battle_attacks.lua 9.2 KB

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  1. attacks = {}
  2. attacks[ "27_Fire" ] = {
  3. impact_effect_id = "-1",
  4. hurt_action_id = "0x00",
  5. effect_id = "0x1b",
  6. impact_sound_normal = "-1",
  7. impact_sound_critical = "-1",
  8. impact_sound_miss = "-1",
  9. camera_single = "0x06",
  10. camera_multiple = "0x24",
  11. target="enable_selection start_on_enemies start_as_multiple toggle_multiple",
  12. status_add = "",
  13. status_add_chance = "",
  14. status_remove = "",
  15. status_remove_chance = "",
  16. status_change = "",
  17. status_change_chance = "",
  18. formula = "magical"
  19. power = 0.5,
  20. hit = 100,
  21. cost = 4,
  22. element = "fire",
  23. properties = "reflectable",
  24. }
  25. <attack
  26. name="272_Machine_Gun"
  27. impact_effect_id="0x2d" hurt_action_id="0x00" effect_id="-1"
  28. impact_sound_normal="0xf" impact_sound_critical="0xf" impact_sound_miss="0xf"
  29. camera_single="-1" camera_multiple="-1"
  30. target="enable_selection start_on_enemies"
  31. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  32. formula="physical" power="1" hit="100" cost="0" element="shoot" properties=""
  33. />
  34. <attack
  35. name="273_Tonfa"
  36. impact_effect_id="0x24" hurt_action_id="0x00" effect_id="-1"
  37. impact_sound_normal="0x23" impact_sound_critical="0x23" impact_sound_miss="0x23"
  38. camera_single="-1" camera_multiple="-1"
  39. target="enable_selection start_on_enemies"
  40. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  41. formula="physical" power="1.5" hit="85" cost="0" element="hit" properties=""
  42. />
  43. <attack
  44. name="274_Bite"
  45. impact_effect_id="0x30" hurt_action_id="0x00" effect_id="-1"
  46. impact_sound_normal="0x19" impact_sound_critical="0x19" impact_sound_miss="0x19"
  47. camera_single="-1" camera_multiple="-1"
  48. target="enable_selection start_on_enemies"
  49. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  50. formula="physical" power="1" hit="100" cost="0" element="hit" properties=""
  51. />
  52. <attack
  53. name="275_Tentacle"
  54. impact_effect_id="0x3c" hurt_action_id="0x00" effect_id="-1"
  55. impact_sound_normal="0xdd" impact_sound_critical="0xdd" impact_sound_miss="0xdd"
  56. camera_single="-1" camera_multiple="-1"
  57. target="enable_selection start_on_enemies"
  58. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  59. formula="physical" power="1.5" hit="90" cost="0" element="hit" properties=""
  60. />
  61. <attack
  62. name="276_Drilldrive"
  63. impact_effect_id="0x30" hurt_action_id="0x00" effect_id="-1"
  64. impact_sound_normal="0xe1" impact_sound_critical="0xe1" impact_sound_miss="0xe1"
  65. camera_single="-1" camera_multiple="-1"
  66. target="enable_selection start_on_enemies"
  67. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  68. formula="physical" power="1" hit="100" cost="0" element="punch" properties=""
  69. />
  70. <attack
  71. name="277_Handclaw"
  72. impact_effect_id="0x30" hurt_action_id="0x00" effect_id="-1"
  73. impact_sound_normal="0x23" impact_sound_critical="0x23" impact_sound_miss="0x23"
  74. camera_single="-1" camera_multiple="-1"
  75. target="enable_selection start_on_enemies"
  76. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  77. formula="physical" power="1" hit="100" cost="0" element="punch" properties=""
  78. />
  79. <attack
  80. name="278_Beam_Gun"
  81. impact_effect_id="-1" hurt_action_id="0x00" effect_id="0x16"
  82. impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
  83. camera_single="0xd2" camera_multiple="0xd2"
  84. target="enable_selection start_on_enemies"
  85. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  86. formula="physical" power="1.125" hit="100" cost="0" element="shoot" properties=""
  87. />
  88. <attack
  89. name="279_Laser_Cannon"
  90. impact_effect_id="-1" hurt_action_id="0x00" effect_id="0x4"
  91. impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
  92. camera_single="-1" camera_multiple="-1"
  93. target="enable_selection start_on_enemies"
