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@@ -62,6 +62,13 @@
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<var Bank="3" Address="217" Name="act1_7_flags1"/>
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<var Bank="3" Address="223" Name="act1_1_flags4"/>
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+ <var Bank="6" Address="0" Name="triangleId"/>
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+ <var Bank="6" Address="6" Name="expectedTriangleId"/>
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+ <var Bank="6" Address="9" Name="movieFrameNumber"/>
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+
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+ <var Bank="5" Address="21" Name="bMoviePlaying"/>
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+ <var Bank="5" Address="11" Name="bMoviePastFrame30"/>
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+
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<var Bank="13" Address="30" Name="pointer"/>
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<var Bank="13" Address="31" Name="materia_full"/>
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<var Bank="13" Address="91" Name="save_flag"/>
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@@ -83,13 +90,17 @@
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<entity name="cloud" new="Cloud"/>
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<entity name="cl" new="Cloud"/>
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+ <entity name="f_cloud" new="DressedCloud"/>
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+
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<entity name="ba" new="Barret"/>
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<entity name="bal" new="Barret"/>
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<entity name="ballet" new="Barret"/>
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<entity name="balette" new="Barret"/>
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- <entity name="earith" new="Aerith"/>
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- <entity name="ea" new="Aerith"/>
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+ <entity name="earith" new="Aeris"/>
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+ <entity name="ea" new="Aeris"/>
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+
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+ <entity name="fearis" new="DressedAeris"/>
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<entity name="cid" new="Cid"/>
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@@ -120,14 +131,16 @@
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<entity name="marine" new="Marlene"/>
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- <entity name="drL" new="door_left"/>
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- <entity name="drR" new="door_right"/>
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+ <entity name="drL" new="DoorLeft"/>
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+ <entity name="drR" new="DoorRight"/>
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</entity_names>
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<!-- Apply only to the given field, overrides the "global data -->
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<field name="md1stin">
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+
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+ <!-- TODO correct namess -->
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<function entity_name="test" name="f1" new="action1" />
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<function entity_name="test" name="f2" new="action1" Comment="Barret run from train and invite Cloud" />
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@@ -159,27 +172,33 @@
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</field>
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<field name="md1_1">
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- <function name="f1" new="scene_part_1" Comment="Move Cloud to talk position for the scene." />
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- <function name="f2" new="scene_part_5" Comment="Cloud reply his name to Avalanche." />
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- <function name="f3" new="scene_part_9" />
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- <function name="f4" new="scene_part_14" />
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- <function name="f5" new="scene_part_16" Comment="look at reactor and run after Barret and others." />
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-
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- <function name="f6" new="scene_part_8" />
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- <function name="f7" new="scene_part_13" />
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- <function name="f8" new="scene_part_15" />
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+ <!-- TODO not applied -->
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+ <entity name="entity_8" new="Movie" />
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+
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+ <function entity_name="Cloud" name="script_3" new="scene_part_1" Comment="Move Cloud to talk position for the scene." />
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+ <function entity_name="Cloud" name="script_5" new="scene_part_5" Comment="Cloud reply his name to Avalanche." />
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+ <function entity_name="Cloud" name="script_6" new="scene_part_6" Comment="Cloud tells Biggs that he didn't care about names." />
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+ <function entity_name="Cloud" name="script_7" new="scene_part_9" />
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+ <function entity_name="Cloud" name="script_8" new="scene_part_14" />
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+ <function entity_name="Cloud" name="script_9" new="scene_part_16" Comment="look at reactor and run after Barret and others." />
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- <function name="f9" new="scene_part_2" Comment="Turn to Cloud and start talk to him." />
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- <function name="f10" new="scene_part_4" Comment="Dialog with Jessie and Cloud. We input Cloud name during this scene and call Cloud reply." />
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+ <function entity_name="Barret" name="script_3" new="scene_part_8" />
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+ <function entity_name="Barret" name="script_4" new="scene_part_13" />
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+ <function entity_name="Barret" name="script_5" new="scene_part_15" />
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- <function name="f11" new="scene_part_7" />
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- <function name="f12" new="scene_part_11" />
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+ <function entity_name="Biggs" name="script_3" new="scene_part_2" Comment="Turn to Cloud and start talk to him." />
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+ <function entity_name="Biggs" name="script_4" new="scene_part_4" Comment="Dialog with Jessie and Cloud. We input Cloud name during this scene and call Cloud reply." />
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+ <function entity_name="Biggs" name="script_5" new="scene_part_7" />
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+ <function entity_name="Biggs" name="script_6" new="scene_part_11" />
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- <function name="f13" new="scene_part_3" Comment="Stop breaking gate for a while and talk." />
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- <function name="f14" new="scene_part_10" />
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+ <function entity_name="Jessie" name="script_3" new="scene_part_3" Comment="Stop breaking gate for a while and talk." />
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+ <function entity_name="Jessie" name="script_4" new="scene_part_10" />
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+
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+ <function entity_name="Wedge" name="script_3" new="scene_part_12" />
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+
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+ <function entity_name="DoorLeft" name="script_3" new="open" />
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+ <function entity_name="DoorRight" name="script_3" new="open" />
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- <function name="f15" new="scene_part_12" />
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-
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</field>
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</scripts>
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@@ -188,13 +207,27 @@
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<models>
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<model name="aaaa" target="cloud"></model>
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<model name="acgd" target="barret"></model>
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+ <model name="aagb" target="tifa"></model>
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+ <model name="abjb" target="yuffie"></model>
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+ <model name="abda" target="cid"></model>
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<model name="bxbe" target="wedge"></model>
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<model name="bwfd" target="biggs"></model>
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<model name="axdc" target="jessie"></model>
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<model name="bwab" target="soldier"></model>
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<model name="azhe" target="guard"></model>
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<model name="adda" target="sd_red"></model>
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-
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+ <model name="byib" target="blue_materia"></model>
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+ <model name="cahc" target="aerisflowers"></model>
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+ <model name="cbfe" target="md8_2_midgar_woman"></model>
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+ <!--<model name="ccbc" target="md8_2_midgar_man"></model>-->
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+ <model name="cdja" target="shinra_train_conductor"></model>
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+ <model name="awcb" target="shinra_train_employee"></model>
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+ <model name="cfbb" target="midgar_beggar"></model>
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+ <model name="cfha" target="market_usan"></model>
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+ <model name="cgda" target="midgar_child_boy1"></model>
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+ <model name="cgif" target="midgar_child_boy2"></model>
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+ <model name="ched" target="midgar_child_girl"></model>
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+ <model name="ciac" target="midgar_man14"></model>
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</models>
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<!-- Renames for animations to something more readable -->
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@@ -212,6 +245,17 @@
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<animation name="bxhf" target="Dead2"></animation>
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<animation name="bxia" target="Throwed"></animation>
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+ <animation name="auee" target="LookAtPeople"></animation>
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+ <animation name="ajdd" target="TalkNo"></animation>
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+ <animation name="bxib" target="Idle"></animation>
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+ <animation name="bxic" target="TalkGesture"></animation>
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+ <animation name="bxid" target="BreakUp"></animation>
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+ <animation name="bxie" target="BreakUpLookBack"></animation>
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+ <animation name="bxif" target="BreakUpGetUp"></animation>
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+ <animation name="bxja" target="LookAround"></animation>
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+
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+ <animation name="bxjf" target="DoorIdle"></animation>
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+
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<animation name="adcb" target="Idle"></animation>
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<animation name="adcc" target="Walk"></animation>
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