#include "core/particles/ParticleVisual.h" //------------------------------------------------------------------------------ VisualParticle::VisualParticle(): Particle() { m_ParticleType = PT_VISUAL; m_Emittable = true; // Default is false, but visual particles are always emitted. } //------------------------------------------------------------------------------ void VisualParticle::InitForExpiration() { Particle::InitForExpiration(); if (additional_data != nullptr) { additional_data->SetVisible(false); } } //------------------------------------------------------------------------------