# V-Gears V-Gears Data Run Guide ## Run the engine If you have followed the [build](BUILD.md "Building guide") and [installaton](INSTALL.md "Installation guide") guides, you'll have the game data installed to `~/.v-gears/`, and the binaries compilled somewhere (we'll assum they are in `~/V-Gears/build/bin`, change the directories according to your system). Run the engine from any directory: ```Bash ~/V-Gears/build/bin/v-gears ``` The engine looks for its data directory in this order, and changes into it: 1. The directory given with `--data-dir`, for example `v-gears --data-dir ~/games/v-gears`. 2. The directory in the `VGEARS_DATA_DIR` environment variable. 3. The current directory, if it has the V-Gears files (`plugins.cfg` and a `data` folder). 4. `~/.v-gears/` (`%USERPROFILE%\v-gears\` in Windows), the same default as the data installer. If the chosen directory doesn't have the V-Gears files yet, the engine copies them there from the `data/` folder of the repository (or from `share/v-gears` in an installed package; `VGEARS_TEMPLATE_DIR` overrides it). Files that are already there are never overwritten. The data of the original game still has to be added with the data installer. The data installer also has a **Launch game** button, which starts the engine with the installation directory. ## Key Mappings Here is a list of key mappings, adapted from the PSX version of the game: - 🠉: Up - 🠊: Right - 🠋: Down - 🠈: Left - ⨯: ? - □: ? - ○: Space bar - △: Esc - ⯇: Enter - ▬: ? - **R1**: ? - **L1**: ? - **R2**: ? - **L2**: ?