#include "ff7DataInstaller.h" #include #include #include #include #include #include #include #include #include #include "QGearsGameState.h" #include "data/QGearsAFileManager.h" #include "data/QGearsBackgroundFileManager.h" #include "data/QGearsCameraMatrixFileManager.h" #include "data/QGearsHRCFileManager.h" #include "data/QGearsLZSFLevelFileManager.h" #include "data/QGearsPaletteFileManager.h" #include "data/QGearsPFileManager.h" #include "data/QGearsRSDFileManager.h" #include "data/QGearsTexCodec.h" #include "map/QGearsBackground2DFileManager.h" #include "map/QGearsWalkmeshFileManager.h" #include "data/FF7ModelListFileManager.h" #include "data/QGearsLGPArchiveFactory.h" #include "common/QGearsStringUtil.h" #include "common/FF7NameLookup.h" #include "data/QGearsTexCodec.h" FF7DataInstaller::FF7DataInstaller() #ifdef _DEBUG : mApp("plugins_d.cfg", "resources_d.cfg", "install_d.log") #else : mApp("plugins.cfg", "resources.cfg", "install.log") #endif { mApp.initOgre(true); } FF7DataInstaller::~FF7DataInstaller() { } void FF7DataInstaller::Convert(std::string inputDir, std::string outputDir, const std::vector& files) { for (const auto& file : files) { // TODO: Comparison will be incorrect on some platforms if (file == "field\\char.lgp") { auto fullPath = inputDir + file; mApp.getRoot()->addResourceLocation(fullPath, "LGP", "FFVII"); ConvertFieldModels(fullPath, outputDir); } } } // TOOD: Share with pc model exporter static void exportMesh(std::string outdir, const Ogre::MeshPtr &mesh) { Ogre::MeshSerializer mesh_ser; mesh_ser.exportMesh(mesh.getPointer(), outdir + mesh->getName()); Ogre::SkeletonPtr skeleton(mesh->getSkeleton()); Ogre::SkeletonSerializer sk_ser; sk_ser.exportSkeleton(skeleton.getPointer(), outdir + skeleton->getName()); Ogre::Mesh::SubMeshIterator it(mesh->getSubMeshIterator()); Ogre::MaterialSerializer mat_ser; size_t i(0); while (it.hasMoreElements()) { Ogre::SubMesh *sub_mesh(it.getNext()); Ogre::MaterialPtr mat(Ogre::MaterialManager::getSingleton().getByName(sub_mesh->getMaterialName())); if (!mat.isNull()) { mat_ser.queueForExport(mat); } ++i; } QGears::String base_name; QGears::StringUtil::splitFull(mesh->getName(), base_name); mat_ser.exportQueued(outdir + base_name + QGears::EXT_MATERIAL); } void FF7DataInstaller::ConvertFieldModels(std::string archive, std::string outDir) { // TODO: Find a way to query the file list from the added resource else we're having // to parse/load the LGP archive twice QGears::LGPArchive lgp(archive, "LGP"); lgp.open(archive); lgp.load(); auto files = lgp.find("*.hrc"); for (const auto& file : *files) { try { Ogre::ResourcePtr hrc = QGears::HRCFileManager::getSingleton().load(file, "FFVII"); Ogre::String baseName; QGears::StringUtil::splitBase(file, baseName); auto meshName = QGears::FF7::NameLookup::model(baseName) + ".mesh"; Ogre::MeshPtr mesh(Ogre::MeshManager::getSingleton().load(meshName, "FFVII")); Ogre::SkeletonPtr skeleton(mesh->getSkeleton()); exportMesh(outDir, mesh); } catch (const Ogre::Exception& ex) { std::cout << "ERROR converting: " << file << " Exception: " << ex.what() << std::endl; } } /* TODO: To figure out what .a files relate to which .hrc files, we need to enumerate every field and check its model loader data. These are always Idle, Walk, Run and then field specific ordering. Model loader is section 3 of the field file. */ }