guard_hound = { on_start = function(self) return 0; end; on_action = function(self) local attack_id; if math.random(3) == 1 then attack_id = 275; -- Tentacle else attack_id = 274; -- Bite end; set_random_enemy_as_target(); --set_random_enemy_with_lowest_current_hp_as_target(); battle:run_command(Battle.MONSTER_ACTION, attack_id); return 0; end; action_idle = function(self) fighter_self:play_animation("0"); return 0; end; action_hurt = function(self) fighter_self:play_animation("1"); return 0; end; action_bite = function(self) fighter_self:play_animation("2"); fighter_self:play_animation("3"); fighter_self:play_animation("4"); fighter_self:play_animation("5"); return 0; end; action_tentacle = function(self) fighter_self:play_animation("6"); fighter_self:play_animation("7"); fighter_self:play_animation("8"); fighter_self:play_animation("9"); return 0; end; };