cloud = { on_start = function(self) fighter_self.data.auto_action = true; return 0; end; on_action = function(self) set_random_enemy_as_target(); battle:run_command(Battle.MONSTER_ACTION, 1000); return 0; end; action_idle = function(self) fighter_self:play_animation("0"); return 0; end; action_hurt = function(self) fighter_self:play_animation("15"); return 0; end; action_attack = function(self) fighter_self:play_animation("26"); fighter_self:play_animation("27"); script:play_hurt_action(fighters_target[1], 0.03); fighter_self:play_animation("30"); fighter_self:play_animation("28"); fighter_self:play_animation("29"); return 0; end; };