#ifndef MESH_EXTRACTOR_H #define MESH_EXTRACTOR_H #include #include "common/File.h" #include "common/OgreGenUtilites.h" void MeshExtractor(const MeshData& mesh_data, const Ogre::String& material_name, File* file, int offset_to_data, VectorTexForGen& textures, const Ogre::MeshPtr& mesh, const Ogre::String& name, int bone_id = -1); #endif // MESH_EXTRACTOR_H