# comment before the header might not be standard, but we allow it @RSD940102 # comment, sould be ignored # 11 bytes PLY=Polygon.PLY # 12 bytes MAT=Material.MAT # 9 bytes GRP=Group.GRP # some textures NTEX=3 # 17 bytes TEX[0]=First Texture.TIM # 17 bytes TEX[1]=SecondTexture.TIM #TEX[1]=unused texture.TIM # 17 bytes TEX[2]=Third Texture.TIM # calculated size shoud be # 11 + 12 + 9 + 17 + 17 + 17 = 83 # blank lines are ok :)