rvb.ACC_SRC_B0) * rvb.ACC_COEF_B) / 32768L +
  1914. (g_buffer(rvb.ACC_SRC_C0) * rvb.ACC_COEF_C) / 32768L +
  1915. (g_buffer(rvb.ACC_SRC_D0) * rvb.ACC_COEF_D) / 32768L;
  1916. ACC1 = (g_buffer(rvb.ACC_SRC_A1) * rvb.ACC_COEF_A) / 32768L +
  1917. (g_buffer(rvb.ACC_SRC_B1) * rvb.ACC_COEF_B) / 32768L +
  1918. (g_buffer(rvb.ACC_SRC_C1) * rvb.ACC_COEF_C) / 32768L +
  1919. (g_buffer(rvb.ACC_SRC_D1) * rvb.ACC_COEF_D) / 32768L;
  1920. FB_A0 = g_buffer(rvb.MIX_DEST_A0 - rvb.FB_SRC_A);
  1921. FB_A1 = g_buffer(rvb.MIX_DEST_A1 - rvb.FB_SRC_A);
  1922. FB_B0 = g_buffer(rvb.MIX_DEST_B0 - rvb.FB_SRC_B);
  1923. FB_B1 = g_buffer(rvb.MIX_DEST_B1 - rvb.FB_SRC_B);
  1924. s_buffer(rvb.MIX_DEST_A0,
  1925. ACC0 - (FB_A0 * rvb.FB_ALPHA) / 32768L);
  1926. s_buffer(rvb.MIX_DEST_A1,
  1927. ACC1 - (FB_A1 * rvb.FB_ALPHA) / 32768L);
  1928. s_buffer(rvb.MIX_DEST_B0, (rvb.FB_ALPHA * ACC0) / 32768L -
  1929. (FB_A0 * (int)(rvb.FB_ALPHA ^ 0xFFFF8000)) / 32768L -
  1930. (FB_B0 * rvb.FB_X) / 32768L);
  1931. s_buffer(rvb.MIX_DEST_B1, (rvb.FB_ALPHA * ACC1) / 32768L -
  1932. (FB_A1 * (int)(rvb.FB_ALPHA ^ 0xFFFF8000)) / 32768L -
  1933. (FB_B1 * rvb.FB_X) / 32768L);
  1934. rvb.iLastRVBLeft = rvb.iRVBLeft;
  1935. rvb.iLastRVBRight = rvb.iRVBRight;
  1936. rvb.iRVBLeft =
  1937. (g_buffer(rvb.MIX_DEST_A0) + g_buffer(rvb.MIX_DEST_B0)) / 3;
  1938. rvb.iRVBRight =
  1939. (g_buffer(rvb.MIX_DEST_A1) + g_buffer(rvb.MIX_DEST_B1)) / 3;
  1940. rvb.iRVBLeft = (rvb.iRVBLeft * rvb.VolLeft) / 0x4000;
  1941. rvb.iRVBRight = (rvb.iRVBRight * rvb.VolRight) / 0x4000;
  1942. rvb.CurrAddr++;
  1943. if(rvb.CurrAddr > 0x3ffff)
  1944. rvb.CurrAddr = rvb.StartAddr;
  1945. return rvb.iLastRVBLeft + (rvb.iRVBLeft-rvb.iLastRVBLeft) / 2;
  1946. }
  1947. // reverb off
  1948. else
  1949. rvb.iLastRVBLeft = rvb.iLastRVBRight =
  1950. rvb.iRVBLeft = rvb.iRVBRight = 0;
  1951. rvb.CurrAddr++;
  1952. if(rvb.CurrAddr > 0x3ffff)
  1953. rvb.CurrAddr = rvb.StartAddr;
  1954. }
  1955. return rvb.iLastRVBLeft;
  1956. }
  1957. // easy fake reverb
  1958. else
  1959. {
  1960. // -> simply take the reverb mix buf value
  1961. const int iRV = *sRVBPlay;
  1962. // -> init it after
  1963. *sRVBPlay++ = 0;
  1964. // -> and take care about wrap arounds
  1965. if(sRVBPlay >= sRVBEnd)
  1966. sRVBPlay = sRVBStart;
  1967. // -> return reverb buf mix val
  1968. return iRV;
  1969. }
  1970. }
  1971. int MixREVERBRight()
  1972. {
  1973. if(iUseReverb == 0)
  1974. return 0;
  1975. // Neill's reverb
  1976. if(iUseReverb == 2)
  1977. {
  1978. int i = rvb.iLastRVBRight + (rvb.iRVBRight - rvb.iLastRVBRight) / 2;
  1979. rvb.iLastRVBRight = rvb.iRVBRight;
  1980. // -> just return the last right reverb val
  1981. // (little bit scaled by the previous right val)
  1982. return i;
  1983. }
  1984. // easy fake reverb
  1985. else
  1986. {
  1987. // -> simply take the reverb mix buf value
  1988. const int iRV = *sRVBPlay;
  1989. // -> init it after
  1990. *sRVBPlay++ = 0;
  1991. // -> and take care about wrap arounds
  1992. if(sRVBPlay >= sRVBEnd)
  1993. sRVBPlay = sRVBStart;
  1994. // -> return reverb mix buf val
  1995. return iRV;
  1996. }
  1997. }
  1998. void MixXA()
  1999. {
  2000. int ns;
  2001. for(ns = 0; ns < NSSIZE && XAPlay != XAFeed; ns++)
  2002. {
  2003. XALastVal = *XAPlay++;
  2004. if(XAPlay == XAEnd)
  2005. XAPlay = XAStart;
  2006. SSumL[ns] += (((short)(XALastVal & 0xffff)) * iLeftXAVol) / 32767;
  2007. SSumR[ns] += (((short)((XALastVal >> 16) & 0xffff)) *
  2008. iRightXAVol) / 32767;
  2009. }
  2010. if(XAPlay == XAFeed && XARepeat)
  2011. {
  2012. XARepeat--;
  2013. for(;ns < NSSIZE; ns++)
  2014. {
  2015. SSumL[ns] += (((short)(XALastVal & 0xffff)) * iLeftXAVol) / 32767;
  2016. SSumR[ns] += (((short)((XALastVal >> 16) & 0xffff)) *
  2017. iRightXAVol) / 32767;
  2018. }
  2019. }
  2020. }
  2021. void FeedXA(xa_decode_t *xap)
  2022. {
  2023. int sinc, spos, i, iSize, iPlace, vl, vr;
  2024. if(!bSPUIsOpen)
  2025. return;
  2026. // store info for save states
  2027. xapGlobal = xap;
  2028. // set up repeat
  2029. XARepeat = 100;
  2030. // get size
  2031. iSize = ((44100 * xap->nsamples) / xap->freq);
  2032. // if none
  2033. if(!iSize)
  2034. return;
  2035. // how much space in my buf?
