#include "core/ConfigVar.h" #include "core/DebugDraw.h" #include "core/EntityPoint.h" #include "core/ScriptManager.h" ConfigVar cv_debug_point("debug_point", "Draw point debug info", "false"); EntityPoint::EntityPoint(const Ogre::String& name): m_Name(name), m_Position(Ogre::Vector3::ZERO), m_Rotation(0) { } EntityPoint::~EntityPoint() { } void EntityPoint::UpdateDebug() { if(cv_debug_point.GetB() == true) { DEBUG_DRAW.SetColour(Ogre::ColourValue::White); Ogre::Vector3 point1 = m_Position; point1.z += 0.5f; Ogre::Vector3 point2 = m_Position; point2.z -= 0.5f; DEBUG_DRAW.Line3d(point1, point2); DEBUG_DRAW.SetTextAlignment(DEBUG_DRAW.CENTER); DEBUG_DRAW.SetFadeDistance(30, 40); DEBUG_DRAW.Text(m_Position, 0, 0, m_Name); } } const Ogre::String& EntityPoint::GetName() const { return m_Name; } void EntityPoint::SetPosition(const Ogre::Vector3& point) { m_Position = point; } const Ogre::Vector3& EntityPoint::GetPosition() const { return m_Position; } void EntityPoint::ScriptGetPosition() const { ScriptManager::getSingleton().AddValueToStack(m_Position.x); ScriptManager::getSingleton().AddValueToStack(m_Position.y); ScriptManager::getSingleton().AddValueToStack(m_Position.z); } void EntityPoint::SetRotation(const float rotation) { m_Rotation = rotation; } float EntityPoint::GetRotation() const { return m_Rotation; } float EntityPoint::ScriptGetRotation() const { return m_Rotation; }