#ifndef ENTITY_MODEL_H #define ENTITY_MODEL_H #include "Entity.h" class EntityModel : public Entity { public: EntityModel( const Ogre::String& name, const Ogre::String file_name, Ogre::SceneNode* node ); virtual ~EntityModel(); virtual void Update(); // model related virtual void SetVisible( const bool visible ); virtual bool IsVisible() const; // animation related virtual void PlayAnimation( const Ogre::String& animation, AnimationState state, AnimationPlayType play_type, const float start, const float end ); virtual void PlayAnimationContinue( const Ogre::String& animation ); virtual void UpdateAnimation( const float delta ); private: EntityModel(); private: Ogre::Entity* m_Model; Ogre::AnimationState* m_AnimationCurrent; }; #endif // ENTITY_MODEL_H