/* ----------------------------------------------------------------------------- The MIT License (MIT) Copyright (c) 2013-08-24 Tobias Peters Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __QGearsFLevelFile_H__ #define __QGearsFLevelFile_H__ #include #include "common/QGearsResource.h" #include "common/TypeDefine.h" #include "map/QGearsBackground2DFile.h" #include "map/QGearsWalkmeshFile.h" #include "data/FF7ModelListFile.h" #include "QGearsBackgroundFile.h" #include "QGearsCameraMatrixFile.h" #include "QGearsPaletteFile.h" #include "QGearsHRCFile.h" #include "QGearsTriggersFile.h" namespace QGears { // TODO: move flevel stuff to ff7 as it is ff7 related!? using FF7::ModelListFile; using FF7::ModelListFilePtr; class FLevelTextureLoader; class FLevelBackground2DLoader; class FLevelFile : public Resource { public: FLevelFile( Ogre::ResourceManager *creator, const String &name ,Ogre::ResourceHandle handle, const String &group ,bool isManual = false, Ogre::ManualResourceLoader *loader = NULL ); virtual ~FLevelFile(); static const String RESOURCE_TYPE; const std::vector& getRawScript() const; const BackgroundFilePtr& getBackground() const; const CameraMatrixFilePtr& getCameraMatrix() const; const ModelListFilePtr& getModelList() const; const PaletteFilePtr& getPalette() const; const WalkmeshFilePtr& getWalkmesh() const; const TriggersFilePtr& getTriggers() const; void setRawScript(const std::vector& scriptData); void setBackground ( const BackgroundFilePtr &background ); void setCameraMatrix( const CameraMatrixFilePtr &camera_matrix ); void setModelList ( const ModelListFilePtr &model_list ); void setPalette ( const PaletteFilePtr &palette ); void setWalkmesh ( const WalkmeshFilePtr &walkmesh ); void setTriggers(const TriggersFilePtr& triggers); String getBackground2DName( void ) const; String getBackgroundTextureName( void ) const; protected: typedef std::vector HRCList; typedef ModelListFile::ModelList ModelList; typedef ModelListFile::AnimationList AnimationList; static const String SUFFIX_BACKGROUND_TEXTURE; static const String SUFFIX_BACKGROUND_2D; virtual void loadImpl( void ) override; void loadModels( void ); void loadAnimations( const HRCFilePtr &model, const AnimationList &animations ); virtual void unloadImpl( void ) override; virtual size_t calculateSize( void ) const override; virtual const String& getResourceType( void ) const; private: BackgroundFilePtr m_background; CameraMatrixFilePtr m_camera_matrix; ModelListFilePtr m_model_list; PaletteFilePtr m_palette; WalkmeshFilePtr m_walkmesh; TriggersFilePtr m_triggers; std::vector m_rawScript; FLevelTextureLoader *m_background_texture_loader; Ogre::TexturePtr m_background_texture; FLevelBackground2DLoader *m_background_2d_loader; Background2DFilePtr m_background_2d; HRCList m_hrc_files; }; typedef Ogre::SharedPtr FLevelFilePtr; } #endif // __QGearsFLevelFile_H__