Commit History

Автор SHA1 Съобщение Дата
  Paul 1c7b7f085c PC tiles now have correct UV's, depth is hardcoded to 999 as its not clear how this value should be scaled down преди 11 години
  myst6re fcce3e9a64 Forces width and height SpriteData structure. преди 11 години
  myst6re c86548d2ce Merge branch 'master' of github.com:myst6re/q-gears преди 11 години
  myst6re efe48ad7df Renaming some SpriteData (aka Tile) attributes. Using src2 attribute when data_page2 != 0 преди 11 години
  paulsapps afe2ce6e52 Attempt to fix Win32 XP build преди 11 години
  paulsapps 9d16f6077e Fix merge glitch преди 11 години
  Paul ce1bbee37b merge преди 11 години
  Paul 96fa014de5 Use std::array to avoid raw ptrs преди 11 години
  myst6re 82fc35db83 Implementing depth=2 backgrounds преди 11 години
  Paul 59accbfc9a Some fixes for #70 преди 11 години
  Paul 15cbbcc3c6 Re-created repository with all dependencies removed, all history collapsed and all data removed. This will become subrepos. The history compression also removes senstive data and reduces the size by 99% due to many binaries being checked in previously. Reference.lgp had to be removed due to its size (46MB), along with reference.map (3MB) преди 11 години