  2036. if(XAFeed < XAPlay)
  2037. iPlace = XAPlay - XAFeed;
  2038. else
  2039. iPlace = (XAEnd - XAFeed) + (XAPlay - XAStart);
  2040. // no place at all
  2041. if(iPlace == 0)
  2042. return;
  2043. // pitch change option
  2044. if(iXAPitch)
  2045. {
  2046. static unsigned long dwLT = 0;
  2047. static unsigned long dwFPS = 0;
  2048. static int iFPSCnt = 0;
  2049. static int iLastSize = 0;
  2050. static unsigned long dwL1 = 0;
  2051. unsigned long dw, dw1, dw2;
  2052. //G dw = timeGetTime_spu();
  2053. dw = GGetTime();
  2054. iPlace = iSize;
  2055. dwFPS += dw - dwLT;
  2056. iFPSCnt++;
  2057. dwLT = dw;
  2058. if(iFPSCnt >= 10)
  2059. {
  2060. if(!dwFPS)
  2061. dwFPS = 1;
  2062. dw1 = 1000000 / dwFPS;
  2063. if(dw1 >= (dwL1 - 100) && dw1 <= (dwL1 + 100))
  2064. dw1 = dwL1;
  2065. else
  2066. dwL1 = dw1;
  2067. dw2 = (xap->freq * 100 / xap->nsamples);
  2068. if((!dw1) || ((dw2 + 100) >= dw1))
  2069. iLastSize = 0;
  2070. else
  2071. {
  2072. iLastSize = iSize * dw2 / dw1;
  2073. if(iLastSize > iPlace)
  2074. iLastSize = iPlace;
  2075. iSize = iLastSize;
  2076. }
  2077. iFPSCnt = 0;
  2078. dwFPS = 0;
  2079. }
  2080. else
  2081. {
  2082. if(iLastSize)
  2083. iSize = iLastSize;
  2084. }
  2085. }
  2086. spos = 0x10000L;
  2087. // calc freq by num / size
  2088. sinc = (xap->nsamples << 16) / iSize;
  2089. if(xap->stereo)
  2090. {
  2091. u32 * pS = (u32 *)xap->pcm;
  2092. u32 l = 0;
  2093. if(iXAPitch)
  2094. {
  2095. int32_t l1, l2;
  2096. short s;
  2097. for(i = 0; i < iSize; i++)
  2098. {
  2099. if(iUseInterpolation == 2)
  2100. {
  2101. while(spos >= 0x10000L)
  2102. {
  2103. l = *pS++;
  2104. gauss_window[gauss_ptr] = (short)LOWORD(l);
  2105. gauss_window[4 + gauss_ptr] = (short)HIWORD(l);
  2106. gauss_ptr = (gauss_ptr + 1) & 3;
  2107. spos -= 0x10000L;
  2108. }
  2109. vl = (spos >> 6) & ~3;
  2110. vr = (gauss[vl]*gvall0) & ~2047;
  2111. vr += (gauss[vl + 1] * gvall(1)) & ~2047;
  2112. vr += (gauss[vl + 2] * gvall(2)) & ~2047;
  2113. vr += (gauss[vl + 3] * gvall(3)) & ~2047;
  2114. l= (vr >> 11) & 0xffff;
  2115. vr = (gauss[vl] * gvalr0) & ~2047;
  2116. vr += (gauss[vl + 1] * gvalr(1)) & ~2047;
  2117. vr += (gauss[vl + 2] * gvalr(2)) & ~2047;
  2118. vr += (gauss[vl + 3] * gvalr(3)) & ~2047;
  2119. l |= vr << 5;
  2120. }
  2121. else
  2122. {
  2123. while(spos >= 0x10000L)
  2124. {
  2125. l = *pS++;
  2126. spos -= 0x10000L;
  2127. }
  2128. }
  2129. s = (short)LOWORD(l);
  2130. l1 = s;
  2131. l1 = (l1 * iPlace) / iSize;
  2132. if(l1 < -32767)
  2133. l1 = -32767;
  2134. if(l1 > 32767)
  2135. l1 = 32767;
  2136. s = (short)HIWORD(l);
  2137. l2 = s;
  2138. l2 = (l2 * iPlace) / iSize;
  2139. if(l2 < -32767)
  2140. l2 = -32767;
  2141. if(l2 > 32767)
  2142. l2 = 32767;
  2143. l = (l1 & 0xffff)|(l2 << 16);
  2144. *XAFeed++ = l;
  2145. if(XAFeed == XAEnd)
  2146. XAFeed = XAStart;
  2147. if(XAFeed == XAPlay)
  2148. {
  2149. if(XAPlay != XAStart)
  2150. XAFeed = XAPlay - 1;
  2151. break;
  2152. }
  2153. spos += sinc;
  2154. }
  2155. }
  2156. else
  2157. {
  2158. for(i = 0; i < iSize; i++)
  2159. {
  2160. if(iUseInterpolation == 2)
  2161. {
  2162. while(spos >= 0x10000L)
  2163. {
  2164. l = *pS++;
  2165. gauss_window[gauss_ptr] = (short)LOWORD(l);
  2166. gauss_window[4 + gauss_ptr] = (short)HIWORD(l);
  2167. gauss_ptr = (gauss_ptr + 1) & 3;
  2168. spos -= 0x10000L;
  2169. }
  2170. vl = (spos >> 6) & ~3;
  2171. vr = (gauss[vl] * gvall0) & ~2047;
  2172. vr += (gauss[vl + 1] * gvall(1)) & ~2047;
  2173. vr += (gauss[vl + 2] * gvall(2)) & ~2047;
  2174. vr += (gauss[vl + 3] * gvall(3)) & ~2047;
  2175. l = (vr >> 11) & 0xffff;
  2176. vr = (gauss[vl] * gvalr0) & ~2047;
  2177. vr += (gauss[vl + 1] * gvalr(1)) & ~2047;
  2178. vr += (gauss[vl + 2] * gvalr(2)) & ~2047;
  2179. vr += (gauss[vl + 3] * gvalr(3)) & ~2047;
  2180. l |= vr << 5;
  2181. }
  2182. else
  2183. {
  2184. while(spos>=0x10000L)
  2185. {
  2186. l = *pS++;
  2187. spos -= 0x10000L;
  2188. }
  2189. }
  2190. *XAFeed++ = l;
  2191. if(XAFeed == XAEnd)
  2192. XAFeed = XAStart;
  2193. if(XAFeed == XAPlay)
  2194. {
  2195. if(XAPlay != XAStart)
  2196. XAFeed = XAPlay - 1;
  2197. break;
