Commit History

作者 SHA1 備註 提交日期
  Paul 1c7b7f085c PC tiles now have correct UV's, depth is hardcoded to 999 as its not clear how this value should be scaled down 11 年之前
  myst6re fcce3e9a64 Forces width and height SpriteData structure. 11 年之前
  myst6re c86548d2ce Merge branch 'master' of github.com:myst6re/q-gears 11 年之前
  myst6re efe48ad7df Renaming some SpriteData (aka Tile) attributes. Using src2 attribute when data_page2 != 0 11 年之前
  paulsapps afe2ce6e52 Attempt to fix Win32 XP build 11 年之前
  paulsapps 9d16f6077e Fix merge glitch 11 年之前
  Paul ce1bbee37b merge 11 年之前
  Paul 96fa014de5 Use std::array to avoid raw ptrs 11 年之前
  myst6re 82fc35db83 Implementing depth=2 backgrounds 11 年之前
  Paul 59accbfc9a Some fixes for #70 11 年之前
  Paul 15cbbcc3c6 Re-created repository with all dependencies removed, all history collapsed and all data removed. This will become subrepos. The history compression also removes senstive data and reduces the size by 99% due to many binaries being checked in previously. Reference.lgp had to be removed due to its size (46MB), along with reference.map (3MB) 11 年之前