/* * V-Gears * Copyright (C) 2022 V-Gears Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "decompiler/field/instruction/FieldModelInstruction.h" #include "decompiler/field/FieldEngine.h" #include "decompiler/field/FieldCodeGenerator.h" #include "decompiler/field/FieldDisassembler.h" void FF7::FieldModelInstruction::ProcessInst( Function& func, ValueStack&, Engine* engine, CodeGenerator *code_gen ){ FF7::FieldEngine& eng = static_cast(*engine); FunctionMetaData md(func.metadata); switch (_opcode){ case OPCODES::JOIN: ProcessJOIN(code_gen); break; case OPCODES::SPLIT: ProcessSPLIT(code_gen); break; case OPCODES::BLINK: code_gen->WriteTodo(md.GetEntityName(), "BLINK"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::EYETX: code_gen->WriteTodo(md.GetEntityName(), "EYETX"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::TRNSP: code_gen->WriteTodo(md.GetEntityName(), "TRNSP"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::AMBNT: code_gen->WriteTodo(md.GetEntityName(), "AMBNT"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::Unknown03: code_gen->WriteTodo(md.GetEntityName(), "Unknown03"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::Unknown04: code_gen->WriteTodo(md.GetEntityName(), "Unknown04"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::Unknown05: code_gen->WriteTodo(md.GetEntityName(), "Unknown05"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::LIGHT: code_gen->WriteTodo(md.GetEntityName(), "LIGHT"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::Unknown07: code_gen->WriteTodo(md.GetEntityName(), "Unknown07"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::Unknown08: code_gen->WriteTodo(md.GetEntityName(), "Unknown08"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::Unknown09: code_gen->WriteTodo(md.GetEntityName(), "Unknown09"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::SBOBJ: code_gen->WriteTodo(md.GetEntityName(), "SBOBJ"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::Unknown0B: code_gen->WriteTodo(md.GetEntityName(), "Unknown0B"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::Unknown0C: code_gen->WriteTodo(md.GetEntityName(), "Unknown0C"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::SHINE: code_gen->WriteTodo(md.GetEntityName(), "SHINE"); break; case (OPCODES::KAWAI << 8) | OPCODES_KAWAI::RESET: code_gen->WriteTodo(md.GetEntityName(), "RESET"); break; case OPCODES::KAWIW: code_gen->WriteTodo(md.GetEntityName(), "KAWIW"); break; case OPCODES::PMOVA: code_gen->WriteTodo(md.GetEntityName(), "PMOVA"); break; case OPCODES::PDIRA: code_gen->WriteTodo(md.GetEntityName(), "PDIRA"); break; case OPCODES::PTURA: code_gen->WriteTodo(md.GetEntityName(), "PTURA"); break; case OPCODES::PGTDR: code_gen->WriteTodo(md.GetEntityName(), "PGTDR"); break; case OPCODES::PXYZI: code_gen->WriteTodo(md.GetEntityName(), "PXYZI"); break; case OPCODES::TLKON: ProcessTLKON(code_gen, md.GetEntityName()); break; case OPCODES::PC: ProcessPC(code_gen, md.GetEntityName()); break; case OPCODES::opCodeCHAR: ProcessCHAR(code_gen, md.GetEntityName()); break; case OPCODES::DFANM: ProcessDFANM(code_gen, md.GetEntityName(), md.GetCharacterId()); break; case OPCODES::ANIME1: ProcessANIME1(code_gen, md.GetEntityName(), md.GetCharacterId()); break; case OPCODES::VISI: ProcessVISI(code_gen, md.GetEntityName()); break; case OPCODES::XYZI: ProcessXYZI(code_gen, md.GetEntityName()); break; case OPCODES::XYI: code_gen->WriteTodo(md.GetEntityName(), "XYI"); break; case OPCODES::XYZ: code_gen->WriteTodo(md.GetEntityName(), "XYZ"); break; case OPCODES::MOVE: ProcessMOVE(code_gen, md.GetEntityName()); break; case OPCODES::CMOVE: code_gen->WriteTodo(md.GetEntityName(), "CMOVE"); break; case OPCODES::MOVA: code_gen->WriteTodo(md.GetEntityName(), "MOVA"); break; case OPCODES::TURA: code_gen->WriteTodo(md.GetEntityName(), "TURA"); break; case OPCODES::ANIMW: code_gen->WriteTodo(md.GetEntityName(), "ANIMW"); break; case OPCODES::FMOVE: code_gen->WriteTodo(md.GetEntityName(), "FMOVE"); break; case OPCODES::ANIME2: code_gen->WriteTodo(md.GetEntityName(), "ANIME2"); break; case OPCODES::ANIM_1: code_gen->WriteTodo(md.GetEntityName(), "ANIM_1"); break; case OPCODES::CANIM1: code_gen->WriteTodo(md.GetEntityName(), "CANIM1"); break; case OPCODES::CANM_1: