/* * Copyright (C) 2022 The V-Gears Team * * This file is part of V-Gears * * V-Gears is free software: you can redistribute it and/or modify it under * terms of the GNU General Public License as published by the Free Software * Foundation, version 3.0 (GPLv3) of the License. * * V-Gears is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #pragma once #include "data/VGearsLGPArchive.h" #include "common/BinGZipFile.h" #include "TexFile.h" /** * The media data installer. */ class MediaDataInstaller{ public: /** * Constructor * * @param[in] input_dir Path to the directory containing the original data to parse. * @param[out] input_dir Path to the directory of the installation data. */ MediaDataInstaller(const std::string input_dir, const std::string output_dir); /** * Destructor. */ ~MediaDataInstaller(); /** * Extracts all images contained in the menu LGP file and installs them. * * For composed textures, it extracts individual images. All images are saved under the * "images" directory. This also includes font maps. */ void InstallSprites(); private: /** * The path to the directory from which to read the PC game data. */ std::string input_dir_; /** * The path to the directory where to save the V-Gears data. */ std::string output_dir_; /** * The menu.lgp file. */ VGears::LGPArchive menu_; /** * The WINDOW.BIN file. */ BinGZipFile window_; };