Commit History

Autor SHA1 Mensaxe Data
  Paul a0e3ef8b73 set player char default pos for when manually loading a map %!s(int64=11) %!d(string=hai) anos
  Paul a190a2c573 update sudmm %!s(int64=11) %!d(string=hai) anos
  paulsapps 2b7b401eb9 Merge pull request #125 from paulsapps/installer %!s(int64=11) %!d(string=hai) anos
  Paul a24a8a52b8 Name the material/skel/textures with something that shows they are part of the same model %!s(int64=11) %!d(string=hai) anos
  Paul 90ab59e9c8 Update some more vars %!s(int64=11) %!d(string=hai) anos
  paulsapps 4bbf5c87c6 Merge pull request #123 from myst6re/master %!s(int64=11) %!d(string=hai) anos
  myst6re d280d5d2bf Hacks for fr_e and lastmap %!s(int64=11) %!d(string=hai) anos
  myst6re 51e30470b2 Removing sprites with buggy destination %!s(int64=11) %!d(string=hai) anos
  myst6re 1f27821751 Do not use data_page2 if layer_index == 0 %!s(int64=11) %!d(string=hai) anos
  paulsapps 38c5f297f0 Merge pull request #122 from paulsapps/installer %!s(int64=11) %!d(string=hai) anos
  Paul 1ddf4d4cee fixes map jump, now works %!s(int64=11) %!d(string=hai) anos
  Paul 71eca3092b fix debug rooms sometimes do a mapjump with a triangle id thats out of bounds, issue a warning and clamp to 0 in this case %!s(int64=11) %!d(string=hai) anos
  Paul 03eef29f1d Implement QGears side of DisableGateways. Also attempt to get map jump working, not yet tested %!s(int64=11) %!d(string=hai) anos
  paulsapps fafab57e2d Merge pull request #121 from paulsapps/installer %!s(int64=11) %!d(string=hai) anos
  Paul 82387aacc2 update sudm %!s(int64=11) %!d(string=hai) anos
  Paul 1aaf212a31 few more minor installer fixes, update SUDM to get even more script fixes %!s(int64=11) %!d(string=hai) anos
  paulsapps fc3c98fec5 Merge pull request #120 from paulsapps/installer %!s(int64=11) %!d(string=hai) anos
  Paul bfb9016788 fixes issue with some gateways %!s(int64=11) %!d(string=hai) anos
  Paul ac947b0845 some debug code/hacks to try to get all data converted, crashes when exporting field models though :( %!s(int64=11) %!d(string=hai) anos
  Paul f88823f3da set correct Z value in entity_point %!s(int64=11) %!d(string=hai) anos
  Paul 30848870dd Update SUDM, installed data has issue with player position, sometimes player isn't on the walkmesh %!s(int64=11) %!d(string=hai) anos
  Paul c710b8fd59 Attempt to apply correct scaling entity_point position z value isn't matching sample data - probably hand edited to a sane value? %!s(int64=11) %!d(string=hai) anos
  paulsapps ff62818e1c Merge pull request #119 from paulsapps/installer %!s(int64=11) %!d(string=hai) anos
  Paul 172b04f28e set scale/rotation for PC models so they're the right way up, animations still seem to be inverted though. Convert the full test set of field maps, update SUDM for blank enttiy name fix %!s(int64=11) %!d(string=hai) anos
  Paul 4b5c6861d2 Update sudm %!s(int64=11) %!d(string=hai) anos
  Paul 17630be362 removes on_init - redudant %!s(int64=11) %!d(string=hai) anos
  paulsapps f900938389 Merge pull request #118 from paulsapps/installer %!s(int64=11) %!d(string=hai) anos
  Paul e86c98e05b fix unit tests by not scaling for now %!s(int64=11) %!d(string=hai) anos
  paulsapps 70e3cfe2bb Merge pull request #117 from paulsapps/installer %!s(int64=11) %!d(string=hai) anos
  Paul 940b07bede down scale pc models to correct size %!s(int64=11) %!d(string=hai) anos