code_gen->WriteTodo(md.GetEntityName(), "CANM_1"); break; case OPCODES::MSPED: ProcessMSPED(code_gen, md.GetEntityName()); break; case OPCODES::DIR: ProcessDIR(code_gen, md.GetEntityName()); break; case OPCODES::TURNGEN: ProcessTURNGEN(code_gen, md.GetEntityName()); break; case OPCODES::TURN: code_gen->WriteTodo(md.GetEntityName(), "TURN"); break; case OPCODES::DIRA: code_gen->WriteTodo(md.GetEntityName(), "DIRA"); break; case OPCODES::GETDIR: code_gen->WriteTodo(md.GetEntityName(), "GETDIR"); break; case OPCODES::GETAXY: code_gen->WriteTodo(md.GetEntityName(), "GETAXY"); break; case OPCODES::GETAI: ProcessGETAI(code_gen, eng); break; case OPCODES::ANIM_2: ProcessANIM_2(code_gen, md.GetEntityName(), md.GetCharacterId()); break; case OPCODES::CANIM2: ProcessCANIM2(code_gen, md.GetEntityName(), md.GetCharacterId()); break; case OPCODES::CANM_2: ProcessCANM_2(code_gen, md.GetEntityName(), md.GetCharacterId()); break; case OPCODES::ASPED: code_gen->WriteTodo(md.GetEntityName(), "ASPED"); break; case OPCODES::CC: ProcessCC(code_gen, eng); break; case OPCODES::JUMP: ProcessJUMP(code_gen, md.GetEntityName()); break; case OPCODES::AXYZI: ProcessAXYZI(code_gen); break; case OPCODES::LADER: ProcessLADER(code_gen, md.GetEntityName()); break; case OPCODES::OFST: ProcessOFST(code_gen, md.GetEntityName()); break; case OPCODES::OFSTW: code_gen->AddOutputLine("self." + md.GetEntityName() + ":offset_sync()"); break; case OPCODES::TALKR: code_gen->WriteTodo(md.GetEntityName(), "TALKR"); break; case OPCODES::SLIDR: code_gen->WriteTodo(md.GetEntityName(), "SLIDR"); break; case OPCODES::SOLID: ProcessSOLID(code_gen, md.GetEntityName()); break; case OPCODES::TLKR2: code_gen->WriteTodo(md.GetEntityName(), "TLKR2"); break; case OPCODES::SLDR2: code_gen->WriteTodo(md.GetEntityName(), "SLDR2"); break; case OPCODES::CCANM: code_gen->WriteTodo(md.GetEntityName(), "CCANM"); break; case OPCODES::FCFIX: code_gen->WriteTodo(md.GetEntityName(), "FCFIX"); break; case OPCODES::ANIMB: code_gen->WriteTodo(md.GetEntityName(), "ANIMB"); break; case OPCODES::TURNW: code_gen->WriteTodo(md.GetEntityName(), "TURNW"); break; default: code_gen->AddOutputLine(FF7::FieldCodeGenerator::FormatInstructionNotImplemented( md.GetEntityName(), _address, _opcode )); } } void FF7::FieldModelInstruction::ProcessJOIN(CodeGenerator* code_gen){ code_gen->AddOutputLine("join_party(" + std::to_string(_params[0]->getUnsigned()) + ")"); } void FF7::FieldModelInstruction::ProcessSPLIT(CodeGenerator* code_gen){ FieldCodeGenerator* cg = static_cast(code_gen); const float scale = 128.0f * cg->GetScaleFactor(); const auto& ax = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[0]->getUnsigned(), _params[6]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& ay = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(), _params[7]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& ar = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[2]->getUnsigned(), _params[8]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& bx = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[3]->getUnsigned(), _params[9]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& by = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[4]->getUnsigned(), _params[10]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& br = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[5]->getUnsigned(), _params[11]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& speed = _params[12]->getUnsigned(); code_gen->AddOutputLine(( boost::format("split_party(%1%, %2%, %3%, %4%, %5%, %6%, %7%)") % ax % ay % ar % bx % by % br % speed ).str()); } void FF7::FieldModelInstruction::ProcessTLKON(CodeGenerator* code_gen, const std::string& entity){ code_gen->AddOutputLine(( boost::format("self.%1%:set_talkable(%2%)") % entity % FF7::FieldCodeGenerator::FormatInvertedBool(_params[0]->getUnsigned()) ).str()); } void FF7::FieldModelInstruction::ProcessPC(CodeGenerator* code_gen, const std::string& entity){ code_gen->AddOutputLine( (boost::format("set_entity_to_character(\"%1%\", \"%1%\")") % entity).str() ); } void FF7::FieldModelInstruction::ProcessCHAR(CodeGenerator* code_gen, const std::string& entity){ code_gen->AddOutputLine( (boost::format("self.