#include extern "C" { #include "lua.h" #include "lauxlib.h" #include "lualib.h" } bool dostring(lua_State* L, const char* str) { if (luaL_loadbuffer(L, str, std::strlen(str), str) || lua_pcall(L, 0, 0, 0)) { const char* a = lua_tostring(L, -1); std::cout << a << "\n"; lua_pop(L, 1); return true; } return false; } #include #include #include template struct convert_any { static void convert(lua_State* L, const boost::any& a) { luabind::detail::convert_to_lua(L, *boost::any_cast(&a)); } }; std::map any_converters; template void register_any_converter() { any_converters[&typeid(T)] = convert_any::convert; } namespace luabind { namespace converters { yes_t is_user_defined(by_value); yes_t is_user_defined(by_const_reference); void convert_cpp_to_lua(lua_State* L, const boost::any& a) { typedef void(*conv_t)(lua_State* L, const boost::any&); conv_t conv = any_converters[&a.type()]; conv(L, a); } } } boost::any f(bool b) { if (b) return "foobar"; else return 3.5f; } int main() { register_any_converter(); register_any_converter(); register_any_converter(); register_any_converter(); lua_State* L = lua_open(); #if LUA_VERSION_NUM >= 501 luaL_openlibs(L); #else lua_baselibopen(L); #endif using namespace luabind; open(L); module(L) [ def("f", &f) ]; dostring(L, "print( f(true) )"); dostring(L, "print( f(false) )"); dostring(L, "function update(p) print(p) end"); boost::any param = std::string("foo"); luabind::call_function(L, "update", param); lua_close(L); }