FFVII.Characters = {} FFVII.Characters.Cloud = { -- field related enable = false, party_lock = false, -- battle related unit_type = FFVII.Battle.Type.ALLY, max_hp = 318, current_hp = 318, max_mp = 57, current_mp = 57, level = 7, -- primary stats strength = 19, vitality = 18, magic = 25, spirit = 18, dexterity = 9, luck = 16, -- derived stats physical_power = 37, -- attack physical_defense = 18, -- vitality physical_dodge = 0, magic_power = 25, -- magic magic_defense = 0, -- spirit speed = 9, -- calculated from dexterity luck = 4, -- luck row = FFVII.Battle.Row.FRONT, battle_speed = 0, timer = 0, on_start = function(self) while true do local dir = self.entity:get_rotation() dir = dir + 1 self.entity:set_rotation( dir ) script:wait( 0 ) end return 0; end; }