material system/no_model { technique { pass { texture_unit { texture system/no_model.png filtering point point none } } } } material viewer/grid { technique { pass { ambient 1.0 1.0 1.0 } } } material viewer/axis { technique { pass { ambient vertexcolour } } } material entity/solid_collision { technique { pass { ambient 0.0 1.0 1.0 } } } material entity/talk_collision { technique { pass { ambient 0.0 1.0 0.5 } } } material entity/direction { technique { pass { ambient 0.0 0.5 1.0 } } }