attacks = {} attacks[ "27_Fire" ] = { impact_effect_id = "-1", hurt_action_id = "0x00", effect_id = "0x1b", impact_sound_normal = "-1", impact_sound_critical = "-1", impact_sound_miss = "-1", camera_single = "0x06", camera_multiple = "0x24", target="enable_selection start_on_enemies start_as_multiple toggle_multiple", status_add = "", status_add_chance = "", status_remove = "", status_remove_chance = "", status_change = "", status_change_chance = "", formula = "magical" power = 0.5, hit = 100, cost = 4, element = "fire", properties = "reflectable", }