%1% = entity_manager:get_entity(\"%1%\")") % entity).str() ); } void FF7::FieldModelInstruction::ProcessDFANM( CodeGenerator* code_gen, const std::string& entity, int char_id ){ // ID will be fixed-up downstream. FieldCodeGenerator* cg = static_cast(code_gen); auto animation_id = _params[0]->getUnsigned(); // TODO: check for zero. auto speed = 1.0f / _params[1]->getUnsigned(); code_gen->AddOutputLine(( boost::format("self.%1%:set_default_animation(\"%2%\") -- speed %3%") % entity % cg->GetFormatter().AnimationName(char_id, animation_id) % speed ).str()); code_gen->AddOutputLine(( boost::format("self.%1%:play_animation(\"%2%\")") % entity % cg->GetFormatter().AnimationName(char_id, animation_id) ).str()); } void FF7::FieldModelInstruction::ProcessANIME1( CodeGenerator* code_gen, const std::string& entity, int char_id ){ // ID will be fixed-up downstream. FieldCodeGenerator* cg = static_cast(code_gen); auto animation_id = _params[0]->getUnsigned(); // TODO: check for zero. auto speed = 1.0f / _params[1]->getUnsigned(); code_gen->AddOutputLine(( boost::format("self.%1%:play_animation(\"%2%\") -- speed %3%") % entity % cg->GetFormatter().AnimationName(char_id, animation_id) % speed ).str()); code_gen->AddOutputLine((boost::format("self.%1%:animation_sync()") % entity).str()); } void FF7::FieldModelInstruction::ProcessVISI(CodeGenerator* code_gen, const std::string& entity){ code_gen->AddOutputLine(( boost::format("self.%1%:set_visible(%2%)") % entity % FF7::FieldCodeGenerator::FormatBool(_params[0]->getUnsigned()) ).str()); } void FF7::FieldModelInstruction::ProcessXYZI(CodeGenerator* code_gen, const std::string& entity){ FieldCodeGenerator* cg = static_cast(code_gen); const float scale = 128.0f * cg->GetScaleFactor(); const auto& x = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[0]->getUnsigned(), _params[4]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& y = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(), _params[5]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& z = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[2]->getUnsigned(), _params[6]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& triangle_id = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[3]->getUnsigned(), _params[7]->getUnsigned() ); code_gen->AddOutputLine(( boost::format("self.%1%:set_position(%2%, %3%, %4%) -- triangle ID %5%") % entity % x % y % z % triangle_id ).str()); } void FF7::FieldModelInstruction::ProcessMOVE(CodeGenerator* code_gen, const std::string& entity){ FieldCodeGenerator* cg = static_cast(code_gen); const float scale = 128.0f * cg->GetScaleFactor(); const auto& x = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[0]->getUnsigned(), _params[2]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& y = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(), _params[3]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); code_gen->AddOutputLine( (boost::format("self.%1%:move_to_position(%2%, %3%)") % entity % x % y).str() ); code_gen->AddOutputLine((boost::format("self.%1%:move_sync()") % entity).str()); } void FF7::FieldModelInstruction::ProcessMSPED(CodeGenerator* code_gen, const std::string& entity){ FieldCodeGenerator* cg = static_cast(code_gen); const float scale = 128.0f * cg->GetScaleFactor(); const auto& speed = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(), _params[2]->getUnsigned(), FF7::FieldCodeGenerator::ValueType::Float, 256.0f * scale / 30.0f ); code_gen->AddOutputLine( (boost::format("self.%1%:set_move_auto_speed(%2%)") % entity % speed).str() ); } void FF7::FieldModelInstruction::ProcessDIR(CodeGenerator* code_gen, const std::string& entity){ FieldCodeGenerator* cg = static_cast(code_gen); const auto& degrees = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[0]->getUnsigned(), _params[1]->getUnsigned(), FF7::FieldCodeGenerator::ValueType::Float, 256.0f / 360.0f ); code_gen->AddOutputLine((boost::format("self.