if UiContainer == nil then UiContainer = {} end UiContainer.Fade = { fade_in = function( self ) local fade = ui_manager:get_widget( "Fade.Screen" ) fade:play_animation_stop( "FadeIn" ) fade:animation_sync() return 0; end, fade_out = function( self ) local fade = ui_manager:get_widget( "Fade.Screen" ) fade:play_animation_stop( "FadeOut" ) fade:animation_sync() return 0; end, }