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- barret = {
- on_start = function(self)
- fighter_self.data.auto_action = true;
- return 0;
- end;
- on_action = function(self)
- set_random_enemy_as_target();
- battle:run_command(Battle.MONSTER_ACTION, 1000);
- return 0;
- end;
- action_idle = function(self)
- fighter_self:play_animation("0");
- return 0;
- end;
- };
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