  2198. }
  2199. spos += sinc;
  2200. }
  2201. }
  2202. }
  2203. else
  2204. {
  2205. unsigned short * pS = (unsigned short *)xap->pcm;
  2206. u32 l;
  2207. short s = 0;
  2208. if(iXAPitch)
  2209. {
  2210. int32_t l1;
  2211. for(i = 0; i < iSize; i++)
  2212. {
  2213. if(iUseInterpolation == 2)
  2214. {
  2215. while(spos >= 0x10000L)
  2216. {
  2217. gauss_window[gauss_ptr] = (short)*pS++;
  2218. gauss_ptr = (gauss_ptr + 1) & 3;
  2219. spos -= 0x10000L;
  2220. }
  2221. vl = (spos >> 6) & ~3;
  2222. vr = (gauss[vl] * gvall0) & ~2047;
  2223. vr += (gauss[vl + 1] * gvall(1)) & ~2047;
  2224. vr += (gauss[vl + 2] * gvall(2)) & ~2047;
  2225. vr += (gauss[vl + 3] * gvall(3)) & ~2047;
  2226. l1 = s = vr >> 11;
  2227. l1 &= 0xffff;
  2228. }
  2229. else
  2230. {
  2231. while(spos >= 0x10000L)
  2232. {
  2233. s = *pS++;
  2234. spos -= 0x10000L;
  2235. }
  2236. l1 = s;
  2237. }
  2238. l1 = (l1 * iPlace) / iSize;
  2239. if(l1 < -32767)
  2240. l1 = -32767;
  2241. if(l1 > 32767)
  2242. l1 = 32767;
  2243. l = (l1 & 0xffff) | (l1 << 16);
  2244. *XAFeed++ = l;
  2245. if(XAFeed == XAEnd)
  2246. XAFeed = XAStart;
  2247. if(XAFeed == XAPlay)
  2248. {
  2249. if(XAPlay != XAStart)
  2250. XAFeed = XAPlay - 1;
  2251. break;
  2252. }
  2253. spos += sinc;
  2254. }
  2255. }
  2256. else
  2257. {
  2258. for(i = 0; i < iSize; i++)
  2259. {
  2260. if(iUseInterpolation == 2)
  2261. {
  2262. while(spos >= 0x10000L)
  2263. {
  2264. gauss_window[gauss_ptr] = (short)*pS++;
  2265. gauss_ptr = (gauss_ptr + 1) & 3;
  2266. spos -= 0x10000L;
  2267. }
  2268. vl = (spos >> 6) & ~3;
  2269. vr = (gauss[vl] * gvall0) & ~2047;
  2270. vr += (gauss[vl + 1] * gvall(1)) & ~2047;
  2271. vr += (gauss[vl + 2] * gvall(2)) & ~2047;
  2272. vr += (gauss[vl + 3] * gvall(3)) & ~2047;
  2273. l= s = vr >> 11;
  2274. l &= 0xffff;
  2275. }
  2276. else
  2277. {
  2278. while(spos >= 0x10000L)
  2279. {
  2280. s = *pS++;
  2281. spos -= 0x10000L;
  2282. }
  2283. l = s;
  2284. }
  2285. *XAFeed++ = (l | (l << 16));
  2286. if(XAFeed == XAEnd)
  2287. XAFeed = XAStart;
  2288. if(XAFeed == XAPlay)
  2289. {
  2290. if(XAPlay != XAStart)
  2291. XAFeed = XAPlay - 1;
  2292. break;
  2293. }
  2294. spos += sinc;
  2295. }
  2296. }
  2297. }
  2298. }
  2299. void InterpolateUp(int ch)
  2300. {
  2301. if(s_chan[ch].SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass
  2302. {
  2303. const int id1=s_chan[ch].SB[30]-s_chan[ch].SB[29]; // curr delta to next val
  2304. const int id2=s_chan[ch].SB[31]-s_chan[ch].SB[30]; // and next delta to next-next val :)
  2305. s_chan[ch].SB[32]=0;
  2306. if(id1>0) // curr delta positive
  2307. {
  2308. if(id2<id1)
  2309. {s_chan[ch].SB[28]=id1;s_chan[ch].SB[32]=2;}
  2310. else
  2311. if(id2<(id1<<1))
  2312. s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x10000L;
  2313. else
  2314. s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x20000L;
  2315. }
  2316. else // curr delta negative
  2317. {
  2318. if(id2>id1)
  2319. {s_chan[ch].SB[28]=id1;s_chan[ch].SB[32]=2;}
  2320. else
  2321. if(id2>(id1<<1))
  2322. s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x10000L;
  2323. else
  2324. s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x20000L;
  2325. }
  2326. }
  2327. else
  2328. if(s_chan[ch].SB[32]==2) // flag 1: calc step and set flag... and don't change the value in this pass
  2329. {
  2330. s_chan[ch].SB[32]=0;
  2331. s_chan[ch].SB[28]=(s_chan[ch].SB[28]*s_chan[ch].sinc)/0x20000L;
  2332. if(s_chan[ch].sinc<=0x8000)
  2333. s_chan[ch].SB[29]=s_chan[ch].SB[30]-(s_chan[ch].SB[28]*((0x10000/s_chan[ch].sinc)-1));
  2334. else s_chan[ch].SB[29]+=s_chan[ch].SB[28];
  2335. }
  2336. else // no flags? add bigger val (if possible), calc smaller step, set flag1
  2337. s_chan[ch].SB[29]+=s_chan[ch].SB[28];
  2338. }
  2339. //
  2340. // even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm
  2341. //
  2342. void InterpolateDown(int ch)
  2343. {
  2344. if(s_chan[ch].sinc>=0x20000L) // we would skip at least one val?
  2345. {
  2346. s_chan[ch].SB[29]+=(s_chan[ch].SB[30]-s_chan[ch].SB[29])/2; // add easy weight
  2347. if(s_chan[ch].sinc>=0x30000L) // we would skip even more vals?
