quit = false function resize_func(w, h) local ratio = w / h print('====== resize') glMatrixMode(gl.PROJECTION) glLoadIdentity() glViewport(0,0,w,h) gluPerspective(45,ratio,1,1000) glMatrixMode(gl.MODELVIEW) glLoadIdentity() end angle = 0 angle2 = 0 previous_time = 0 function display_func() if quit then return end local cur_time = glutGet(glut.ELAPSED_TIME) local delta = (cur_time - previous_time) / 1000 previous_time = cur_time glClear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT) glPushMatrix() glTranslate(0,0,-5) glRotate(angle, 0, 1, 0) glRotate(angle2, 0, 0, 1) glColor3(1,0,0) -- glutWireSphere(0.75, 10, 10) glutSolidTeapot(0.75) -- glColor3(1,1,1) -- glutWireTeapot(0.75) glPopMatrix() angle = angle + 200 * delta angle2 = angle2 + 170 * delta frames = frames + 1 if math.mod(frames, 100) == 0 then local fps = frames * 1000 / (glutGet(glut.ELAPSED_TIME) - start_time); print('fps: ' .. fps .. ' time: ' .. glutGet(glut.ELAPSED_TIME) .. ' frames: ' .. frames) end glutSwapBuffers() end function keyboard_func(key,x,y) print('keyboard' .. key) if key == 27 then glutDestroyWindow(window) quit = true end end glutInitWindowSize(600,600) glutInitWindowPosition(0,0) glutInitDisplayMode(glut.RGB + glut.DOUBLE + glut.DEPTH) window = glutCreateWindow("luabind, glut-bindings") glutDisplayFunc(display_func) glutIdleFunc(display_func) glutKeyboardFunc(keyboard_func) glutReshapeFunc(resize_func) resize_func(600,600) start_time = glutGet(glut.ELAPSED_TIME) frames = 0 glutMainLoop()