#include "ConfigCmdManager.h" #include "Console.h" #include "Logger.h" #include "XmlTextsFile.h" void CmdSetLanguage( const Ogre::StringVector& params ) { if( params.size() < 2 ) { Console::getSingleton().AddTextToOutput( "Usage: /set_language " ); return; } TextManager::getSingleton().SetLanguage( params[ 1 ] ); LOG_TRIVIAL( "Set game language to \"" + params[ 1 ] + "\"." ); } void CmdSetLanguageCompletition( Ogre::StringVector& complete_params ) { XmlTextsFile texts( "./data/texts.xml" ); texts.GetAvailableLanguages( complete_params ); } void TextManager::InitCmd() { ConfigCmdManager::getSingleton().AddCommand( "set_language", "Change language of texts and dialogs", "", CmdSetLanguage, CmdSetLanguageCompletition ); }