  94. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  95. formula="physical" power="1" hit="100" cost="0" element="shoot" properties=""
  96. />
  97. <attack
  98. name="280_W_Machine_Gun"
  99. impact_effect_id="0x2e" hurt_action_id="0x00" effect_id="-1"
  100. impact_sound_normal="0xf" impact_sound_critical="0xf" impact_sound_miss="0xf"
  101. camera_single="-1" camera_multiple="-1"
  102. target="enable_selection start_on_enemies"
  103. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  104. formula="physical" power="1.75" hit="100" cost="0" element="shoot" properties=""
  105. />
  106. <attack
  107. name="281_Smoke_Shot"
  108. impact_effect_id="-1" hurt_action_id="0x00" effect_id="0x40"
  109. impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
  110. camera_single="-1" camera_multiple="-1"
  111. target="enable_selection start_on_enemies"
  112. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  113. formula="physical" power="1.5" hit="75" cost="0" element="shoot" properties=""
  114. />
  115. <attack
  116. name="282_Rifle"
  117. impact_effect_id="0x2e" hurt_action_id="0x00" effect_id="-1"
  118. impact_sound_normal="0x23" impact_sound_critical="0x23" impact_sound_miss="0x23"
  119. camera_single="-1" camera_multiple="-1"
  120. target="enable_selection start_on_enemies"
  121. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  122. formula="physical" power="1" hit="100" cost="0" element="shoot" properties=""
  123. />
  124. <attack
  125. name="283_Scorpion_Tail"
  126. impact_effect_id="0x3d" hurt_action_id="0x00" effect_id="-1"
  127. impact_sound_normal="0x23" impact_sound_critical="0x23" impact_sound_miss="0x23"
  128. camera_single="-1" camera_multiple="-1"
  129. target="enable_selection start_on_enemies"
  130. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  131. formula="physical" power="1.75" hit="95" cost="0" element="shoot" properties=""
  132. />
  133. <attack
  134. name="284_Search_Scope"
  135. impact_effect_id="-1" hurt_action_id="0x00" effect_id="0x4b"
  136. impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
  137. camera_single="0xd3" camera_multiple="0xd3"
  138. target="enable_selection start_on_enemies"
  139. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  140. formula="physical" power="0" hit="100" cost="0" element="shoot" properties=""
  141. />
  142. <!-- this is never used in real game -->
  143. <attack
  144. name="285_Rifle"
  145. impact_effect_id="0x2e" hurt_action_id="0x00" effect_id="-1"
  146. impact_sound_normal="0xf" impact_sound_critical="0xf" impact_sound_miss="0xf"
  147. camera_single="-1" camera_multiple="-1"
  148. target="enable_selection"
  149. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  150. formula="physical" power="1" hit="100" cost="0" element="shoot" properties=""
  151. />
  152. <attack
  153. name="286_Tail_Laser"
  154. impact_effect_id="-1" hurt_action_id="0x02" effect_id="0x4c"
  155. impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
  156. camera_single="0xd4" camera_multiple="0xd4"
  157. target="enable_selection start_on_enemies one_row_only"
  158. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  159. formula="physical" power="3" hit="100" cost="0" element="shoot" properties=""
  160. />
  161. <attack
  162. name="287"
  163. impact_effect_id="-1" hurt_action_id="0x00" effect_id="-1"
  164. impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
  165. camera_single="0x110" camera_multiple="0x110"
  166. target=""
  167. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  168. formula="" power="0" hit="100" cost="0" element="" properties=""
  169. />
  170. <attack
  171. name="288"
  172. impact_effect_id="-1" hurt_action_id="0x00" effect_id="-1"
  173. impact_sound_normal="-1" impact_sound_critical="-1" impact_sound_miss="-1"
  174. camera_single="-1" camera_multiple="-1"
  175. target=""
  176. status_add="" status_add_chance="" status_remove="" status_remove_chance="" status_change="" status_change_chance=""
  177. formula="" power="0" hit="100" cost="0" element="" properties=""
  178. />
  179. <attack
  180. name="1000_Cloud_Attack"
  181. formula="physical"
  182. power="2"
  183. />
  184. </attacks>