/* * Copyright (C) 2022 V-Gears Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "decompiler/instruction/KernelCallInstruction.h" #include "decompiler/field/FieldEngine.h" namespace FF7{ /** * A walkmesh instruction. */ class FieldWalkmeshInstruction : public KernelCallInstruction{ public: /** * Processes the instruction. * * @param func[in] Function to process. * @param stack[out] Function stack. * @param engine[in] Engine. Unused. * @param codegen[in|out] Code generator to append lines. */ virtual void ProcessInst( Function& func, ValueStack &stack, Engine *engine, CodeGenerator *code_gen ) override; private: void ProcessUC(CodeGenerator* code_gen); /** * Processes a LINE opcode. * * Opcode: 0xD0 * Short name: LINE * Long name: Line definition * * Memory layout (7 bytes) * |0xD0|XA|YA|ZA|XB|YB|ZB| * * Arguments: * - const Short XA: X-coordinate of the first point of the line. * - const Short YA: Y-coordinate of the first point of the line. * - const Short ZA: Z-coordinate of the first point of the line. * - const Short XB: X-coordinate of the second point of the line. * - const Short YB: Y-coordinate of the second point of the line. * - const Short ZB: Z-coordinate of the second point of the line. * * Defines a line on the walkmesh that, when crossed by a playable * character, causes one of the entity's scripts to be executed. * These are similar to the triggers in Section 8. All the lines * in the current field can be turned on or off by using the LINON * opcode. * * There are generally 6 scripts (other than the init and main) if * the entity is a LINE. * - script index 2 -> S1 - [OK]. * - script index 3 -> S2 - Move. * - script index 4 -> S3 - Move. * - script index 5 -> S4 - Go. * - script index 6 -> S5 - Go 1x. * - script index 7 -> S6 - Go away. * * @param codegen[in|out] Code generator to append lines. * @param entity[in] The entity name. */ void ProcessLINE(CodeGenerator* code_gen, const std::string& entity); }; }