Paul
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055e41794a
set default tab
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%!s(int64=11) %!d(string=hai) anos |
Paul
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4c7794d5a5
std::exception::exception const char* not found in the Linux builds, use runtime_error instead :s
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%!s(int64=11) %!d(string=hai) anos |
Paul
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8d1caf43bd
don't crash if install is clicked again - application object is a singleton preventing another installer instance from being created!
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%!s(int64=11) %!d(string=hai) anos |
Paul
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5e85833eea
add progress to data installer, still barfs on some bone error, now "bone with name XYZ not found" is thrown
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%!s(int64=11) %!d(string=hai) anos |
Paul
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a0e3ef8b73
set player char default pos for when manually loading a map
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%!s(int64=11) %!d(string=hai) anos |
Paul
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a190a2c573
update sudmm
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%!s(int64=11) %!d(string=hai) anos |
paulsapps
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2b7b401eb9
Merge pull request #125 from paulsapps/installer
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%!s(int64=11) %!d(string=hai) anos |
Paul
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a24a8a52b8
Name the material/skel/textures with something that shows they are part of the same model
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%!s(int64=11) %!d(string=hai) anos |
Paul
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90ab59e9c8
Update some more vars
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%!s(int64=11) %!d(string=hai) anos |
paulsapps
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4bbf5c87c6
Merge pull request #123 from myst6re/master
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%!s(int64=11) %!d(string=hai) anos |
myst6re
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d280d5d2bf
Hacks for fr_e and lastmap
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%!s(int64=11) %!d(string=hai) anos |
myst6re
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51e30470b2
Removing sprites with buggy destination
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%!s(int64=11) %!d(string=hai) anos |
myst6re
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1f27821751
Do not use data_page2 if layer_index == 0
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%!s(int64=11) %!d(string=hai) anos |
paulsapps
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38c5f297f0
Merge pull request #122 from paulsapps/installer
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%!s(int64=11) %!d(string=hai) anos |
Paul
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1ddf4d4cee
fixes map jump, now works
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%!s(int64=11) %!d(string=hai) anos |
Paul
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71eca3092b
fix debug rooms sometimes do a mapjump with a triangle id thats out of bounds, issue a warning and clamp to 0 in this case
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%!s(int64=11) %!d(string=hai) anos |
Paul
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03eef29f1d
Implement QGears side of DisableGateways. Also attempt to get map jump working, not yet tested
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%!s(int64=11) %!d(string=hai) anos |
paulsapps
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fafab57e2d
Merge pull request #121 from paulsapps/installer
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%!s(int64=11) %!d(string=hai) anos |
Paul
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82387aacc2
update sudm
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%!s(int64=11) %!d(string=hai) anos |
Paul
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1aaf212a31
few more minor installer fixes, update SUDM to get even more script fixes
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%!s(int64=11) %!d(string=hai) anos |
paulsapps
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fc3c98fec5
Merge pull request #120 from paulsapps/installer
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%!s(int64=11) %!d(string=hai) anos |
Paul
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bfb9016788
fixes issue with some gateways
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%!s(int64=11) %!d(string=hai) anos |
Paul
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ac947b0845
some debug code/hacks to try to get all data converted, crashes when exporting field models though :(
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%!s(int64=11) %!d(string=hai) anos |
Paul
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f88823f3da
set correct Z value in entity_point
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%!s(int64=11) %!d(string=hai) anos |
Paul
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30848870dd
Update SUDM, installed data has issue with player position, sometimes player isn't on the walkmesh
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%!s(int64=11) %!d(string=hai) anos |
Paul
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c710b8fd59
Attempt to apply correct scaling entity_point position z value isn't matching sample data - probably hand edited to a sane value?
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%!s(int64=11) %!d(string=hai) anos |
paulsapps
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ff62818e1c
Merge pull request #119 from paulsapps/installer
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%!s(int64=11) %!d(string=hai) anos |
Paul
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172b04f28e
set scale/rotation for PC models so they're the right way up, animations still seem to be inverted though. Convert the full test set of field maps, update SUDM for blank enttiy name fix
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%!s(int64=11) %!d(string=hai) anos |
Paul
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4b5c6861d2
Update sudm
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%!s(int64=11) %!d(string=hai) anos |
Paul
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17630be362
removes on_init - redudant
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%!s(int64=11) %!d(string=hai) anos |