  2348. s_chan[ch].SB[29]+=(s_chan[ch].SB[31]-s_chan[ch].SB[30])/2;// add additional next weight
  2349. }
  2350. }
  2351. ////////////////////////////////////////////////////////////////////////
  2352. // helpers for gauss interpolation
  2353. #define gval0 (((short*)(&s_chan[ch].SB[29]))[gpos])
  2354. #define gval(x) (((short*)(&s_chan[ch].SB[29]))[(gpos+x)&3])
  2355. //#include "gauss_i.h"
  2356. ////////////////////////////////////////////////////////////////////////
  2357. //#include "xa.c"
  2358. ////////////////////////////////////////////////////////////////////////
  2359. // START SOUND... called by main thread to setup a new sound on a channel
  2360. ////////////////////////////////////////////////////////////////////////
  2361. void StartSound(int ch)
  2362. {
  2363. StartADSR(ch);
  2364. StartREVERB(ch);
  2365. s_chan[ch].pCurr=s_chan[ch].pStart; // set sample start
  2366. s_chan[ch].s_1=0; // init mixing vars
  2367. s_chan[ch].s_2=0;
  2368. s_chan[ch].iSBPos=28;
  2369. s_chan[ch].bNew=0; // init channel flags
  2370. s_chan[ch].bStop=0;
  2371. s_chan[ch].bOn=1;
  2372. s_chan[ch].SB[29]=0; // init our interpolation helpers
  2373. s_chan[ch].SB[30]=0;
  2374. if(iUseInterpolation>=2) // gauss interpolation?
  2375. {s_chan[ch].spos=0x30000L;s_chan[ch].SB[28]=0;} // -> start with more decoding
  2376. else {s_chan[ch].spos=0x10000L;s_chan[ch].SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding
  2377. dwNewChannel&=~(1<<ch); // clear new channel bit
  2378. }
  2379. ////////////////////////////////////////////////////////////////////////
  2380. // MAIN SPU FUNCTION
  2381. // here is the main job handler... thread, timer or direct func call
  2382. // basically the whole sound processing is done in this fat func!
  2383. ////////////////////////////////////////////////////////////////////////
  2384. // 5 ms waiting phase, if buffer is full and no new sound has to get started
  2385. // .. can be made smaller (smallest val: 1 ms), but bigger waits give
  2386. // better performance
  2387. #define PAUSE_W 5
  2388. #define PAUSE_L 5000
  2389. ////////////////////////////////////////////////////////////////////////
  2390. static void *MAINThread(void *arg)
  2391. {
  2392. // std::cout << "!!!!!!!!!!!!!!!!!!!TEST!!!!!!!!!!!!!!!!!!" << std::endl;
  2393. int s_1, s_2;
  2394. int fa;
  2395. int ns;
  2396. int voldiv = iVolume;
  2397. unsigned char *start;
  2398. unsigned int nSample;
  2399. int ch, predict_nr, shift_factor, flags, d, s;
  2400. int gpos, bIRQReturn = 0;
  2401. // until we are shutting down
  2402. while(!bEndThread)
  2403. {
  2404. // ok, at the beginning we are looking if there is
  2405. // enuff free place in the dsound/oss buffer to
  2406. // fill in new data, or if there is a new channel to start.
  2407. // if not, we wait (thread) or return (timer/spuasync)
  2408. // until enuff free place is available/a new channel gets
  2409. // started
  2410. // new channel should start immedately?
  2411. // (at least one bit 0 ... MAXCHANNEL is set?)
  2412. if(dwNewChannel)
  2413. {
  2414. // set iSecure
  2415. // (if it is set 5 times - that means on 5 tries a new samples
  2416. // has been started - in a row, we will reset it, to give the
  2417. // sound update a chance)
  2418. iSecureStart++;
  2419. if(iSecureStart > 5)
  2420. iSecureStart = 0;
  2421. }
  2422. // 0: no new channel
  2423. else
  2424. iSecureStart = 0;
  2425. // no new start? no thread end? and still enough data in sound buffer?
  2426. while(!iSecureStart && !bEndThread &&
  2427. (SBE->GetBytesBuffered() > TESTSIZE))
  2428. {
  2429. // reset secure
  2430. iSecureStart = 0;
  2431. // linux no-thread mode? bye
  2432. if(iUseTimer)
  2433. return 0;
  2434. // else sleep for x ms (linux)
  2435. #ifdef _MSC_VER
  2436. Sleep(PAUSE_L);
  2437. #else
  2438. usleep(PAUSE_L);
  2439. #endif
  2440. // SDL_Delay(PAUSE_L);
  2441. if(dwNewChannel)
  2442. // if a new channel kicks in (or, of course,
  2443. // sound buffer runs low), we will leave the loop
  2444. iSecureStart = 1;
  2445. }
  2446. // continue from irq handling in timer mode?
  2447. // will be -1 if no continue is pending
  2448. if(lastch >= 0)
  2449. {
  2450. // -> setup all kind of vars to continue
  2451. ch = lastch;
  2452. ns = lastns;
  2453. lastch = -1;
  2454. // -> directly jump to the continue point
  2455. goto GOON;
  2456. }
  2457. {
  2458. // loop em all... we will collect 1 ms
  2459. // of sound of each playing channel
  2460. for(ch = 0; ch < MAXCHAN; ch++)
  2461. {
  2462. // start new channel
  2463. if(s_chan[ch].bNew)
  2464. StartSound(ch);
  2465. // channel not playing? - next
  2466. if(!s_chan[ch].bOn)
  2467. continue;
  2468. // new psx frequency?
