attacks = {}
attacks[ "27_Fire" ] = {
impact_effect_id = "-1",
hurt_action_id = "0x00",
effect_id = "0x1b",
impact_sound_normal = "-1",
impact_sound_critical = "-1",
impact_sound_miss = "-1",
camera_single = "0x06",
camera_multiple = "0x24",
target="enable_selection start_on_enemies start_as_multiple toggle_multiple",
status_add = "",
status_add_chance = "",
status_remove = "",
status_remove_chance = "",
status_change = "",
status_change_chance = "",
formula = "magical"
power = 0.5,
hit = 100,
cost = 4,
element = "fire",
properties = "reflectable",
}