#include "core/ConfigCmdManager.h" #include "core/Console.h" #include "core/InputManager.h" #include "core/InputManagerCommands.h" #include "core/Logger.h" #include "core/Timer.h" template<>InputManager *Ogre::Singleton::msSingleton = nullptr; InputManager::InputManager(): m_RepeatFirstWait(true), m_RepeatTimer(0) { InitCmd(); Reset(); } InputManager::~InputManager() { } void InputManager::Reset() { for(int button = 0; button < 256; ++button) { m_ButtonState[button] = false; } } void InputManager::ButtonPressed(int button, char text, bool down) { if( m_ButtonState[ button ] != down ) { m_ButtonState[ button ] = down; m_ButtonText[ button ] = text; QGears::Event event; event.type = (down == true) ? QGears::ET_KEY_PRESS : QGears::ET_KEY_RELEASE; event.param1 = button; event.param2 = text; m_EventQueue.push_back( event ); m_RepeatFirstWait = true; m_RepeatTimer = 0; } if( Console::getSingleton().IsVisible() != true ) { if( down == true ) { ActivateBinds( button ); AddGameEvents(button, QGears::ET_KEY_PRESS); } else { AddGameEvents(button, QGears::ET_KEY_RELEASE); } } } void InputManager::MousePressed( int button, bool down ) { QGears::Event event; event.type = (down == true) ? QGears::ET_KEY_PRESS : QGears::ET_KEY_RELEASE; event.param1 = button; m_EventQueue.push_back( event ); } void InputManager::MouseMoved( int x, int y ) { QGears::Event event; event.type = QGears::ET_MOUSE_MOVE; event.param1 = x; event.param2 = y; m_EventQueue.push_back( event ); } void InputManager::MouseScrolled( int value ) { QGears::Event event; event.type = QGears::ET_MOUSE_SCROLL; event.param1 = value; m_EventQueue.push_back( event ); } void InputManager::Update() { m_RepeatTimer += Timer::getSingleton().GetSystemTimeDelta(); if( ( m_RepeatFirstWait == true && m_RepeatTimer >= 0.5 ) || ( m_RepeatFirstWait == false && m_RepeatTimer >= 0.05 ) ) { for( int button = 0; button < 256; ++button ) { if( m_ButtonState[ button ] == true ) { QGears::Event event; event.type = QGears::ET_KEY_REPEAT_WAIT; event.param1 = button; event.param2 = m_ButtonText[ button ]; m_EventQueue.push_back( event ); if( Console::getSingleton().IsVisible() != true ) { AddGameEvents(button, QGears::ET_KEY_REPEAT_WAIT); } } } m_RepeatFirstWait = false; m_RepeatTimer = 0; } for( int button = 0; button < 256; ++button ) { if( m_ButtonState[ button ] == true ) { QGears::Event event; event.type = QGears::ET_KEY_REPEAT; event.param1 = button; event.param2 = m_ButtonText[ button ]; m_EventQueue.push_back( event ); if( Console::getSingleton().IsVisible() != true ) { AddGameEvents(button, QGears::ET_KEY_REPEAT); } } } } bool InputManager::IsButtonPressed( int button ) const { return m_ButtonState[ button ]; } void InputManager::GetInputEvents( InputEventArray& input_events ) { input_events = m_EventQueue; m_EventQueue.clear(); } void InputManager::BindCommand( ConfigCmd* cmd, const Ogre::StringVector& params, const ButtonList& buttons ) { BindInfo info; info.cmd = cmd; info.params = params; info.buttons = buttons; m_Binds.push_back( info ); } void InputManager::BindGameEvent( const Ogre::String& event, const ButtonList& buttons ) { BindGameEventInfo info; info.event = event; info.buttons = buttons; m_BindGameEvents.push_back( info ); } void InputManager::ActivateBinds( const int button ) { std::vector< int > binds_indexes; for( unsigned int i = 0; i < m_Binds.size(); ++i ) { // if we found pressed button in this bind if( std::find( m_Binds[ i ].buttons.begin(), m_Binds[ i ].buttons.end(), button ) != m_Binds[ i ].buttons.end() ) { unsigned int j = 0; for( ; j < m_Binds[ i ].buttons.size(); ++j ) { if( IsButtonPressed( m_Binds[ i ].buttons[ j ] ) == false ) { break; } } if( j >= m_Binds[ i ].buttons.size() ) { binds_indexes.push_back( i ); } } } std::vector< int > binds_to_activate; unsigned int max_size = 0; for( unsigned int i = 0; i < binds_indexes.size(); ++i ) { if( max_size < m_Binds[ binds_indexes[ i ] ].buttons.size() ) { max_size = m_Binds[ binds_indexes[ i ] ].buttons.size(); binds_to_activate.clear(); binds_to_activate.push_back( binds_indexes[ i ] ); } else if( max_size == m_Binds[ binds_indexes[ i ] ].buttons.size() ) { binds_to_activate.push_back( binds_indexes[ i ] ); } } for( unsigned int i = 0; i < binds_to_activate.size(); ++i ) { m_Binds[ binds_to_activate[ i ] ].cmd->GetHandler()( m_Binds[ binds_to_activate[ i ] ].params ); } } void InputManager::AddGameEvents(const int button, const QGears::EventType type) { std::vector< int > binds_indexes; for( unsigned int i = 0; i < m_BindGameEvents.size(); ++i ) { // if we found button in this bind if( std::find( m_BindGameEvents[ i ].buttons.begin(), m_BindGameEvents[ i ].buttons.end(), button ) != m_BindGameEvents[ i ].buttons.end() ) { unsigned int j = 0; for( ; j < m_BindGameEvents[ i ].buttons.size(); ++j ) { if( m_BindGameEvents[ i ].buttons[ j ] != button ) { if( IsButtonPressed( m_BindGameEvents[ i ].buttons[ j ] ) == false ) { break; } } } if( j >= m_BindGameEvents[ i ].buttons.size() ) { binds_indexes.push_back( i ); } } } std::vector< int > binds_to_activate; unsigned int max_size = 0; for( unsigned int i = 0; i < binds_indexes.size(); ++i ) { if( max_size < m_BindGameEvents[ binds_indexes[ i ] ].buttons.size() ) { max_size = m_BindGameEvents[ binds_indexes[ i ] ].buttons.size(); binds_to_activate.clear(); binds_to_activate.push_back( binds_indexes[ i ] ); } else if( max_size == m_BindGameEvents[ binds_indexes[ i ] ].buttons.size() ) { binds_to_activate.push_back( binds_indexes[ i ] ); } } for( unsigned int i = 0; i < binds_to_activate.size(); ++i ) { QGears::Event event; event.type = type; event.event = m_BindGameEvents[ binds_to_activate[ i ] ].event; m_EventQueue.push_back( event ); } }