  2469. if(s_chan[ch].iActFreq != s_chan[ch].iUsedFreq)
  2470. {
  2471. // take int and calc steps
  2472. s_chan[ch].iUsedFreq = s_chan[ch].iActFreq;
  2473. s_chan[ch].sinc = s_chan[ch].iRawPitch << 4;
  2474. if(!s_chan[ch].sinc)
  2475. s_chan[ch].sinc = 1;
  2476. // freq change in simple interpolation mode [set flag]
  2477. if(iUseInterpolation == 1)
  2478. s_chan[ch].SB[32] = 1;
  2479. }
  2480. // loop until 1 ms of data is reached
  2481. ns = 0;
  2482. while(ns < NSSIZE)
  2483. {
  2484. while(s_chan[ch].spos >= 0x10000L)
  2485. {
  2486. // 28 reached
  2487. if(s_chan[ch].iSBPos == 28)
  2488. {
  2489. // set up the current pos
  2490. start = s_chan[ch].pCurr;
  2491. // special "stop" sign
  2492. if (start == (unsigned char *)-1)
  2493. {
  2494. // turn everything off
  2495. s_chan[ch].bOn = 0;
  2496. s_chan[ch].ADSRX.lVolume = 0;
  2497. s_chan[ch].ADSRX.EnvelopeVol = 0;
  2498. // and done for this channel
  2499. goto ENDX;
  2500. }
  2501. s_chan[ch].iSBPos = 0;
  2502. // spu irq handler here? mmm... do it later
  2503. s_1 = s_chan[ch].s_1;
  2504. s_2 = s_chan[ch].s_2;
  2505. predict_nr = (int)*start;
  2506. start++;
  2507. shift_factor = predict_nr & 0xf;
  2508. predict_nr >>= 4;
  2509. flags=(int)*start;
  2510. start++;
  2511. for (nSample = 0; nSample < 28; start++)
  2512. {
  2513. d = (int)*start;
  2514. s = ((d & 0xf) << 12);
  2515. if(s & 0x8000)
  2516. s |= 0xffff0000;
  2517. fa = (s >> shift_factor);
  2518. fa = fa + ((s_1 * f[predict_nr][0]) >> 6) +
  2519. ((s_2 * f[predict_nr][1]) >> 6);
  2520. s_2 = s_1;
  2521. s_1 = fa;
  2522. s = ((d & 0xf0) << 8);
  2523. s_chan[ch].SB[nSample++] = fa;
  2524. if(s & 0x8000)
  2525. s |= 0xffff0000;
  2526. fa = (s >> shift_factor);
  2527. fa = fa + ((s_1 * f[predict_nr][0]) >> 6) +
  2528. ((s_2 * f[predict_nr][1]) >> 6);
  2529. s_2 = s_1;
  2530. s_1 = fa;
  2531. s_chan[ch].SB[nSample++] = fa;
  2532. }
  2533. // irq check? mmm...
  2534. // some callbacks and irq active?
  2535. if(irqCallback && (spuCtrl & 0x40))
  2536. {
  2537. // irq address reached? &
  2538. // special: irq on looping addr,
  2539. // when stop/loop flag is set
  2540. if((pSpuIrq > start - 16 && pSpuIrq <= start)
  2541. ||
  2542. ((flags & 1) &&
  2543. (pSpuIrq > s_chan[ch].pLoop - 16 &&
  2544. pSpuIrq <= s_chan[ch].pLoop)))
  2545. {
  2546. // debug flag
  2547. s_chan[ch].iIrqDone = 1;
  2548. // call main emu
  2549. irqCallback();
  2550. // option: wait after irq for main emu
  2551. if(iSPUIRQWait)
  2552. {
  2553. unsigned long dwWatchTime;
  2554. if(iUseTimer == 2)
  2555. bIRQReturn = 1;
  2556. else
  2557. {
  2558. // dwWatchTime = timeGetTime_spu() +
  2559. // 2500;
  2560. dwWatchTime = GGetTime() +
  2561. 2500;
  2562. iWatchDog = 1;
  2563. while(iWatchDog && !bEndThread &&
  2564. GGetTime() < dwWatchTime)
  2565. #ifdef _MSC_VER
  2566. Sleep(10);
  2567. #else
  2568. usleep(10);
  2569. #endif
  2570. // SDL_Delay(1000L);
  2571. }
  2572. }
  2573. }
  2574. }
  2575. // flag handler
  2576. // loop address
  2577. if((flags & 4) && (!s_chan[ch].bIgnoreLoop))
  2578. s_chan[ch].pLoop = start - 16;
  2579. // stop loop
  2580. if(flags & 1)
  2581. {
  2582. // PETE: if we don't check exactly for 3,
  2583. // loop hang ups will happen (DQ4, for example)
  2584. if(flags != 3 || s_chan[ch].pLoop == NULL)
  2585. {
  2586. // and checking if pLoop is
  2587. // set avoids crashes, yeah
  2588. start = (unsigned char *)-1;
  2589. }
  2590. else
  2591. {
  2592. start = s_chan[ch].pLoop;
  2593. }
  2594. }
  2595. // store values for next cycle
  2596. s_chan[ch].pCurr = start;
  2597. s_chan[ch].s_1 = s_1;
  2598. s_chan[ch].s_2 = s_2;
  2599. // special return for
  2600. // "spu irq - wait for cpu action"
  2601. if(bIRQReturn)
  2602. {
  2603. bIRQReturn = 0;
  2604. lastch = ch;
  2605. lastns = ns;
  2606. return 0;
  2607. }
  2608. GOON:
  2609. ;
  2610. }
  2611. // get sample data
  2612. fa = s_chan[ch].SB[s_chan[ch].iSBPos++];
  2613. // muted?
  2614. if((spuCtrl & 0x4000) == 0)
  2615. fa = 0;
  2616. // else adjust
  2617. else
  2618. {
  2619. if(fa > 32767L)
  2620. fa = 32767L;
  2621. if(fa < -32767L)
  2622. fa = -32767L;
  2623. }
  2624. // gauss/cubic interpolation
  2625. if(iUseInterpolation >= 2)
  2626. {
  2627. gpos = s_chan[ch].SB[28];
  2628. gval0 = fa;
  2629. gpos = (gpos + 1) & 3;
  2630. s_chan[ch].SB[28] = gpos;
  2631. }
  2632. // simple interpolation
  2633. else if(iUseInterpolation == 1)
  2634. {
  2635. s_chan[ch].SB[28] = 0;
  2636. // helpers for simple linear interpolation:
  2637. // delay real val for two slots, and calc
  2638. // the two deltas, for a
  2639. // 'look at the future behaviour'
  2640. s_chan[ch].SB[29] = s_chan[ch].SB[30];
  2641. s_chan[ch].SB[30] = s_chan[ch].SB[31];
  2642. s_chan[ch].SB[31] = fa;
  2643. // flag: calc new interpolation
  2644. s_chan[ch].SB[32] = 1;
  2645. }
  2646. // no interpolation
  2647. else
  2648. s_chan[ch].SB[29] = fa;
  2649. s_chan[ch].spos -= 0x10000L;
  2650. }
  2651. // noise handler... just produces some noise data
  2652. // surely wrong...
  2653. // and no noise frequency (spuCtrl & 0x3f00) will be used...
  2654. // and sometimes the noise will be
  2655. // used as fmod modulation... pfff
  2656. if(s_chan[ch].bNoise)
  2657. {
  2658. if((dwNoiseVal <<= 1) & 0x80000000L)
  2659. {
  2660. dwNoiseVal ^= 0x0040001L;
  2661. fa = ((dwNoiseVal >> 2) & 0x7fff);
  2662. fa = -fa;
  2663. }
  2664. else
  2665. fa = (dwNoiseVal >> 2) & 0x7fff;
  2666. // mmm... depending on the noise freq we allow
  2667. // bigger/smaller changes to the previous val
  2668. fa = s_chan[ch].iOldNoise +
  2669. ((fa - s_chan[ch].iOldNoise) /
  2670. ((0x001f - ((spuCtrl & 0x3f00) >> 9)) + 1));
  2671. if(fa > 32767L)
  2672. fa = 32767L;
  2673. if(fa < -32767L)
  2674. fa = -32767L;
  2675. s_chan[ch].iOldNoise = fa;
  2676. // no gauss/cubic interpolation?