%1%:set_rotation(%2%)") % entity % degrees).str()); } void FF7::FieldModelInstruction::ProcessTURNGEN(CodeGenerator* code_gen, const std::string& entity){ FieldCodeGenerator* cg = static_cast(code_gen); const auto& degrees = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(), _params[2]->getUnsigned(), FF7::FieldCodeGenerator::ValueType::Float, 256.0f / 360.0f ); std::string direction; switch (_params[3]->getUnsigned()){ case 0: direction = "Entity.CLOCKWISE"; break; case 1: direction = "Entity.ANTICLOCKWISE"; break; case 2: direction = "Entity.CLOSEST"; break; // Default to closest: default: direction = "Entity.CLOSEST"; break; } auto steps = _params[4]->getUnsigned(); std::string step_type; switch (_params[5]->getUnsigned()){ case 1: step_type = "Entity.LINEAR"; break; case 2: step_type = "Entity.SMOOTH"; break; // Default to smooth default: step_type = "Entity.SMOOTH"; break; } const float scaled_steps = static_cast(steps) / 30.0f; code_gen->AddOutputLine(( boost::format("self.%1%:turn_to_direction(%2%, %3%, %4%, %5%)") % entity % degrees % direction % step_type % scaled_steps ).str()); code_gen->AddOutputLine((boost::format("self.%1%:turn_sync()") % entity).str()); } void FF7::FieldModelInstruction::ProcessGETAI(CodeGenerator* code_gen, const FieldEngine& engine){ FieldCodeGenerator* cg = static_cast(code_gen); // TODO: check for assignment to literal. const auto& variable = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(), _params[3]->getUnsigned() ); const auto& entity = engine.EntityByIndex(_params[2]->getUnsigned()); code_gen->AddOutputLine( (boost::format("%1% = entity_manager:get_entity(\"%2%\"):get_move_triangle_id()") % variable % entity.GetName() ).str()); } void FF7::FieldModelInstruction::ProcessANIM_2( CodeGenerator* code_gen, const std::string& entity, int char_id ){ // ID will be fixed-up downstream. FieldCodeGenerator* cg = static_cast(code_gen); auto animation_id = _params[0]->getUnsigned(); // TODO: check for zero. auto speed = 1.0f / _params[1]->getUnsigned(); code_gen->AddOutputLine(( boost::format("self.%1%:play_animation_stop(\"%2%\") -- speed %3%") % entity % cg->GetFormatter().AnimationName(char_id, animation_id) % speed ).str()); code_gen->AddOutputLine((boost::format("self.%1%:animation_sync()") % entity).str()); } void FF7::FieldModelInstruction::ProcessCANIM2( CodeGenerator* code_gen, const std::string& entity, int char_id ){ FieldCodeGenerator* cg = static_cast(code_gen); auto animation_id = _params[0]->getUnsigned(); auto start_frame = _params[1]->getUnsigned() / 30.0f; auto end_frame = _params[2]->getUnsigned() / 30.0f; // TODO: check for zero. auto speed = 1.0f / _params[3]->getUnsigned(); code_gen->AddOutputLine(( boost::format("self.%1%:play_animation(\"%2%\", %3%, %4%) -- speed %5%") % entity % cg->GetFormatter().AnimationName(char_id, animation_id) % start_frame % end_frame % speed ).str()); code_gen->AddOutputLine((boost::format("self.%1%:animation_sync()") % entity).str()); } void FF7::FieldModelInstruction::ProcessCANM_2( CodeGenerator* code_gen, const std::string& entity, int char_id ){ FieldCodeGenerator* cg = static_cast(code_gen); // ID will be fixed-up downstream. auto animation_id = _params[0]->getUnsigned(); auto start_frame = _params[1]->getUnsigned() / 30.0f; auto end_frame = _params[2]->getUnsigned() / 30.0f; // TODO: check for zero. auto speed = 1.0f / _params[3]->getUnsigned(); code_gen->AddOutputLine(( boost::format("self.%1%:play_animation_stop(\"%2%\", %3%, %4%) -- speed %5%") % entity % cg->GetFormatter().AnimationName(char_id, animation_id) % start_frame % end_frame % speed ).str()); code_gen->AddOutputLine((boost::format("self.%1%:animation_sync()") % entity).str()); } void FF7::FieldModelInstruction::ProcessCC(CodeGenerator* code_gen, const FieldEngine& engine){ const auto& entity = engine.EntityByIndex(_params[0]->getUnsigned()); code_gen->AddOutputLine( (boost::format("entity_manager:set_player_entity(\"%1%\")") % entity.GetName()).str() ); } void FF7::FieldModelInstruction::ProcessJUMP(CodeGenerator* code_gen, const std::string& entity){ FieldCodeGenerator* cg = static_cast(code_gen); const float scale = 128.0f * cg->GetScaleFactor(); float x = std::stof(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[0]->getUnsigned(), _params[4]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale )); float y = std::stof(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(), _params[5]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale )); int i = atoi(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[2]->getUnsigned(), _params[6]->getSigned() ).c_str()); int steps = atoi(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[3]->getUnsigned(), _params[7]->getSigned() ).c_str()); //x *= 0.00781250273224; //y *= 0.00781250273224; // Always force reduce steps and bound it between 1 and 5. steps /= 6; if (steps < 1) steps = 1; if (steps > 5) steps = 5; // TODO: Z hardcoded as -1, handled in Entity::ScriptJumpToPosition. // TODO: Hardcoded 0.5 in seconds. Calculate using distance. code_gen->AddOutputLine(( boost::format("self.