#include "Console.h" #include "Logger.h" #include "Entity.h" #include "EntityManager.h" #include "Timer.h" #include "UiManager.h" #include "UiWidget.h" #include "XmlMapFile.h" #include "XmlMapsFile.h" #include "modules/worldmap/WorldMapModule.h" void ScriptPrint( const char* text ) { Console::getSingleton().AddTextToOutput( text ); } void ScriptMap( const char* text ) { EntityManager::getSingleton().Clear(); XmlMapsFile xml( "./data/maps.xml" ); Ogre::String file_name = xml.GetMapFileNameByName( text ); XmlMapFile xml_map( "./data/" + file_name ); xml_map.LoadMap(); } void ScriptConsole( const char* text ) { Console::getSingleton().ExecuteCommand( text ); } void ScriptManager::InitBinds() { // globals luabind::module( m_LuaState ) [ luabind::def( "print", ( void( * )( const char* ) ) &ScriptPrint ), luabind::def( "map", ( void( * )( const char* ) ) &ScriptMap ), luabind::def( "console", ( void( * )( const char* ) ) &ScriptConsole ) ]; // entity access luabind::module( m_LuaState ) [ luabind::class_< Entity >( "Entity" ) .def( "set_position", ( void( Entity::* )( const float, const float, const float ) ) &Entity::ScriptSetPosition ) .def( "get_position", ( void( Entity::* )() ) &Entity::ScriptGetPosition ) // return 3 values internaly .def( "set_rotation", ( void( Entity::* )( const float ) ) &Entity::ScriptSetRotation ) .def( "get_rotation", ( float( Entity::* )() ) &Entity::ScriptGetRotation ) .def( "set_solid_radius", ( void( Entity::* )( const float ) ) &Entity::SetSolidRadius ) .def( "get_solid_radius", ( float( Entity::* )() ) &Entity::GetSolidRadius ) .def( "set_solid", ( void( Entity::* )( const bool ) ) &Entity::SetSolid ) .def( "is_solid", ( bool( Entity::* )() ) &Entity::IsSolid ) .def( "set_talk_radius", ( void( Entity::* )( const float ) ) &Entity::SetTalkRadius ) .def( "get_talk_radius", ( float( Entity::* )() ) &Entity::GetTalkRadius ) .def( "set_talkable", ( void( Entity::* )( const bool ) ) &Entity::SetTalkable ) .def( "is_talkable", ( bool( Entity::* )() ) &Entity::IsTalkable ) .def( "set_visible", ( void( Entity::* )( const bool ) ) &Entity::SetVisible ) .def( "is_visible", ( bool( Entity::* )() ) &Entity::IsVisible ) .def( "set_move_auto_speed", ( void( Entity::* )( const float ) ) &Entity::SetMoveAutoSpeed ) .def( "get_move_auto_speed", ( float( Entity::* )() ) &Entity::GetMoveAutoSpeed ) .def( "get_move_triangle_id", ( int( Entity::* )() ) &Entity::GetMoveTriangleId ) .def( "move_auto_rotation", ( void( Entity::* )( const bool ) ) &Entity::SetMoveAutoRotation ) .def( "move_auto_animation", ( void( Entity::* )( const bool ) ) &Entity::SetMoveAutoAnimation ) .def( "move_to_position", ( void( Entity::* )( const float, const float ) ) &Entity::ScriptMoveToPosition ) .def( "move_to_entity", ( void( Entity::* )( Entity* ) ) &Entity::ScriptMoveToEntity ) .def( "move_sync", ( int( Entity::* )() ) &Entity::ScriptMoveSync, luabind::yield ) .def( "linear_to_position", ( void( Entity::* )( const float, const float, const float, const LinearMovement, const char* ) ) &Entity::ScriptLinearToPosition ) .def( "linear_sync", ( int( Entity::* )() ) &Entity::ScriptLinearSync, luabind::yield ) .def( "jump_to_position", ( void( Entity::* )( const float, const float, const float, const float ) )&Entity::ScriptJumpToPosition) .def( "jump_sync", ( int( Entity::* )() ) &Entity::ScriptJumpSync, luabind::yield ) .def( "offset_to_position", ( void( Entity::* )( const float, const float, const float, const ActionType, const float ) ) &Entity::ScriptOffsetToPosition ) .def( "offset_sync", ( int( Entity::* )() ) &Entity::ScriptOffsetSync, luabind::yield ) .def( "turn_to_entity", ( void( Entity::* )( Entity*, const TurnDirection, const float ) )&Entity::ScriptTurnToEntity ) .def( "turn_to_direction", ( void( Entity::* )( const float, const TurnDirection, const ActionType, const float ) )&Entity::ScriptTurnToDirection ) .def( "turn_sync", ( int( Entity::* )() ) &Entity::ScriptTurnSync, luabind::yield ) .def( "set_animation_speed", ( void( Entity::* )( const float ) ) &Entity::ScriptSetAnimationSpeed ) .def( "play_animation", ( void( Entity::* )( const char* ) ) &Entity::ScriptPlayAnimation ) .def( "play_animation_stop", ( void( Entity::* )( const char* ) ) &Entity::ScriptPlayAnimationStop ) .def( "play_animation", ( void( Entity::* )( const char*, const float, const float ) ) &Entity::ScriptPlayAnimation ) .def( "play_animation_stop", ( void( Entity::* )( const char*, const float, const float ) ) &Entity::ScriptPlayAnimationStop ) .def( "set_default_animation", ( void( Entity::* )( const char* ) ) &Entity::ScriptSetDefaultAnimation ) .def( "animation_sync", ( int( Entity::* )()) &Entity::ScriptAnimationSync, luabind::yield ) .enum_( "constants" ) [ luabind::value( "NONE", AT_NONE ), luabind::value( "LINEAR", AT_LINEAR ), luabind::value( "SMOOTH", AT_SMOOTH ), luabind::value( "CLOCKWISE", TD_CLOCKWISE ), luabind::value( "ANTICLOCKWISE", TD_ANTICLOCKWISE ), luabind::value( "CLOSEST", TD_CLOSEST ), luabind::value( "UP_TO_DOWN", LM_UP_TO_DOWN ), luabind::value( "DOWN_TO_UP", LM_DOWN_TO_UP ), luabind::value( "LEFT_TO_RIGHT", LM_LEFT_TO_RIGHT ), luabind::value( "RIGHT_TO_LEFT", LM_RIGHT_TO_LEFT ) ] ]; // game access luabind::module( m_LuaState ) [ luabind::class_< EntityPoint >( "EntityPoint" ) .def( "get_position", ( void( EntityPoint::* )() ) &EntityPoint::ScriptGetPosition ) // return 3 values internaly .def( "get_rotation", ( float( EntityPoint::* )() ) &EntityPoint::ScriptGetRotation ) ]; // game access luabind::module( m_LuaState ) [ luabind::class_< EntityManager >( "EntityManager" ) .def( "set_paused", ( void( EntityManager::* )( const bool ) ) &EntityManager::ScriptSetPaused ) .def( "add_entity", ( void( EntityManager::* )( const char*, const char*, const float, const float, const float, const float ) ) &EntityManager::ScriptAddEntity ) .def( "add_entity_script", ( void( EntityManager::* )( const char* ) ) &EntityManager::ScriptAddEntityScript ) .def( "get_entity", ( Entity*( EntityManager::* )( const char* ) ) &EntityManager::ScriptGetEntity ) .def( "get_entity_point", ( EntityPoint*( EntityManager::* )( const char* ) ) &EntityManager::ScriptGetEntityPoint ) .def( "set_player_entity", ( void( EntityManager::* )( const char* ) ) &EntityManager::ScriptSetPlayerEntity ) .def( "unset_player_entity", ( void( EntityManager::* )() ) &EntityManager::ScriptUnsetPlayerEntity ) .def( "player_lock", ( void( EntityManager::* )( const bool ) ) &EntityManager::ScriptPlayerLock ) ]; // 2d background access luabind::module( m_LuaState ) [ luabind::class_< Background2D >( "Background2D" ) .def( "autoscroll_to_entity", ( void( Background2D::* )( Entity* ) ) &Background2D::ScriptAutoScrollToEntity ) .def( "scroll_to_position", ( void( Background2D::* )( const float, const float, const Background2D::ScrollType, const float ) ) &Background2D::ScriptScrollToPosition ) .def( "scroll_sync", ( int( Background2D::* )() ) &Background2D::ScriptScrollSync, luabind::yield ) .def( "play_animation_looped", ( void( Background2D::* )( const char* ) ) &Background2D::ScriptPlayAnimationLooped ) .def( "play_animation_once", ( void( Background2D::* )( const char* ) ) &Background2D::ScriptPlayAnimationOnce ) .def( "animation_sync", ( int( Background2D::* )( const char* ) ) &Background2D::ScriptAnimationSync, luabind::yield ) .enum_( "constants" ) [ luabind::value( "NONE", AT_NONE ), luabind::value( "LINEAR", AT_LINEAR ), luabind::value( "SMOOTH", AT_SMOOTH ) ] ]; // ui widget access luabind::module( m_LuaState ) [ luabind::class_< UiWidget >( "UiWidget" ) .def( "set_visible", ( void( UiWidget::* )( const bool ) ) &UiWidget::SetVisible ) .def( "is_visible", ( bool( UiWidget::* )() ) &UiWidget::IsVisible ) .def( "play_animation", ( void( UiWidget::* )( const char* ) ) &UiWidget::ScriptPlayAnimation ) .def( "play_animation_stop", ( void( UiWidget::* )( const char* ) ) &UiWidget::ScriptPlayAnimationStop ) .def( "play_animation", ( void( UiWidget::* )( const char*, const float, const float ) ) &UiWidget::ScriptPlayAnimation ) .def( "play_animation_stop", ( void( UiWidget::* )( const char*, const float, const float ) ) &UiWidget::ScriptPlayAnimationStop ) .def( "set_default_animation", ( void( UiWidget::* )( const char* ) ) &UiWidget::ScriptSetDefaultAnimation ) .def( "animation_sync", ( int( UiWidget::* )() ) &UiWidget::ScriptAnimationSync, luabind::yield ) .def( "set_colour", ( void( UiWidget::* )( const float, const float, const float ) ) &UiWidget::SetColour ) .def( "set_alpha", ( void( UiWidget::* )( const float ) ) &UiWidget::SetAlpha ) .def( "set_z", ( void( UiWidget::* )( const float ) ) &UiWidget::SetZ ) ]; // ui access luabind::module( m_LuaState ) [ luabind::class_< UiManager >( "UiManager" ) .def( "get_widget", ( UiWidget*( UiManager::* )( const char* ) ) &UiManager::ScriptGetWidget ) ]; // timer access luabind::module( m_LuaState ) [ luabind::class_< Timer >( "Timer" ) .def( "get_game_time_total", ( float( Timer::* )() ) &Timer::GetGameTimeTotal ) ]; // script access luabind::module( m_LuaState ) [ luabind::class_< ScriptManager >( "Script" ) .def( "wait", ( int( ScriptManager::* )( const float ) ) &ScriptManager::ScriptWait, luabind::yield ) .def( "request", ( void( ScriptManager::* )( const ScriptManager::Type, const char*, const char*, const int ) ) &ScriptManager::ScriptRequest ) .def( "request_start_sync", ( int( ScriptManager::* )( const ScriptManager::Type, const char*, const char*, const int ) ) &ScriptManager::ScriptRequestStartSync, luabind::yield ) .def( "request_end_sync", ( int( ScriptManager::* )( const ScriptManager::Type, const char*, const char*, const int ) ) &ScriptManager::ScriptRequestEndSync, luabind::yield ) .enum_( "constants" ) [ luabind::value( "SYSTEM", ScriptManager::SYSTEM ), luabind::value( "ENTITY", ScriptManager::ENTITY ), luabind::value( "UI", ScriptManager::UI ) ] ]; luabind::module( m_LuaState ) [ luabind::class_< QGears::WorldMapModule >( "world_map_module" ) .def( "init", ( void( QGears::WorldMapModule::* )() ) &QGears::WorldMapModule::Init ) ]; luabind::globals( m_LuaState )[ "entity_manager" ] = boost::ref( *( EntityManager::getSingletonPtr() ) ); luabind::globals( m_LuaState )[ "background2d" ] = boost::ref( *( EntityManager::getSingletonPtr()->GetBackground2D() ) ); luabind::globals( m_LuaState )[ "ui_manager" ] = boost::ref( *( UiManager::getSingletonPtr() ) ); luabind::globals( m_LuaState )[ "world_map_module" ] = boost::ref( *( QGears::WorldMapModule::getSingletonPtr() ) ); luabind::globals( m_LuaState )[ "timer" ] = boost::ref( *( Timer::getSingletonPtr() ) ); luabind::globals( m_LuaState )[ "script" ] = boost::ref( *this ); }