  2677. if(iUseInterpolation < 2)
  2678. // store noise val in "current sample slot"
  2679. s_chan[ch].SB[29] = fa;
  2680. }
  2681. // NO NOISE (NORMAL SAMPLE DATA) HERE
  2682. else
  2683. {
  2684. // cubic interpolation
  2685. if(iUseInterpolation == 3)
  2686. {
  2687. long xd;
  2688. xd = ((s_chan[ch].spos) >> 1) + 1;
  2689. gpos = s_chan[ch].SB[28];
  2690. fa = gval(3) - 3 * gval(2) + 3 * gval(1) - gval0;
  2691. fa *= (xd - (2 << 15)) / 6;
  2692. fa >>= 15;
  2693. fa += gval(2) - gval(1) - gval(1) + gval0;
  2694. fa *= (xd - (1 << 15)) >> 1;
  2695. fa >>= 15;
  2696. fa += gval(1) - gval0;
  2697. fa *= xd;
  2698. fa >>= 15;
  2699. fa = fa + gval0;
  2700. }
  2701. // gauss interpolation
  2702. else if(iUseInterpolation == 2)
  2703. {
  2704. int vl, vr;
  2705. vl = (s_chan[ch].spos >> 6) & ~3;
  2706. gpos = s_chan[ch].SB[28];
  2707. vr = (gauss[vl] * gval0) & ~2047;
  2708. vr += (gauss[vl + 1] * gval(1)) & ~2047;
  2709. vr += (gauss[vl + 2] * gval(2)) & ~2047;
  2710. vr += (gauss[vl + 3] * gval(3)) & ~2047;
  2711. fa = vr >> 11;
  2712. }
  2713. // simple interpolation
  2714. else if(iUseInterpolation == 1)
  2715. {
  2716. // upsampling?
  2717. if(s_chan[ch].sinc < 0x10000L)
  2718. InterpolateUp(ch);
  2719. else
  2720. InterpolateDown(ch);
  2721. fa = s_chan[ch].SB[29];
  2722. }
  2723. else
  2724. // no interpolation
  2725. fa = s_chan[ch].SB[29];
  2726. }
  2727. // add adsr
  2728. s_chan[ch].sval = (MixADSR(ch) * fa) / 1023;
  2729. // fmod freq channel
  2730. if(s_chan[ch].bFMod == 2)
  2731. {
  2732. int NP = s_chan[ch+1].iRawPitch;
  2733. NP = ((32768L + s_chan[ch].sval) * NP) / 32768L;
  2734. if(NP > 0x3fff)
  2735. NP = 0x3fff;
  2736. if(NP < 0x1)
  2737. NP = 0x1;
  2738. // mmmm... if I do this, all is screwed
  2739. // s_chan[ch+1].iRawPitch=NP;
  2740. // calc frequency
  2741. NP = (44100L * NP) / (4096L);
  2742. s_chan[ch + 1].iActFreq = NP;
  2743. s_chan[ch + 1].iUsedFreq = NP;
  2744. s_chan[ch + 1].sinc = (((NP / 10) << 16) / 4410);
  2745. if(!s_chan[ch + 1].sinc)
  2746. s_chan[ch + 1].sinc = 1;
  2747. // freq change in simple interpolation mode
  2748. if(iUseInterpolation == 1)
  2749. s_chan[ch + 1].SB[32] = 1;
  2750. // mmmm... set up freq decoding positions?
  2751. // s_chan[ch+1].iSBPos=28;
  2752. // s_chan[ch+1].spos=0x10000L;
  2753. }
  2754. else
  2755. {
  2756. // ok, left/right sound volume
  2757. // (psx volume goes from 0 ... 0x3fff)
  2758. // debug mute
  2759. if(s_chan[ch].iMute)
  2760. s_chan[ch].sval = 0;
  2761. else
  2762. {
  2763. SSumL[ns] += (s_chan[ch].sval *
  2764. s_chan[ch].iLeftVolume) / 0x4000L;
  2765. SSumR[ns] += (s_chan[ch].sval *
  2766. s_chan[ch].iRightVolume) / 0x4000L;
  2767. }
  2768. // now let us store sound data for reverb
  2769. if(s_chan[ch].bRVBActive)
  2770. StoreREVERB(ch, ns);
  2771. }
  2772. // ok, go on until 1 ms data
  2773. // of this channel is collected
  2774. ns++;
  2775. s_chan[ch].spos += s_chan[ch].sinc;
  2776. } // while(ns < NSSIZE)
  2777. ENDX:
  2778. ;
  2779. } // for(ch = 0; ch < MAXCHAN; ch++)
  2780. }
  2781. // here we have another 1 ms of sound data
  2782. // mix XA infos (if any)
  2783. if(XAPlay != XAFeed || XARepeat)
  2784. MixXA();
  2785. // mix all channels (including reverb) into one buffer
  2786. /*
  2787. // no stereo?
  2788. if(iDisStereo)
  2789. {
  2790. int dl, dr;
  2791. for(ns = 0; ns < NSSIZE; ns++)
  2792. {
  2793. SSumL[ns] += MixREVERBLeft(ns);
  2794. dl = SSumL[ns] / voldiv;
  2795. SSumL[ns] = 0;
  2796. if(dl < -32767)
  2797. dl = -32767;
  2798. if(dl > 32767)
  2799. dl = 32767;
  2800. SSumR[ns] += MixREVERBRight();
  2801. dr = SSumR[ns] / voldiv;
  2802. SSumR[ns] = 0;
  2803. if(dr < -32767)
  2804. dr = -32767;
  2805. if(dr > 32767)
  2806. dr = 32767;
  2807. *pS++ = (dl + dr) / 2;
  2808. }
  2809. }
  2810. // stereo
  2811. else
  2812. */
  2813. for(ns = 0; ns < NSSIZE; ns++)
  2814. {
  2815. SSumL[ns] += MixREVERBLeft(ns);
  2816. d = SSumL[ns] / voldiv;
  2817. SSumL[ns] = 0;
  2818. if(d < -32767)
  2819. d = -32767;
  2820. if(d > 32767)
  2821. d = 32767;
  2822. *pS++ = d;
  2823. SSumR[ns] += MixREVERBRight();
  2824. d = SSumR[ns] / voldiv;
  2825. SSumR[ns] = 0;
  2826. if(d < -32767)
  2827. d = -32767;
  2828. if(d > 32767)
  2829. d = 32767;
  2830. *pS++ = d;
  2831. }
  2832. InitREVERB();
  2833. // feed the sound
  2834. // wanna have around 1/60 sec (16.666 ms) updates
  2835. //temp fix: lowered for low latency alsa configs
  2836. if(iCycle++ > 8)
  2837. {
  2838. SBE->FeedStreamData((u8 *)pSpuBuffer,
  2839. ((unsigned char *)pS) -
  2840. ((unsigned char *)pSpuBuffer));
  2841. pS = (short *)pSpuBuffer;
  2842. iCycle = 0;
  2843. }
  2844. }
  2845. // end of big main loop...
