#ifndef MODEL_FILE_H #define MODEL_FILE_H #include "common/File.h" #include "../../common/OgreGenUtilites.h" #include "../../common/DrawSkeleton.h" struct ModelInfo { MeshData data; Ogre::String file_name; std::vector animations; std::vector animations_name; }; class ModelFile : public File { public: ModelFile( const Ogre::String& file ); ModelFile( File* pFile ); ModelFile( File* pFile, u32 offset, u32 length ); ModelFile( u8* pBuffer, u32 offset, u32 length ); virtual ~ModelFile(); Ogre::Entity* GetModel( const ModelInfo& info ); Skeleton m_Skeleton; }; #endif // MODEL_FILE_H