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- attacks = {}
- attacks[ "27_Fire" ] = {
- impact_effect_id = "-1",
- hurt_action_id = "0x00",
- effect_id = "0x1b",
- impact_sound_normal = "-1",
- impact_sound_critical = "-1",
- impact_sound_miss = "-1",
- camera_single = "0x06",
- camera_multiple = "0x24",
- target="enable_selection start_on_enemies start_as_multiple toggle_multiple",
- status_add = "",
- status_add_chance = "",
- status_remove = "",
- status_remove_chance = "",
- status_change = "",
- status_change_chance = "",
- formula = "magical"
- power = 0.5,
- hit = 100,
- cost = 4,
- element = "fire",
- properties = "reflectable",
- }
- <attack
- name="272_Machine_Gun"
- impact_effect_id="0x2d" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0xf" impact_sound_critical="0xf" impact_sound_miss="0xf"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1" hit="100" cost="0" element="shoot" properties=""
- />
- <attack
- name="273_Tonfa"
- impact_effect_id="0x24" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0x23" impact_sound_critical="0x23" impact_sound_miss="0x23"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1.5" hit="85" cost="0" element="hit" properties=""
- />
- <attack
- name="274_Bite"
- impact_effect_id="0x30" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0x19" impact_sound_critical="0x19" impact_sound_miss="0x19"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1" hit="100" cost="0" element="hit" properties=""
- />
- <attack
- name="275_Tentacle"
- impact_effect_id="0x3c" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0xdd" impact_sound_critical="0xdd" impact_sound_miss="0xdd"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1.5" hit="90" cost="0" element="hit" properties=""
- />
- <attack
- name="276_Drilldrive"
- impact_effect_id="0x30" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0xe1" impact_sound_critical="0xe1" impact_sound_miss="0xe1"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1" hit="100" cost="0" element="punch" properties=""
- />
- <attack
- name="277_Handclaw"
- impact_effect_id="0x30" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0x23" impact_sound_critical="0x23" impact_sound_miss="0x23"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1" hit="100" cost="0" element="punch" properties=""
- />
- <attack
- name="278_Beam_Gun"
- impact_effect_id="-1" hurt_action_id="0x00" effect_id="0x16"
- impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
- camera_single="0xd2" camera_multiple="0xd2"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1.125" hit="100" cost="0" element="shoot" properties=""
- />
- <attack
- name="279_Laser_Cannon"
- impact_effect_id="-1" hurt_action_id="0x00" effect_id="0x4"
- impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1" hit="100" cost="0" element="shoot" properties=""
- />
- <attack
- name="280_W_Machine_Gun"
- impact_effect_id="0x2e" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0xf" impact_sound_critical="0xf" impact_sound_miss="0xf"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1.75" hit="100" cost="0" element="shoot" properties=""
- />
- <attack
- name="281_Smoke_Shot"
- impact_effect_id="-1" hurt_action_id="0x00" effect_id="0x40"
- impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1.5" hit="75" cost="0" element="shoot" properties=""
- />
- <attack
- name="282_Rifle"
- impact_effect_id="0x2e" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0x23" impact_sound_critical="0x23" impact_sound_miss="0x23"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1" hit="100" cost="0" element="shoot" properties=""
- />
- <attack
- name="283_Scorpion_Tail"
- impact_effect_id="0x3d" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0x23" impact_sound_critical="0x23" impact_sound_miss="0x23"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1.75" hit="95" cost="0" element="shoot" properties=""
- />
- <attack
- name="284_Search_Scope"
- impact_effect_id="-1" hurt_action_id="0x00" effect_id="0x4b"
- impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
- camera_single="0xd3" camera_multiple="0xd3"
- target="enable_selection start_on_enemies"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="0" hit="100" cost="0" element="shoot" properties=""
- />
- <!-- this is never used in real game -->
- <attack
- name="285_Rifle"
- impact_effect_id="0x2e" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="0xf" impact_sound_critical="0xf" impact_sound_miss="0xf"
- camera_single="-1" camera_multiple="-1"
- target="enable_selection"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="1" hit="100" cost="0" element="shoot" properties=""
- />
- <attack
- name="286_Tail_Laser"
- impact_effect_id="-1" hurt_action_id="0x02" effect_id="0x4c"
- impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
- camera_single="0xd4" camera_multiple="0xd4"
- target="enable_selection start_on_enemies one_row_only"
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="physical" power="3" hit="100" cost="0" element="shoot" properties=""
- />
- <attack
- name="287"
- impact_effect_id="-1" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
- camera_single="0x110" camera_multiple="0x110"
- target=""
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="" power="0" hit="100" cost="0" element="" properties=""
- />
- <attack
- name="288"
- impact_effect_id="-1" hurt_action_id="0x00" effect_id="-1"
- impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
- camera_single="-1" camera_multiple="-1"
- target=""
- status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
- formula="" power="0" hit="100" cost="0" element="" properties=""
- />
- <attack
- name="1000_Cloud_Attack"
- formula="physical"
- power="2"
- />
- </attacks>
|