  2846. bThreadEnded = 1;
  2847. return 0;
  2848. }
  2849. void SPUasync(unsigned long cycle)
  2850. {
  2851. // clear the watchdog
  2852. iWatchDog = 0;
  2853. // special mode, only used in Linux by this spu
  2854. // (or if you enable the experimental Windows mode)
  2855. if(iUseTimer == 2)
  2856. {
  2857. // no init, no call
  2858. if(!bSpuInit)
  2859. return;
  2860. // linux high-compat mode
  2861. MAINThread(0);
  2862. }
  2863. }
  2864. void SPUupdate(void)
  2865. {
  2866. SPUasync(0);
  2867. }
  2868. void SPUplayADPCMchannel(xa_decode_t *xap)
  2869. {
  2870. if(!iUseXA)
  2871. return;
  2872. if(!xap)
  2873. return;
  2874. if(!xap->freq)
  2875. return;
  2876. FeedXA(xap);
  2877. }
  2878. long SPUinit(void)
  2879. {
  2880. #ifdef DEBUG_OUTPUT
  2881. std::cout << "*** SPUinit()" << std::endl;
  2882. #endif
  2883. spuMemC = (unsigned char *)spuMem;
  2884. memset((void *)s_chan, 0, MAXCHAN * sizeof(SPUCHAN));
  2885. memset((void *)&rvb, 0, sizeof(REVERBInfo));
  2886. InitADSR();
  2887. return 0;
  2888. }
  2889. void SetupTimer(void)
  2890. {
  2891. // init some mixing buffers
  2892. memset(SSumR, 0, NSSIZE * sizeof(int));
  2893. memset(SSumL, 0, NSSIZE * sizeof(int));
  2894. // setup soundbuffer pointer
  2895. pS = (short *)pSpuBuffer;
  2896. // init thread vars
  2897. bEndThread = 0;
  2898. bThreadEnded = 0;
  2899. // flag: we are inited
  2900. bSpuInit = 1;
  2901. }
  2902. void RemoveTimer(void)
  2903. {
  2904. // raise flag to end thread
  2905. bEndThread = 1;
  2906. if(!iUseTimer)
  2907. {
  2908. int i = 0;
  2909. // wait until thread has ended
  2910. while(!bThreadEnded && i < 2000)
  2911. {
  2912. #ifdef _MSC_VER
  2913. Sleep(10);
  2914. #else
  2915. usleep(10);
  2916. #endif
  2917. // SDL_Delay(1000L);
  2918. i++;
  2919. }
  2920. }
  2921. // no more spu is running
  2922. bThreadEnded = 0;
  2923. bSpuInit = 0;
  2924. }
  2925. void SetupStreams(void)
  2926. {
  2927. int i;
  2928. // alloc mixing buffer
  2929. pSpuBuffer = (unsigned char *)malloc(32768);
  2930. if(iUseReverb == 1)
  2931. i = 88200 * 2;
  2932. else
  2933. i = NSSIZE * 2;
  2934. // alloc reverb buffer
  2935. sRVBStart = (int *)malloc(i * 4);
  2936. memset(sRVBStart, 0, i * 4);
  2937. sRVBEnd = sRVBStart + i;
  2938. sRVBPlay = sRVBStart;
  2939. // alloc xa buffer
  2940. XAStart = (u32 *)malloc(44100 * 4);
  2941. XAPlay = XAStart;
  2942. XAFeed = XAStart;
  2943. XAEnd = XAStart + 44100;
  2944. for(i = 0; i < MAXCHAN; i++)
  2945. {
  2946. // we don't use mutex sync... not needed, would only
  2947. // slow us down:
  2948. // init sustain
  2949. s_chan[i].ADSRX.SustainLevel = 1024;
  2950. s_chan[i].iMute = 0;
  2951. s_chan[i].iIrqDone = 0;
  2952. s_chan[i].pLoop = spuMemC;
  2953. s_chan[i].pStart = spuMemC;
  2954. s_chan[i].pCurr = spuMemC;
  2955. }
  2956. }
  2957. void RemoveStreams(void)
  2958. {
  2959. // free mixing buffer
  2960. free(pSpuBuffer);
  2961. pSpuBuffer = NULL;
  2962. // free reverb buffer
  2963. free(sRVBStart);
  2964. sRVBStart = 0;
  2965. // free xa buffer
  2966. free(XAStart);
  2967. XAStart = 0;
  2968. }
  2969. long SPUopen(void)
  2970. {
  2971. #ifdef DEBUG_OUTPUT
  2972. std::cout << "*** SPUopen()" << std::endl;
  2973. #endif
  2974. // security for some stupid main emus
  2975. if(bSPUIsOpen)
  2976. return 0;
  2977. iUseXA = 1;
  2978. iVolume = 3;
  2979. iReverbOff = -1;
  2980. spuIrq = 0;
  2981. spuAddr = 0xffffffff;
  2982. bEndThread = 0;
  2983. bThreadEnded = 0;
  2984. spuMemC = (unsigned char *)spuMem;
  2985. memset((void *)s_chan, 0, (MAXCHAN + 1) * sizeof(SPUCHAN));
  2986. pSpuIrq = 0;
  2987. iSPUIRQWait = 1;
  2988. SBE = new SoundBackendSDL();
  2989. // prepare streaming
  2990. SetupStreams();
  2991. // timer for feeding data
  2992. SetupTimer();
  2993. bSPUIsOpen = 1;
  2994. return PSE_SPU_ERR_SUCCESS;
  2995. }
  2996. void SPUsetConfigFile(char * pCfg)
  2997. {
  2998. #ifdef DEBUG_OUTPUT
  2999. std::cout << "*** SPUsetConfigFile()" << std::endl;
  3000. #endif
  3001. // pConfigFile = pCfg;
  3002. }
  3003. long SPUclose(void)
  3004. {
  3005. #ifdef DEBUG_OUTPUT
  3006. std::cout << "*** SPUclose()" << std::endl;
  3007. #endif
  3008. // security
  3009. if(!bSPUIsOpen)
  3010. return 0;
  3011. bSPUIsOpen = 0;
  3012. RemoveTimer();
  3013. if(SBE != NULL)
  3014. delete SBE;
  3015. RemoveStreams();
