#ifndef SKELETON_FILE_H #define SKELETON_FILE_H #include #include "SkeletonFile.h" #include "common/File.h" class SkeletonFile : public File { public: explicit SkeletonFile(const Ogre::String& file); explicit SkeletonFile(File* pFile); SkeletonFile(File* pFile, const u32 offset, const u32 length); SkeletonFile(u8* pBuffer, const u32 offset, const u32 length); virtual ~SkeletonFile(void); void GetData ( std::vector< s16 >& skeleton_length, const int offset_to_bones, const int number_of_bones, Ogre::SkeletonPtr skeleton ); }; #endif // SKELETON_FILE_H