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- first = 0;
- test_pyramid = {
- attack = 0;
- on_start = function(self)
- if first == 0 then
- self.attack = 1;
- first = 1;
- end;
- return 0;
- end;
- on_action = function(self)
- if self.attack == 1 then
- fighter_self.data.current_hp = fighter_self.data.current_hp - 1;
- end
- return 0;
- end;
- };
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