# Defines plugins to load # Plugin folder. Leave it unset: V-Gears looks for each plugin in the data directory, next to the executable, in the # Ogre plugin directory found when it was built, and in the usual system directories. If set (relative to this file), # it's searched first. # PluginFolder= # Define plugins # Plugin=RenderSystem_Direct3D9_d # Plugin=RenderSystem_Direct3D11 # Plugin=RenderSystem_GL_d Plugin=RenderSystem_GL # Plugin=RenderSystem_GLES # Plugin=RenderSystem_GLES2 # Plugin=Plugin_ParticleFX # Plugin=Plugin_BSPSceneManager # Plugin=Plugin_CgProgramManager # Plugin=Plugin_PCZSceneManager # Plugin=Plugin_OctreeZone # Plugin=Plugin_OctreeSceneManager #Plugin=Plugin_Data_d Plugin=Codec_STBI