%1%:jump_to_position(%2%, %3%, -1, 0.5, %4%) -- %5% steps.") % entity % x % y % i % steps ).str()); code_gen->AddOutputLine((boost::format("self.%1%:jump_sync()") % entity).str()); } void FF7::FieldModelInstruction::ProcessAXYZI(CodeGenerator* code_gen){ FieldCodeGenerator* cg = static_cast(code_gen); const float scale = 128.0f * cg->GetScaleFactor(); code_gen->AddOutputLine(( boost::format("axyzi(%1%, %2%, %3%, %4%, %5%, %6%, %7%, %8%, %9%, %10%)") % _params[0]->getSigned() % _params[1]->getSigned() % _params[2]->getSigned() % _params[3]->getSigned() % _params[4]->getSigned() % _params[5]->getSigned() % _params[6]->getSigned() % _params[7]->getSigned() % _params[8]->getSigned() % scale ).str()); } void FF7::FieldModelInstruction::ProcessLADER(CodeGenerator* code_gen, const std::string& entity){ FieldCodeGenerator* cg = static_cast(code_gen); const float scale = 128.0f * cg->GetScaleFactor(); const auto& x = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[0]->getUnsigned(), _params[4]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& y = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(), _params[5]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); const auto& z = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[2]->getUnsigned(), _params[6]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale ); uint end_triangle = atoi(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[3]->getUnsigned(), _params[7]->getUnsigned() ).c_str()); uint keys = _params[8]->getUnsigned(); uint animation = _params[9]->getUnsigned(); //float orientation = _params[10]->getUnsigned() / (256.0f / 360.0f); const auto& orientation = FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), 0, _params[10]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, 256.0f / 360.0f ); uint speed = _params[11]->getUnsigned(); // TODO: Animation hardcoded as "btce". // TODO: Orientation and speed not set. code_gen->AddOutputLine(( boost::format( "self.%1%:linear_to_position(%2%, %3%, %4%, %5%, \"Climb\", %6%, %7%) " "-- Animation %8% -- Speed %9%" ) % entity % x % y % z % keys % orientation % end_triangle % animation % speed ).str()); code_gen->AddOutputLine((boost::format("self.%1%:linear_sync()") % entity).str()); } void FF7::FieldModelInstruction::ProcessSOLID(CodeGenerator* code_gen, const std::string& entity){ code_gen->AddOutputLine(( boost::format("self.%1%:set_solid(%2%)") % entity % FF7::FieldCodeGenerator::FormatInvertedBool(_params[0]->getUnsigned()) ).str()); } void FF7::FieldModelInstruction::ProcessOFST(CodeGenerator* code_gen, const std::string& entity){ FieldCodeGenerator* cg = static_cast(code_gen); const float scale = 128.0f * cg->GetScaleFactor(); float x = std::stof(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[0]->getUnsigned(), _params[5]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale )); float y = std::stof(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[1]->getUnsigned(),_params[6]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale )); float z = std::stof(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[2]->getUnsigned(), _params[7]->getSigned(), FF7::FieldCodeGenerator::ValueType::Float, scale )); float speed = std::stof(FF7::FieldCodeGenerator::FormatValueOrVariable( cg->GetFormatter(), _params[3]->getUnsigned(), _params[8]->getUnsigned() )); // Spatial coordinates need to be scaled down. // TODO: This number is empirically deducted. Why this number? //x *= 0.00390f; //y *= 0.00390f; //z *= 0.00390f; // Speed needs to be scaled down by the frame rate. speed /= 30.0f; code_gen->AddOutputLine(( boost::format("self.%1%:offset_to_position(%2%, %3%, %4%, %5%, %6%)") % entity % x % y % z % (_params[4]->getUnsigned() ? "Entity.SMOOTH" : "Entity.LINEAR")% speed ).str()); }