Commit History

Autor SHA1 Mensaxe Data
  Paul 1c7b7f085c PC tiles now have correct UV's, depth is hardcoded to 999 as its not clear how this value should be scaled down %!s(int64=11) %!d(string=hai) anos
  myst6re fcce3e9a64 Forces width and height SpriteData structure. %!s(int64=11) %!d(string=hai) anos
  myst6re c86548d2ce Merge branch 'master' of github.com:myst6re/q-gears %!s(int64=11) %!d(string=hai) anos
  myst6re efe48ad7df Renaming some SpriteData (aka Tile) attributes. Using src2 attribute when data_page2 != 0 %!s(int64=11) %!d(string=hai) anos
  paulsapps afe2ce6e52 Attempt to fix Win32 XP build %!s(int64=11) %!d(string=hai) anos
  paulsapps 9d16f6077e Fix merge glitch %!s(int64=11) %!d(string=hai) anos
  Paul ce1bbee37b merge %!s(int64=11) %!d(string=hai) anos
  Paul 96fa014de5 Use std::array to avoid raw ptrs %!s(int64=11) %!d(string=hai) anos
  myst6re 82fc35db83 Implementing depth=2 backgrounds %!s(int64=11) %!d(string=hai) anos
  Paul 59accbfc9a Some fixes for #70 %!s(int64=11) %!d(string=hai) anos
  Paul 15cbbcc3c6 Re-created repository with all dependencies removed, all history collapsed and all data removed. This will become subrepos. The history compression also removes senstive data and reduces the size by 99% due to many binaries being checked in previously. Reference.lgp had to be removed due to its size (46MB), along with reference.map (3MB) %!s(int64=11) %!d(string=hai) anos