Paul
|
1c7b7f085c
PC tiles now have correct UV's, depth is hardcoded to 999 as its not clear how this value should be scaled down
|
11 年之前 |
myst6re
|
fcce3e9a64
Forces width and height SpriteData structure.
|
11 年之前 |
myst6re
|
c86548d2ce
Merge branch 'master' of github.com:myst6re/q-gears
|
11 年之前 |
myst6re
|
efe48ad7df
Renaming some SpriteData (aka Tile) attributes. Using src2 attribute when data_page2 != 0
|
11 年之前 |
paulsapps
|
afe2ce6e52
Attempt to fix Win32 XP build
|
11 年之前 |
paulsapps
|
9d16f6077e
Fix merge glitch
|
11 年之前 |
Paul
|
ce1bbee37b
merge
|
11 年之前 |
Paul
|
96fa014de5
Use std::array to avoid raw ptrs
|
11 年之前 |
myst6re
|
82fc35db83
Implementing depth=2 backgrounds
|
11 年之前 |
Paul
|
59accbfc9a
Some fixes for #70
|
11 年之前 |
Paul
|
15cbbcc3c6
Re-created repository with all dependencies removed, all history collapsed and all data removed. This will become subrepos. The history compression also removes senstive data and reduces the size by 99% due to many binaries being checked in previously. Reference.lgp had to be removed due to its size (46MB), along with reference.map (3MB)
|
11 年之前 |