/*
* V-Gears
* Copyright (C) 2022 V-Gears Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
#include "decompiler/field/instruction/FieldModuleInstruction.h"
#include "decompiler/field/FieldEngine.h"
#include "decompiler/field/FieldCodeGenerator.h"
#include "decompiler/field/FieldDisassembler.h"
void FF7::FieldModuleInstruction::ProcessInst(
Function& func, ValueStack&, Engine* engine, CodeGenerator *code_gen
){
FunctionMetaData md(func.metadata);
switch (opcode_){
case OPCODES::DSKCG: code_gen->WriteTodo(md.GetEntityName(), "DSKCG"); break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::ARROW:
code_gen->AddOutputLine((
boost::format("game:pointer_enable(%1%)")
% (params_[0]->GetUnsigned() ? "true" : "false")
).str());
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::PNAME:
code_gen->WriteTodo(md.GetEntityName(), "PNAME");
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::GMSPD:
code_gen->WriteTodo(md.GetEntityName(), "GMSPD");
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::SMSPD:
code_gen->WriteTodo(md.GetEntityName(), "SMSPD");
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::FLMAT:
code_gen->AddOutputLine("game:fill_materia()");
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::FLITM:
code_gen->WriteTodo(md.GetEntityName(), "FLITM");
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::BTLCK:
code_gen->AddOutputLine((
boost::format("game:battle_enable(%1%)")
% (params_[0]->GetUnsigned() ? "true" : "false")
).str());
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::MVLCK:
code_gen->AddOutputLine((
boost::format("game:movie_enable(%1%)")
% (params_[0]->GetUnsigned() ? "true" : "false")
).str());
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::SPCNM:
code_gen->WriteTodo(md.GetEntityName(), "SPCNM");
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::RSGLB:
code_gen->AddOutputLine("game:global_reset()");
break;
case (OPCODES::SPECIAL << 8) | OPCODES_SPECIAL::CLITM:
code_gen->WriteTodo(md.GetEntityName(), "CLITM");
break;
case OPCODES::MINIGAME: code_gen->WriteTodo(md.GetEntityName(), "MINIGAME"); break;
case OPCODES::BTMD2: code_gen->WriteTodo(md.GetEntityName(), "BTMD2"); break;
case OPCODES::BTRLD: code_gen->WriteTodo(md.GetEntityName(), "BTRLD"); break;
case OPCODES::BTLTB: code_gen->WriteTodo(md.GetEntityName(), "BTLTB"); break;
case OPCODES::MAPJUMP: ProcessMAPJUMP(code_gen, func); break;
case OPCODES::LSTMP: code_gen->WriteTodo(md.GetEntityName(), "LSTMP"); break;
case OPCODES::BATTLE: ProcessBATTLE(code_gen); break;
case OPCODES::BTLON: ProcessBTLON(code_gen); break;
case OPCODES::BTLMD: code_gen->WriteTodo(md.GetEntityName(), "BTLMD"); break;
case OPCODES::MPJPO:
// Gateway function will do nothing if this is set to true
code_gen->AddOutputLine(
std::string("FFVII.Data.DisableGateways=")
+ (params_[0]->GetUnsigned() ? "true" : "false")
);
break;
// Prepare to change map, don't need to output anything for this.
case OPCODES::PMJMP: code_gen->AddOutputLine("-- Prepare map change"); break;
// Prepare to change map, don't need to output anything for this,
// seems to be the same thing as PMJMP.
case OPCODES::PMJMP2: code_gen->AddOutputLine("-- Prepare map change 2"); break;
case OPCODES::GAMEOVER: code_gen->WriteTodo(md.GetEntityName(), "GAMEOVER"); break;
default:
code_gen->AddOutputLine(FF7::FieldCodeGenerator::FormatInstructionNotImplemented(
md.GetEntityName(), address_, opcode_
));
}
}
void FF7::FieldModuleInstruction::ProcessBATTLE(CodeGenerator* code_gen){
FieldCodeGenerator* cg = static_cast(code_gen);
const auto& battle_id = FF7::FieldCodeGenerator::FormatValueOrVariable(
cg->GetFormatter(), params_[0]->GetUnsigned(), params_[1]->GetUnsigned()
);
code_gen->AddOutputLine((boost::format("entity_manager:battle_run(%1%)") % battle_id).str());
}
void FF7::FieldModuleInstruction::ProcessBTLON(CodeGenerator* code_gen){
code_gen->AddOutputLine((
boost::format("entity_manager:random_encounters_on(%1%)")
% FF7::FieldCodeGenerator::FormatInvertedBool(params_[0]->GetUnsigned())
).str());
}
void FF7::FieldModuleInstruction::ProcessMAPJUMP(CodeGenerator* code_gen, Function& func){
FieldCodeGenerator* cg = static_cast(code_gen);
const auto target_map_id = params_[0]->GetUnsigned();
FunctionMetaData md(func.metadata);
const std::string source_spawn_point_name = cg->GetFormatter().GetSpawnPointName(
target_map_id, md.GetEntityName(), func.name, address_
);
cg->GetFormatter().AddSpawnPoint(
target_map_id, md.GetEntityName(), func.name, address_,
params_[1]->GetSigned(), // X
params_[2]->GetSigned(), // Y
params_[3]->GetSigned(), // Walk mesh triangle ID
params_[4]->GetSigned() // Angle
);
const std::string target_map_name = cg->GetFormatter().GetMapName(target_map_id);
code_gen->AddOutputLine(
"load_field_map_request(\"" + target_map_name + "\", \"" + source_spawn_point_name + "\")"
);
}