  3016. return 0;
  3017. }
  3018. long SPUshutdown(void)
  3019. {
  3020. #ifdef DEBUG_OUTPUT
  3021. std::cout << "*** SPUshutdown()" << std::endl;
  3022. #endif
  3023. return 0;
  3024. }
  3025. long SPUtest(void)
  3026. {
  3027. #ifdef DEBUG_OUTPUT
  3028. std::cout << "*** SPUtest()" << std::endl;
  3029. #endif
  3030. return 0;
  3031. }
  3032. long SPUconfigure(void)
  3033. {
  3034. #ifdef DEBUG_OUTPUT
  3035. std::cout << "*** SPUconfigure()" << std::endl;
  3036. #endif
  3037. //G StartCfgTool("CFG");
  3038. return 0;
  3039. }
  3040. void SPUabout(void)
  3041. {
  3042. #ifdef DEBUG_OUTPUT
  3043. std::cout << "*** SPUabout()" << std::endl;
  3044. #endif
  3045. //G StartCfgTool("ABOUT");
  3046. }
  3047. void SPUregisterCallback(void (*callback)(void))
  3048. {
  3049. #ifdef DEBUG_OUTPUT
  3050. std::cout << "*** SPUregisterCallback()" << std::endl;
  3051. #endif
  3052. irqCallback = callback;
  3053. }
  3054. void SPUregisterCDDAVolume(void (*CDDAVcallback)(unsigned short,unsigned short))
  3055. {
  3056. #ifdef DEBUG_OUTPUT
  3057. std::cout << "*** SPUregisterCDDAVolume()" << std::endl;
  3058. #endif
  3059. cddavCallback = CDDAVcallback;
  3060. }
  3061. unsigned short SPUgetOne(unsigned long val)
  3062. {
  3063. #ifdef DEBUG_OUTPUT
  3064. std::cout << "*** SPUgetOne()" << std::endl;
  3065. #endif
  3066. if(spuAddr != 0xffffffff)
  3067. {
  3068. return SPUreadDMA();
  3069. }
  3070. if(val >= 512 * 1024)
  3071. val = 512 * 1024 - 1;
  3072. return spuMem[val >> 1];
  3073. }
  3074. void SPUputOne(unsigned long val, unsigned short data)
  3075. {
  3076. #ifdef DEBUG_OUTPUT
  3077. std::cout << "*** SPUputOne()" << std::endl;
  3078. #endif
  3079. if(spuAddr != 0xffffffff)
  3080. {
  3081. SPUwriteDMA(data);
  3082. return;
  3083. }
  3084. if(val >= 512 * 1024)
  3085. val = 512 * 1024 - 1;
  3086. spuMem[val >> 1] = data;
  3087. }
  3088. void SPUplaySample(unsigned char ch)
  3089. {
  3090. #ifdef DEBUG_OUTPUT
  3091. std::cout << "*** SPUplaySample()" << std::endl;
  3092. #endif
  3093. }
  3094. void SPUsetAddr(unsigned char ch, unsigned short waddr)
  3095. {
  3096. #ifdef DEBUG_OUTPUT
  3097. std::cout << "*** SPUsetAddr()" << std::endl;
  3098. #endif
  3099. s_chan[ch].pStart = spuMemC + ((unsigned long)waddr << 3);
  3100. }
  3101. void SPUsetPitch(unsigned char ch, unsigned short pitch)
  3102. {
  3103. #ifdef DEBUG_OUTPUT
  3104. std::cout << "*** SPUsetPitch()" << std::endl;
  3105. #endif
  3106. SetPitch(ch, pitch);
  3107. }
  3108. void SPUsetVolumeL(unsigned char ch, short vol)
  3109. {
  3110. #ifdef DEBUG_OUTPUT
  3111. std::cout << "*** SPUsetVolumeL()" << std::endl;
  3112. #endif
  3113. SetVolumeR(ch, vol);
  3114. }
  3115. void SPUsetVolumeR(unsigned char ch, short vol)
  3116. {
  3117. #ifdef DEBUG_OUTPUT
  3118. std::cout << "*** SPUsetVolumeR()" << std::endl;
  3119. #endif
  3120. SetVolumeL(ch, vol);
  3121. }
  3122. void SPUstartChannels1(unsigned short channels)
  3123. {
  3124. #ifdef DEBUG_OUTPUT
  3125. std::cout << "*** SPUstartChannels1()" << std::endl;
  3126. #endif
  3127. SoundOn(0, 16, channels);
  3128. }
  3129. void SPUstartChannels2(unsigned short channels)
  3130. {
  3131. #ifdef DEBUG_OUTPUT
  3132. std::cout << "*** SPUstartChannels2()" << std::endl;
  3133. #endif
  3134. SoundOn(16, 24, channels);
  3135. }
  3136. void SPUstopChannels1(unsigned short channels)
  3137. {
  3138. #ifdef DEBUG_OUTPUT
  3139. std::cout << "*** SPUstopChannels1()" << std::endl;
  3140. #endif
  3141. SoundOff(0, 16, channels);
  3142. }
  3143. void SPUstopChannels2(unsigned short channels)
  3144. {
  3145. #ifdef DEBUG_OUTPUT
  3146. std::cout << "*** SPUstopChannels2()" << std::endl;
  3147. #endif
  3148. SoundOff(16, 24, channels);
  3149. }
  3150. void SPUplaySector(unsigned long mode, unsigned char *p)
  3151. {
  3152. #ifdef DEBUG_OUTPUT
  3153. std::cout << "*** SPUplaySector()\n" << std::endl;
  3154. #endif
  3155. // no XA
  3156. if(!iUseXA)
  3157. return;
  3158. }
  3159. u32 GGetTime()
  3160. {
  3161. // well, maybe there are better ways
  3162. // to do that, but at least it works
  3163. #ifdef _MSC_VER
  3164. return ::GetTickCount(); // TODO FIX ME: Probably wrong
  3165. #else
  3166. struct timeval tv;
  3167. gettimeofday(&tv, 0);
  3168. return tv.tv_sec * 1000 + tv.tv_usec / 1000;
  3169. #endif
  3170. }